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HagarTheHorrible
Posted

I've noticed a couple of issues with the Dr1, when playing in VR.  Is VR a significant enough a concern that the developers should consider rectifying issues that only VR players might notice ?

 

The issues/bugs are bottomless, or empty, ammo boxes.  Missing fuel tank/bulkhead between the guns/cockpit/engine and thirdly (so far) the muzzles of the two guns are dissected by the rigging/control (?) wires.

Posted

Please explain in a little more in detail.

fokker_e-v-d-viii_fuel_tank_zpsa7nnzppq.jpg

HagarTheHorrible
Posted (edited)

[edited] Rule 6

 

Specifically;  Looking into the ammo bins, from the top, if you lean forward, the ammo bins have no base so you end up seeing the cockpit floor.  The fuel tank is absent (not a problem) but if you lean forward you just see a gap, into a void, where it should be. A simple blanking plate would rectify this. I don't know why the wires intersect the guns, obviously the geometry of something is wrong. 

 

None of these are show stoppers, the wires being the worst, but they do demonstrate the need for more attention to detail, now that players can move their heads around within the virtual space.

Edited by SYN_Haashashin

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