Avimimus Posted August 18, 2018 Posted August 18, 2018 Hello, I remember reading earlier that RP-3 rockets had an approximately 25% failure to detonate in practice (this would mean that two rockets from the Tempest should fail to detonate). There were also fuses for low-altitude attack and diving attacks. I believe the diving attacks produced more reliable detonation - but I don't remember clearly. Anyone have more info?
MiloMorai Posted August 22, 2018 Posted August 22, 2018 Typhoons carried rockets in WW2, not Tempests. Diving attacks were more accurate - less trajectory drop. On the fuses, no idea.
klebor Posted September 18, 2018 Posted September 18, 2018 On 8/18/2018 at 10:33 PM, Avimimus said: an approximately 25% failure The game do not model failure rates. (Half of VVS would go down just because unreliability and technical problems.) But seriously, it's probably too hard to obtain reliable sources to model failure rates of different systems/weapons/planes/engines and so on.
CountZero Posted September 18, 2018 Posted September 18, 2018 7 minutes ago, sereme1 said: The game do not model failure rates. (Half of VVS would go down just because unreliability and technical problems.) But seriously, it's probably too hard to obtain reliable sources to model failure rates of different systems/weapons/planes/engines and so on. with all random disconects from servers and bugs, its more then enought "failures" i need when playing game add on that random failuers and no one would be playing long in any airplane
Avimimus Posted September 18, 2018 Author Posted September 18, 2018 Ah, but what about offline play? There are reports from WWII which do give an idea of the failure rates of the RP-3, MG-FF/M, Mk-108, some torpedoes etc... so some of the more jam/failure prone systems were studied to death at the time (or shortly after the war). The data exists to be found. I'd also argue taht it is historically important as a system limitation. If gunners can only fire 3 second bursts to avoid jamming (0.303s in turret applications)... if aircrews only use a weapon in semi-automatic trigger pulls to reduce likelihood of failure (e.g. 50mm BK-5 use)... if pilots expend some ammunition during steep turns to keep the feed clear (e.g. MG-FF/M in the Fw-190A)... - these are as important aspects of the systems as any other part of realism. One could make the same gameplay argument about not letting the player over-rev or over-heat their engine! 1
kramer Posted September 20, 2018 Posted September 20, 2018 (edited) Even IL-2 was rarely using 37mm guns because jams was very often and when one gun jammed the other was so far from the centerline it was throwing the aim completely. I would like some failuresto be implementer especially misfires, they were very often irl and they are modeled in RoF. And in IL-2 there is reload button which could have it's application like in RoF. Edited September 24, 2018 by kramer 1
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