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RP-3/60lb rocket fusing and failure rates


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Posted

Hello,

 

I remember reading earlier that RP-3 rockets had an approximately 25% failure to detonate in practice (this would mean that two rockets from the Tempest should fail to detonate).

 

There were also fuses for low-altitude attack and diving attacks. I believe the diving attacks produced more reliable detonation - but I don't remember clearly. Anyone have more info?

Posted

Typhoons carried rockets in WW2, not Tempests.

 

Diving attacks were more accurate - less trajectory drop.

 

On the fuses, no idea.

  • 4 weeks later...
Posted
On 8/18/2018 at 10:33 PM, Avimimus said:

an approximately 25% failure

 

The game do not model failure rates. (Half of VVS would go down just because unreliability and technical problems.) But seriously, it's probably too hard to obtain reliable sources to model failure rates of different systems/weapons/planes/engines and so on. 

 

Posted
7 minutes ago, sereme1 said:

 

The game do not model failure rates. (Half of VVS would go down just because unreliability and technical problems.) But seriously, it's probably too hard to obtain reliable sources to model failure rates of different systems/weapons/planes/engines and so on. 

 

 

with all random disconects from servers and bugs, its more then enought "failures" i need when playing game :) add on that random failuers and no one would be playing long in any airplane

Posted

Ah, but what about offline play?

 

There are reports from WWII which do give an idea of the failure rates of the RP-3, MG-FF/M, Mk-108, some torpedoes etc... so some of the more jam/failure prone systems were studied to death at the time (or shortly after the war). The data exists to be found.

 

I'd also argue taht it is historically important as a system limitation. If gunners can only fire 3 second bursts to avoid jamming (0.303s in turret applications)... if aircrews only use a weapon in semi-automatic trigger pulls to reduce likelihood of failure (e.g. 50mm BK-5 use)... if pilots expend some ammunition during steep turns to keep the feed clear (e.g. MG-FF/M in the Fw-190A)... - these are as important aspects of the systems as any other part of realism.

 

One could make the same gameplay argument about not letting the player over-rev or over-heat their engine!

  • Upvote 1
Posted (edited)

Even IL-2 was rarely using 37mm guns because jams was very often and when one gun jammed the other was so far from the centerline it was throwing the aim completely.

I would like some failuresto be implementer especially misfires, they were very often irl and they are modeled in RoF. And in IL-2 there is reload button which could have it's application like in RoF.

Edited by kramer
  • Upvote 1

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