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I love that game, BUT ... (if a member of DEV team can read)


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Blackhawk_FR
Posted

I haven't played to IL2 for 2-3 months (not bored, I just couldn't ). 

I felt such a pleasure to fly again. The sensations of flight (FM, graphics, ...), the tension to fly online, the new planes of BOBP, etc. Just great, really. 

 

BUT, the game is wasted since by some persistent bugs... 

To me, those are the most annoying : 

 

- Since patch 3.000 (or 3.001), sometimes, the game will crash when I try to join a server (I would say 1 time for 4/5 attempts). 

 

- And when the game won't crash, it teases you by loading the map and once you reach 100% loading, back to the menu... When a lot of people try to join the server at the same time (after a map change), if you are very lucky you'll join after one or a few attempts. But most of the time, you'll need 10 attempts or more... Because of that sometimes you have to wait a long time for your teammate (I'm not talking when you are a larger group). 

 

- Another rare bug, but which really waste your game when it happens: You have ammo, but your plane won't shoot.

 

 

Is there any possibility to correct those bugs (present since a very long time) ? 

  • Upvote 2
Posted

When was the last time you played Faucon ? apart from the busy server when every one is trying to connect and you have to retry, I think everything else has been fixed ?

 

I used to have these problems when 3.001 first released, but not seen them for a long while, though admittedly I have not had so much time in MP the last few weeks. I have been on though

Blackhawk_FR
Posted
59 minutes ago, =FEW=Herne said:

When was the last time you played Faucon ?

 

Few days ago

=CHN=nike_angus
Posted

I have same issue in Multiplayer.

After loading the map on WOL server, the game always get freeze ..

Posted

I play mostly multiplayer and have never experienced a single crash in this game. Can it be a hardware issue, or maybe some problem with the installation? I guess the obvious thing would be to reinstall, have you tried that?

Posted (edited)

Interesting. Newbie-- reports absolutely no crashes. Others, nothing but problems. Um, so maybe it isn't the game itself.

 

Actually, there are so many variable to consider. Ones computer hardware and internet connection quality etc.

 

All of you, please share your complete computer and internet information for comparison. :salute:

Edited by Thad
Posted

I suggest that everyone with connection problems should also state the server name and the exact time of his/her connection attempt. As it seems from the reports it cannot be ruled out that only certain servers at certain times are affected.

And be careful with Alt-Tabbing out from the game after having connected, else the map will never load properly, and you'll have to shoot down Il-2 from the Task Manager.

Posted

The only time I can't connect to Wings is when it's full or nearly full. It will say 82/84 but two people were quicker than I was and got in before me, shoots me back to the multiplayer screen. Never had any other issues.

JGr2/J46_Sturm
Posted

I have a 3rd gen I-5, Nvidia GTX750 video, 8gram. I have never had an issue getting into any server. Hope this helps for comparison

Posted

This game has performed flawlessly for me, off line and on. And I've never seen anyone online saying that they were having a problem. I don't think the issue is with the game. 

SAS_Storebror
Posted
4 hours ago, Poochnboo said:

I've never seen anyone online saying that they were having a problem

Seriously?

JG300_Hornisze
Posted
On 8/7/2018 at 11:17 AM, F/JG300_Faucon said:

- Another rare bug, but which really waste your game when it happens: You have ammo, but your plane won't shoot.

 

Since the last update I have this problem too.

Yesterday, for example on WOL, got this issue three times on the same map with 109 F4 and G2. I can hear the sound of the trigger but nothing happens. No problem when you drop bombs, it's just with the MG. So, you have to chek your armament before flight...not very funny.

Posted
8 hours ago, SAS_Storebror said:

Seriously?

What I meant was, when I'm playing on line. Yes, I've read, in the forums, of folks having issues. I didn't exactly express that correctly. When I'm on a server, I don't ever remember anyone saying they couldn't do this, or couldn't do that. 

Posted
5 minutes ago, Poochnboo said:

When I'm on a server, I don't ever remember anyone saying they couldn't do this, or couldn't do that. 

I really don't wanna be as big a smartass as I am, but people with connection problems are not likely to complain about it on servers they can't access. :cool:

  • Haha 1
  • 1 month later...
=TBAS=Sshadow14
Posted

In a recent DD they did say they are working on current bugs i just hope its a decent list of fixes and soon..

As for the current major bugs..

