DeafBee Posted January 27, 2014 Posted January 27, 2014 (edited) This looks amazing. Can't wait for the update with this in the game. Brilliant. Ps. I am not an arsonist Edited January 27, 2014 by 19te.Deafbee
Blooddawn1942 Posted January 28, 2014 Posted January 28, 2014 Am I missing something? This effect with the thick black smoke is allready there, isn't it? It is very rare I must admit. As far as I can remember I saw it only 2 or 3 times but looking totaly spectacular!
Revvin Posted January 28, 2014 Posted January 28, 2014 Not sure about the first shot (besides the gorgeous 109 model and stunning scenery) the flame looks like it's just a small flame that's been stretched too far but it may look better in sim rather than a static shot
SKG51_robtek Posted January 28, 2014 Posted January 28, 2014 imo the flames look absolutely unrealistic, especially in the first picture they look like from a campfire not a blazing fuel fire. Those flames are in a slipstream of 200+ km/h, they should be white, mabe a light orange/yellow, like in the second pic. Definitely they shouldn't ballooon out as in the second picture (except for the moment of a explosion). Every burning material is swept away by the airstream as soon as it's coming out of the windshadow. 3
=RvE=Windmills Posted January 28, 2014 Posted January 28, 2014 imo the flames look absolutely unrealistic, especially in the first picture they look like from a campfire not a blazing fuel fire. Those flames are in a slipstream of 200+ km/h, they should be white, mabe a light orange/yellow, like in the second pic. Definitely they shouldn't ballooon out as in the second picture (except for the moment of a explosion). Every burning material is swept away by the airstream as soon as it's coming out of the windshadow. I do agree with this, while the effect quality is great it's just way too big. Where'd these pics come from anyway?
Georgio Posted January 28, 2014 Posted January 28, 2014 I like the way the pilot is looking at the flames with an 'O crap' look on his face, classic... 1
DeafBee Posted January 28, 2014 Author Posted January 28, 2014 Pictures are from the Il2 Battle of Stalingrad facebook fan page. Most of the time It has the latest update from the game posted there before here. https://www.facebook.com/il2sturmovik?fref=ts
Fifi Posted January 28, 2014 Posted January 28, 2014 Hmm...that's nice to try to improve flames looking. But honestly i'd prefer hundred times spotting improvment ...and a fonctional Lagg trim.
MK.MrX Posted January 28, 2014 Posted January 28, 2014 I like the way the pilot is looking at the flames with an 'O crap' look on his face, classic... He's not looking. Look closer
Rama Posted January 28, 2014 Posted January 28, 2014 Hmm...that's nice to try to improve flames looking. But honestly i'd prefer hundred times spotting improvment ...and a fonctional Lagg trim. The dev have a devepment plan and develop/upgrade/correct the game features according to the plan. This has been stated in the dev diaries.
BraveSirRobin Posted January 28, 2014 Posted January 28, 2014 Hmm...that's nice to try to improve flames looking. But honestly i'd prefer hundred times spotting improvment ...and a fonctional Lagg trim. The programmer who is working on the fire effects probably has nothing to do with spotting or trim code. 1
smink1701 Posted January 28, 2014 Posted January 28, 2014 I appreciate the fact that in addition to game adding game elements and feature, they are still fine tuning the eye candy.
LLv34_Flanker Posted January 28, 2014 Posted January 28, 2014 S! I prefer the look in the 2nd pic. In the first pic they look a bit too big and "camp fire". But again it is hard to judge them without seeing them in action. Could be a bit different view then.
Fifi Posted January 28, 2014 Posted January 28, 2014 The programmer who is working on the fire effects probably has nothing to do with spotting or trim code. Yes, you're probably right here ...even though flames looking and plane rendering at distance are all visual effects...
BraveSirRobin Posted January 28, 2014 Posted January 28, 2014 The spotting works just like RoF, so I doubt that it's going to be changed significantly. Most likely the complaining is related to the fact that the current missions all have enemy aircraft approaching from head on, which should be extremely difficult to spot.
Fifi Posted January 28, 2014 Posted January 28, 2014 What works for this WW1 sim can't work for an WW2 sim. But there is already an other thread opened for this discussion, lets not pollute this one. Sorry for OT
Uriah Posted January 28, 2014 Posted January 28, 2014 Damn spot, out spot out! Ya know these nice images will only take place looking at other planes and not your own because the folks who love in cockpit only ...
FuriousMeow Posted January 28, 2014 Posted January 28, 2014 (edited) Yes, you're probably right here ...even though flames looking and plane rendering at distance are all visual effects... They aren't the same whatsoever. One is a graphical format, tga for example, the other is based on a 3D model. Both created in two entirely completely different software suites and with two totally different realms of expertise. It's like comparing databases against web design. Basically like comparing apples and you don't know what you're talking about. Edited January 28, 2014 by FuriousMeow
J4SCrisZeri Posted January 29, 2014 Posted January 29, 2014 it's not related, but last night I was playing with farcry 3 editor and created some domino huge explosions. Man, the way that engine manages thick oily smoke, fire and explosions..... Just dreaming. Sorry about the OT.
