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Posted

Can it be made possible so that once you have played a mission once and failed, you are able to play it again and choose to Warp/Travel to just outside "say 5K short" of the combat/mission zone?

 

I love playing the scripted Campaigns in fact I would say 95% of my time is spent playing them.

I'm grateful for the work and detail that the guys put into making them and I love the immersion that you have playing each chapter/mission to make up the links to the stories.

What I do have a problem with is being shot down within 15 seconds of entering a combat zone after spending 20mins getting there, then having to have to start right from the beginning all again !!

This is made especially worse if you start parked in a hanger, as I realize it will take me a good age to get even off the ground.

Don't get me wrong I enjoy the amazing immersion you get the first time you play through a mission, and I enjoy the beauty of just looking out of the window at the winding rivers below, this is what makes IL-2 so special.

Sometimes though when the wifes breathing down your neck you just want to skip through the mundane travelling and teleport to the action or just outside of it anyway :dance:

I know you can x8 increase time to make things run quicker but even this can take time during a long mission especially when your own clock is against you.

 

A couple of ideas that would be interesting to know if they could be introduced.

 

i) Can we have some sound on the x8 time increase? we have it for the x1/2 speed decrease but not for the quicker. When it all goes quiet your captivation feels less

ii) After at least one mission attempt can there be a warp to death location button that you can choose to hit at any time of play? ie. maybe a minute after take off and you are set on your destination flight path you can hit the warp button and it takes you to 5K short of the action/death location?

iii) If item ii) a warp button, just isn't possible, can missions be written in 2 parts? The first part being the full mission in all its glory. If you fail this mission but manage get to the mid point/check point of the main mission this will unlock a sub mission (part 2) which allows you to start the same mission but just outside of the combat/mission zone? This may be a work around if warp isn't possible.

iv) All of the above would have to be optional as I fully understand that some people with lots of spare time love the full blown Sim experience.

 

Not sure if this should have gone in the Campaigns section of the forum? Let me know if I should move it?

 

Bombzey

Posted

Original IL-2 had this and it was pretty neat, either speed up time or warp to next waypoint area. If you happen to come across enemy AI during the warp before the next waypoint it would drop you out right there. It worked pretty nice.

 

I think maybe something like this would be much more complicated to implement with all the physics calculations along with the full FM of both player and AI. It would certainly come in handy at times. On some long missions with fairly large distances between waypoints I use the time acceleration, but even it is depending on ones' hardware as to how fast it can really increase. Depending on level of detail and amount of objects, I am lucky to get 2x at times on my rig.

Posted

The original IL-2 only had time compression, same as we do now, IIRC. The old European Air War, MSCFS and several others had warping, but newer titles seem to shy away from it. 

 

Basically the problem is, that you need a very rigid, trigger-based mission structure for this to work. Honestly I think it would take a complete restructuring of the mission format to get something like that to work, and in the meantime we’d lose the fluid dynamic qualities of the missions we fly now.

Feathered_IV
Posted

A save-game feature would suit you perfectly.  You would even be able to fly ultra long missions in real time over a number of evenings.  

  • Upvote 2
Posted

A save mid mission feature would be awesome :salute:

Posted

3 is possible but isn’t going to happen.

 

Sound on 8x...

If you don’t want to lose “captivation” then don’t use time compression.

 

Even suggesting the use of sound when using this function is beyond silly. 

 

Posted (edited)
4 hours ago, Finkeren said:

The original IL-2 only had time compression, same as we do now, IIRC. The old European Air War, MSCFS and several others had warping, but newer titles seem to shy away from it. 

 

Basically the problem is, that you need a very rigid, trigger-based mission structure for this to work. Honestly I think it would take a complete restructuring of the mission format to get something like that to work, and in the meantime we’d lose the fluid dynamic qualities of the missions we fly now.

is that meth abuse campaign you're bringing in here with that avatar pic, it's gross!

at first i thought it's Raaid, please post less!?

Edited by EAF_Ribbon
Posted
3 hours ago, Gambit21 said:

If you don’t want to lose “captivation” then don’t use time compression.

 

I was only trying to come up with a solution to squeeze as much progression as possible when you have only a 60min window of flight time ?

Posted
3 minutes ago, Bombzey said:

 

I was only trying to come up with a solution to squeeze as much progression as possible when you have only a 60min window of flight time ?

 

I get it - I’m in the same boat even when I’m actively flying - which hasn’t been in a while.

 

Having audio while in time acceleration however would sound like the old Chipmunks cartoon. 

 

 

Posted
55 minutes ago, EAF_Ribbon said:

is that meth abuse campaign you're bringing in here with that avatar pic, it's gross!

at first i thought it's Raaid, please post less!?

 

It’s Bart Curlish from Dirk Gently’s Holistic Detective Agency. She is basically my spirit animal.

 

I aspire to some day master her style of combat: Extremely violent and brutal without a hint of finesse, held together by unreasonable amounts of pure luck.

  • Like 1
  • Thanks 1
  • 1CGS
Posted

Moving right along...

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