The LW Gun Bug
Not rare at all it just that it mostly or only effects the German fighters and some attackers (Duck confirmed)
Almost any night if i fly with a group of people in german fighters 2-3 of them will suffer the gun bug per map at times multiple people on the LW team will be unarmed.
(While some vvs flyer have said they also had the ammo bug i have yet to see video proof of this,
I am not calling them liars but please post videos of russian planes with ammo bug for the devs even.
)

The Silent Gunners Bug
Also not rare and happens 2/5 time you join a server in some cases..
while not major its still near game braking as single gunner planes often die instantly on first pass not even aware of incoming fighter.

The Grey Start Button Bug(Old Spectate bugs Return)
OK not major but can be kinda game braking and Defo annoying in terms of play time when 8 out of 10 people in a wing of 10 bombers have to rejoin the game because they cant spawn (endless grey start button unless they use spectate bug workaround then no bombsight or gunner control)

The connection limitation its not a bug per say but a program limit that AFAIK has been in place since Dserver.exe was made for the original ROF game.
Keep in mind IL2 or Great battles is just ROF with different maps, planes and scenery (and a few graphics and engine tweaks).

Many left over relics are still used from ROF including Dserver.exe that has a limitation of what Max 2ghz CPU @32Bit With 4GB Ram.
(effectively a windows XP program is running a modern 84 player server so that kind quite a feat)

Hopefully all will be good and we will get a awesome patch soon ?

 

  • Confused 1
  • Upvote 1
Posted
3 hours ago, =TBAS=Sshadow14 said:

Keep in mind IL2 or Great battles is just ROF with different maps, planes and scenery (and a few graphics and engine tweaks).

Many left over relics are still used from ROF including Dserver.exe that has a limitation of what Max 2ghz CPU @32Bit With 4GB Ram.
(effectively a windows XP program is running a modern 84 player server so that kind quite a feat) 

That's bold.

And dare I say... not necessarily true.

  • Confused 1
=TBAS=Sshadow14
Posted (edited)
12 hours ago, SAS_Storebror said:

That's bold.

And dare I say... not necessarily true.


Not sure what you mean they are the listed specs for the Dserver.exe on the guide to run it..
im pretty certain it only uses 1 core upto 2ghz on a 32bit system so a 4gb limit on ram as 32 bit cant use more
Using a 32 bit 2.4ghz Celeron from like 2001 will have the same server performance as a 17-7700K @ 5ghz running raid arrays and 128gb of ram



Also the ROF game engine was just renamed even there is a DD about it.

"All the patches or versions, like Forgotten Battles (2003) or standalone games, like Pacific Fighters (2004), used and shared the same game engine from 2001 until the 1946 pack (2006) and even until the console adaptation (IL-2 Sturmovik: Birds of Prey, 2009).
The first games in the series not using the original 2001
game engine were IL-2 Sturmovik: Cliffs of Dover (2011, which runs its own game engine)
Also
IL-2 Sturmovik: Battle of Stalingrad (2013, which runs on a game engine derived from another game, the 2009 simulator Rise of Flight). "
 

 

Edited by =TBAS=Sshadow14
  • Confused 1
Posted (edited)

Looks like you're talking about things that have been, but we're not in 2013 anymore.

DServer.exe is 64 bit with DEP and SEH, as is IL-2.exe, the game engine has been reworked a lot (DirectX 11 anyone for instance?)... whether DServer was once 32 Bit or not isn't really relevant anymore.

And let me add: Summarizing the past 5 years work of the dev team as "a few graphics and engine tweaks" is mildly offensive.

 

:drinks:

Mike

Edited by SAS_Storebror
added last statement
  • Upvote 1
  • 1CGS
Posted
16 hours ago, =TBAS=Sshadow14 said:

Keep in mind IL2 or Great battles is just ROF with different maps, planes and scenery (and a few graphics and engine tweaks).

 

You really have no clue what the hell you are talking about - and that's putting it mildly. The engine running Great Battles was given a new name, because the code is so significantly different from the original Digital Nature engine. To continue to call it Digital Nature no longer made sense. I.e., it wasn't "just renamed."

  • Upvote 2
Posted
42 minutes ago, LukeFF said:

The engine running Great Battles was given a new name

Exactly: Digital Warfare.

--> https://il2sturmovik.com/news/360/announcing-battle-bodenplatte-flying-circus-tank-c/ (Bottom of the page):

Quote

DIGITAL WARFARE ENGINE

Previously our simulation engine was known as the Digital Nature Engine. Over the years many, many changes and improvements have occurred that has essentially re-written almost all of the engine and it now supports a wider range of vehicles. To commemorate this new reality, we have christened our updated engine the DIGITAL WARFARE ENGINE.

 

:drinks:

Mike

 

 

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