Picchio Posted January 29, 2014 Posted January 29, 2014 (edited) it's not related, but last night I was playing with farcry 3 editor and created some domino huge explosions. Man, the way that engine manages thick oily smoke, fire and explosions..... Just dreaming. Sorry about the OT. Mmm. No shock wave. Edited January 29, 2014 by Picchio
J4SCrisZeri Posted January 29, 2014 Posted January 29, 2014 Mmm. No shock wave. Yes, that should be added, but the first flash is nice, and what follows is even nicer
Sokol1 Posted January 29, 2014 Posted January 29, 2014 If you'd like to see how fire behaves when coming out from a flying plane see this video. Interesting to notice in these Japonese burning planes (no self sealing tanks, big for Pacific distances) is the big flames dont make long trails of black, thick smoke. Fw 190 in flames - no "locomotive" smoke. 0: 40 http://www.youtube.com/watch?v=4c25xFStNVw But, you know, is need win WT "heart and minds": http://static.gamespot.com/uploads/scale_super/1179/11799911/2368075-warthunder.jpg Sokol1 2
TheBlackPenguin Posted January 29, 2014 Posted January 29, 2014 This has a little bit more footage: http://www.youtube.com/watch?v=O0FgBOhgIrE Especially around the 6 min mark, but to make more a judgement call requires a lot more information and footage. 1
Voidhunger Posted January 29, 2014 Posted January 29, 2014 I hope they will add engine fire. Smoke and fire in the cockpit would also be nice. 1
dkoor Posted January 29, 2014 Posted January 29, 2014 (edited) I hope they will add engine fire. Smoke and fire in the cockpit would also be nice. Yeah, although nasty those effects would add the next level in immersion. Imagine that you can't see squat in your pit from smoke, your cockpit doesn't even have to be engulfed in flames it can be caused by some engine malfunction I suppose... Maybe after opening the canopy things would look brighter. Then again, maybe not. Edited January 29, 2014 by dkoor
SKG51_robtek Posted January 30, 2014 Posted January 30, 2014 Yeah, although nasty those effects would add the next level in immersion. Imagine that you can't see squat in your pit from smoke, your cockpit doesn't even have to be engulfed in flames it can be caused by some engine malfunction I suppose... Maybe after opening the canopy things would look brighter. Then again, maybe not. Yep, the fire will shure be brighter when you open the smoke filled cabin :rolleyes: :rolleyes: (couldn't find a devil, so the rolleyes)
Picchio Posted January 30, 2014 Posted January 30, 2014 Lenght and thickness of a smoke and or fire trail may also depend from atmospheric conditions, right? So it's hard, nearly impossible to get it right - and to make everyone happy, as always. I think the team is doing a good job on finding a plausible balance, and we'll see how it all looks when it's final.
DeafBee Posted January 30, 2014 Author Posted January 30, 2014 Lenght and thickness of a smoke and or fire trail may also depend from atmospheric conditions, right? So it's hard, nearly impossible to get it right - and to make everyone happy, as always. I think the team is doing a good job on finding a plausible balance, and we'll see how it all looks when it's final. I totally agree. I think the flames looks great and people can't judge anything from a static picture. Nice work to the dev team.
J4SCrisZeri Posted January 30, 2014 Posted January 30, 2014 ^ actually yes, a fire is a dynamic phenomenon, influenced ny tons of factors (materials, speed, wind to say the least) we should evaluate the final thing, seen live and in motion.
Sparrer Posted February 3, 2014 Posted February 3, 2014 S!Well.....looks like we have a new game popping upCall of Duty : Air Battle of Stalingrad.....The effects are very nicely done (nice work!), but...i'm my opinion, poorly usedSome FX, smoke and fire appearing are too exaggerated...too overdone....too war thunder....why appeal to that ?Because community supports it Nothing excites more than tons of fire and smoke I think those nicely done effects should be used in more rare occasions (as they happen) and more realistic behavior ....they could appear, but not that greedy 1
HagarTheHorrible Posted February 3, 2014 Posted February 3, 2014 0: 40 http://www.youtube.com/watch?v=4c25xFStNVw But, you know, is need win WT "heart and minds": http://static.gamespot.com/uploads/scale_super/1179/11799911/2368075-warthunder.jpg Sokol1 I don't know why anyone would be justified to complain about strafing aircraft to the bitter end if they took a couple of minutes to watch that video. It appears as if it wasn't all that uncommon and it's not as if it can even be blamed on the dastardly Hun. I wonder if the psychology was such that, with limited risks, dominance in the air and a war coming to an end some, if not many, pilots were desperate to get as many absolutely confirmed kills as possible even if it meant taking it to extremes and with little thought for the enemy ? Oh, just so it's not completely off topic. I sort of like the fire effect, but as others have said it isn't perfect. Close up screen shots however possibly don't do the effect justice, It should only really be judged in motion and from an attackers, distant, perspective.
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