Freycinet Posted January 30, 2014 Posted January 30, 2014 http://www.roadtovr.com/hands-valves-virtual-reality-hmd-owlchemy-labs-share-steam-dev-days-experiences/ 3
JG4_Sputnik Posted January 31, 2014 Posted January 31, 2014 Hell yeah, it keeps getting better and better I for my part wouln't mind to have a VR room in my basement like other people have steam saunas...
Freycinet Posted January 31, 2014 Author Posted January 31, 2014 Well, for flightsimming you'd only need the full room if you fly the P-47.... 1
Freycinet Posted March 1, 2014 Author Posted March 1, 2014 Another first-hand impression of the Valve VR prototype... "Valve’s solution is lightyears ahead of the original Oculus Dev Kit": http://www.neogaf.com/forum/showthread.php?t=776513
Bando Posted March 2, 2014 Posted March 2, 2014 Sounds promising. I hope this will bring new life to the PC gaming industry.
JG27_Chivas Posted March 2, 2014 Posted March 2, 2014 Interesting both Valve and Oculus are using high resolution low latency displays driven with low persistence tech to remove some screen door effects and motion sickness. Valve found the low persistance trick and gave it to Oculus, which shows how closely they are working together. Although if an outside agent is required for positional tracking I'd much rather it be a single camera with small dots on the head unit, than a whole bunch of large dots on the wall and a head mounted camera. Saying Valve is light years ahead is a little misleading. I know they said its light years ahead of the first Oculus prototype, but most people aren't aware of the progress Oculus has made, so it could be misconstrued. Anybody see what the FOV of the Value unit was?
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