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Loss of controls display


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Posted

I've just realised that FC doesn't have the display of throttle position, mixture and radiator setting that ROF does. Is this a good thing? A real pilot has hands, and can feel where the controls are without having to look down in the cockpit. You might have to look down to see the gauges, but you know where the levers are.

 

I've noticed this after recently using my discount to purchase BOS as well, and finding that I miss those displays there, particularly where there is no indication of where WEP begins on the throttle.

Posted

I mean it does have the throttle % but I do see what you are talking about.

unreasonable
Posted

Where WEP - or it's equivalent - begins on the throttle is going to vary according to the aircraft, so in BoX you need to either memorize the actual recommended rpm and boost settings for your time limited throttle settings, or you can use the technochat messages in the HUD which will tell you when you are in WEP.  The other thing you can do, since you have hands too, (I hope!) and which many of the fanatical flyers do, is use a split throttle plus a second throttle like the Saitek quadrant so that you can put boost, rpm, mixture and radiator and oil cooler controls onto an axis each: then you will have the physical control to feel.

 

While I know a number of people found those RoF style indicators useful, I doubt that they are going to reappear in FC. 

Posted (edited)
19 hours ago, unreasonable said:

While I know a number of people found those RoF style indicators useful, I doubt that they are going to reappear in FC. 

 

EDITED: I got it wrong and I apologize.

Edited by SeaW0lf
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Posted
11 hours ago, SeaW0lf said:

The WWII planes have it in IL-2

 

They most certainly do not.

unreasonable
Posted
13 hours ago, SeaW0lf said:

 

Why not? The WWII planes have it in IL-2, and although I don't use it as any indicator in ROF, it is good to see these levels moving on the cockpit. We will likely lose many things in BOX that we have in ROF, but now the cockpits have stationary throttles and trims and such? I don't believe so.

 

The Spad and the Dr.1 must be just a WIP and they will add it later on.

 

We will see - I have no axe to grind on this, I do not care since I did not use those RoF indicators, I just expect that the developers see that the technochat in the BoX HUD serves the same purpose so there is no need to to add another functionality.  

  • Upvote 1
Posted (edited)
5 hours ago, unreasonable said:

I just expect that the developers see that the technochat in the BoX HUD serves the same purpose 

 

EDITED: I got it wrong and I apologize.

Edited by SeaW0lf
unreasonable
Posted
1 hour ago, SeaW0lf said:


Or are you saying that FC does not require the same level of quality as the other Il-2 titles? Then we are in for a rough ride.

 

Please stop reading more into what I said than what I actually said. There are lots of things that I wanted to see improved in RoF, and where I hope FC will do better. But what I hope is not the same as what I expect.  My expectations on what will happen to the three RoF indicators are just as I said, they are not going to reappear in FC, that is all. 

 

If I am wrong, that is fine, it does me no harm, but as for quality, I would much rather see work on an incendiary round, a less wing shredding DM, flaming onions, a greater variety of AI behaviour, particularly in SA,  a career, AI gunners with realistic fields of view and behaviour under high Gs, no skeet shooting AAA etc.  But that is just my wish-list: the little RoF indicators are not on it, since they added nothing to RoF's quality for me

Posted (edited)

EDITED: I got it wrong and I apologize.

Edited by SeaW0lf
Posted
19 hours ago, SeaW0lf said:

 

Why not? The WWII planes have it in IL-2, and although I don't use it as any indicator in ROF, it is good to see these levels moving on the cockpit. We will likely lose many things in BOX that we have in ROF, but now the cockpits have stationary throttles and trims and such? I don't believe so.

 

The Spad and the Dr.1 must be just a WIP and they will add it later on.

What are you talking about? The Spad and DR1 have moving levers in FC.

  • Like 1
Posted
8 minutes ago, HiIIBiIIy said:

What are you talking about? The Spad and DR1 have moving levers in FC.

