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AI load out/gunner positions in coops


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WWSitttingDuck
Posted

Was surprised when wing AI did not take the same load out as the leader.  Is this just the way it is, or can it be changed?

 

Also, is there anything that can be set so gunner positions in AI 2 seater"s can be occupied?

Posted (edited)
13 minutes ago, WWSitttingDuck said:

Was surprised when wing AI did not take the same load out as the leader.  Is this just the way it is, or can it be changed?

 

Also, is there anything that can be set so gunner positions in AI 2 seater"s can be occupied?

 

1. Yes, just goto each plane in the editor and adjust it's load out. You can read how to set a plane's loadout in the editor via the Mission Editor Manual on page 226. Look for "Plane Settings Dialog" on that page. You can also lock playable planes payloads if needed. For reference on how to do that, see link below.

 

2. Not sure what you mean here... Occupied by a player? Or did you mean not occupied? By default, the gunner positions are always maned by AI.

 

 

 

 

Edited by [TWB]Sketch
Clarity
Posted

If one doesn't assign specific loadouts to 'each' AI craft during single player mission they will have the one assigned. May be default without assigning specific loadout.

Posted
41 minutes ago, [TWB]Sketch said:

 

1. Yes, just goto each plane in the editor and adjust it's load out. You can read how to set a plane's loadout in the editor via the Mission Editor Manual on page 226. Look for "Plane Settings Dialog" on that page. You can also lock playable planes payloads if needed. For reference on how to do that, see link below.

 

2. Not sure what you mean here... Occupied by a player? Or did you mean not occupied? By default, the gunner positions are always maned by AI.

 

 

 

 

 

The advice above is for planes in an airfield object in a multiplayer mission. For coops, you set the load out in the object advanced properties (pg. 209 in the manual). I don't think you can lock load outs for coop missions.

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