Panzerlang Posted January 26, 2014 Posted January 26, 2014 (edited) Shiny new airfield and buildings: http://ii-jg3.net/ The HQ tab will take you by Kubel to the buildings (forums). Work still in progress, as ever. And yes, we're still recruiting. Edited January 26, 2014 by II/JG3Siggi
Panzerlang Posted February 2, 2014 Author Posted February 2, 2014 Shores and Williams come up with a grand total of about 1,200 aces from the Commonwealth--just over 5 percent of the fighter pilots who wore British Commonwealth uniforms during World War II. Incredibly, this tiny fraction accounted for more than 60 percent of all confirmed victories. DiD is about realism. However, it has become somewhat obvious that the conditions in which we fly are somewhat (or very) unrealistic; to whit, the number of opponents against whom we fly who in real life would have been considered highly experienced and probable aces. Normally the AI is used to represent the 'rookies' but in CloD on the ATAG server not only are there an insufficient number of AI fighters present to realistically represent conditions, those that are hardly fly like 'rookies' or even just mediocre pilots. It is therefore not only very difficult for casual player-pilots to score kills, it is even more difficult for them to avoid being shot down and/or killed. It's extremely difficult even for experienced pilots to avoid losing their planes on a regular basis, where only luck is often the deciding factor in a life vs death outcome. The ultimate result of this lack of realism is players either spurn DiD, as a futile attempt to recreate the records of their RL counterparts, or they try and are quickly put off by the never-ending series of quick deaths and quit. I am therefore instituting a new rule to redress the balance and bring the DiD concept to a higher level of realism. I can do nothing about the difficulty of scoring kills but from now on being shot down in combat will generate a roll of the 20-sided die, in which only a 13 will = loss of plane and/or death. In detail: if you are shot down in combat, irrespective of whether or not you also die, only a roll of 13 will result in your record showing a loss of your plane and/or death. Any other score on the die will = safe return to base. Such a die-roll does not constitute enough of a balance to factor the 5% of aces in the passage quoted above, but when taking into account the factor of rookie vs rookie fights I think it is in the right ball-park. In summary: You can still be killed and lose all your persona's progress but at a far more realistic rate of likelihood. S!
Panzerlang Posted February 3, 2014 Author Posted February 3, 2014 (edited) Refinement of the 'Lucky 13 Rule': If you have up to the Iron Cross 2nd Class: One die roll. Iron Cross 1st Class: Two die rolls. Gold Cross: Three die rolls. Knights Cross: Four die rolls. Oak Leaves: Five die rolls. Swords: Six die rolls. Diamonds: Seven die rolls. Gold: Eight die rolls. Edited February 3, 2014 by II/JG3Siggi
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