 

My bad, I got confused here.

unreasonable
Posted
17 minutes ago, SeaW0lf said:

Well, you were selling technochat as a suitable replacement for a standard Il-2 cockpit with moving levers and trim wheels. Then I have to say, as a customer, that this is a dangerous road and we could end up with the light version of Il-2. It work both ways. 

 

I was selling nothing: I merely note that I expect that the developers will see technochat as a substitute for the three little markers on the lower left of the screen (IIRC) that RoF used as a mini HUD.  This is what the OP was referring to. 

 

From your response to HillBilly I see that our wires were crossed.

 

 

  • Like 1
Posted
2 minutes ago, unreasonable said:

From your response to HillBilly I see that our wires were crossed.

 

It was my bad and I apologize. Usually people use HUD to relate to info on the screen, and I read "display" as a verb, not as HUD display or such. Looking back at the OP it makes sense now.

 

And I also agree that a throttle being displayed on the HUD is not important for me. I just would like to see a watch with seconds like we have in ROF because then we can do runs with time constraint and time it.

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Posted

I really hate braking your balls like this but we do have second hands on the watches, although they are really small. 

dr1.jpg

Spad.jpg

  • Haha 1
Posted
1 minute ago, HiIIBiIIy said:

I really hate braking your balls like this but we do have second hands on the watches, although they are really small. 

 

What happens is that I use the HUD watch to start runs. Usually I give a couple minutes to set mixture, etc, and then I start climbing for example (in the case of climbing rate) at 9h. I don't think I could do that with a small watch. Perhaps using snap view, I'm not sure, but it would have to be rehearsed. But it would be much easier if you have a watch on the HUD, in your face. It's been a while, but I think the HUD watch can be used in other instances.

Posted
1 minute ago, SeaW0lf said:

 

What happens is that I use the HUD watch to start runs. Usually I give a couple minutes to set mixture, etc, and then I start climbing for example (in the case of climbing rate) at 9h. I don't think I could do that with a small watch. Perhaps using snap view, I'm not sure, but it would have to be rehearsed. But it would be much easier if you have a watch on the HUD, in your face. It's been a while, but I think the HUD watch can be used in other instances.

I agree 100%, I use the HUD compass in ROF for navigation because the compass in some planes is next to impossible to read without snap views.

Posted
Just now, HiIIBiIIy said:

I agree 100%, I use the HUD compass in ROF for navigation because the compass in some planes is next to impossible to read without snap views.

 

Yeah, I just checked in-game and the cockpit watch is kind of useless for test runs. It shakes a lot (you can't see the seconds' needle very well).

 

With the HUD watch, I stop the game at every 500m for example on the climbing runs to take note on the time. I have to be looking at the altitude data and press stop at 500m / 1000m and son on. But if you stop the game, you can't use the zoom feature, so you have no access to the small watch inside the cockpit. And for the speed runs I have to look at the landscape markers (balloons in this case), then I cannot even use snap view before stopping the game.

 

I tested the endurance of the Spad and the Dr.1 in FC and I had to use a real stopwatch and wait for the aircraft to run its course. The result was that I used a fraction of the fuel (it would be insane to wait almost two hours for a full tank run with the Dr.1 for example (109min). With a HUD watch and time constraint, I can make several runs with a full tank and compute the average (because of manual mixture settings). It ends up being more precise.

unreasonable
Posted (edited)
25 minutes ago, SeaW0lf said:

 

What happens is that I use the HUD watch to start runs. Usually I give a couple minutes to set mixture, etc, and then I start climbing for example (in the case of climbing rate) at 9h. I don't think I could do that with a small watch. Perhaps using snap view, I'm not sure, but it would have to be rehearsed. But it would be much easier if you have a watch on the HUD, in your face. It's been a while, but I think the HUD watch can be used in other instances.

 

A HUD timer would be good for tests but failing that can you not use an actual clock or watch?  I assume the game runs at the correct rate.  I agree the cockpit watches are only good for fairly coarse readings. 

 

edit - OK just seen that have already done that! :)  

Edited by unreasonable
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