JonRedcorn Posted August 1, 2018 Posted August 1, 2018 4 hours ago, Yogiflight said: And still the 30mm guns shoot together with the machineguns. It is really time this gets changed, so the machineguns shoot together with the MG151(/20) and the 30mm shooting alone. We really just need the ability to change the gun switches. 1
WheelwrightPL Posted August 1, 2018 Posted August 1, 2018 I just flew HS-129 and Stuka in "Quick Mission" back-to-back (on max realism settings). I preferred Stuka: it is more stable in a dive so it is easier to hit a tank with pinpoint precision, also Stuka's 37mm guns produce little smoke so you know exactly where your rounds hit which is very satisfying. And yes I agree HS-129's 30mm should be on a separate firing group because (correct me if I am wrong) 20mm and 7mm peashooters are useless against tanks. They only add smoke which makes targettng more difficult.
SAS_Storebror Posted August 1, 2018 Posted August 1, 2018 11 hours ago, Yogiflight said: And still the 30mm guns shoot together with the machineguns. It is really time this gets changed, so the machineguns shoot together with the MG151(/20) and the 30mm shooting alone. Can't stress that enough. According to L.Dv.T.2129 B-1 und B-2/Wa, setting the group switch on the Henschel's stick to position 1 would fire the Mk 101/103 only. This means that ingame the weapon should be alone on one of the two triggers, too. Mike 2
Sgt_Joch Posted August 1, 2018 Posted August 1, 2018 If you are comparing the two planes, the Ju87 was not designed as a ground attack plane. The Ju87 has a liquid cooled engine which is more vulnerable to ground fire, while the HS129 has air cooled engines which can take more damage. I have often flown back to base with one or both engines trailing black smoke from battle damage. The Ju87 has worse visibility with the engine and propeller blocking most of the forward view. In the HS129, the pilot has a clear view in front and well below the nose. This makes spotting, tracking and lining up targets easier in the HS129. Try it without icons and you will see the difference immediately. With the optional 37 mm gunpod, speed of both planes is similar. I find the HS129 easier to fly, but that is a personal preference. The Ju87s 2x37mm gunpods are harder hitting, but you only have 12 rounds per gun. The HS129's MK103 has 80. You can easily take out an entire vehicle column in one pass in the HS129. Engine controls in the Ju87 are also the old style with separate RPM and MP throttle so you have to manage two levers. In the HS129, when you switch to combat mode, the RPM stays locked at 2700 rpm and you manage speed with just the MP throttle. When you push the throttle to 100% at the end of your run, it automatically engages boost mode making it easier to zoom away.
SAS_Storebror Posted August 1, 2018 Posted August 1, 2018 (edited) Since the question came up whether a Henschel could kill a KV-1: I've put this up for a test, placed a Henschel and a KV-1 on a map so that the Henschel points at the KV-1's back from above, in order to attack the alleged "sweet spot" which is supposed to be the top cover of the engine area, right behind the turret. Turns out that I can put as many MK 101 bullets in there as I like, no damage. So I tried from the side, shooting the tracks area: No damage. Tried up front, no damage (as to be expected). The only spot I could find where I can kill the KV-1 with 30mm guns is when I shoot at the lower half of the rear and of the KV-1's body, so to say at the bottom belly of it. That way, after 17 hits with MK 101, the KV-1 blows up. Practically I'd say it's impossible to put that many bullets exactly into that area in flight. See attached track. Mike KV-1 vs Hs 129 v1.2018-08-01_17-15-42_00.zip Edited August 1, 2018 by SAS_Storebror
WheelwrightPL Posted August 1, 2018 Posted August 1, 2018 1 hour ago, Sgt_Joch said: If you are comparing the two planes, the Ju87 was not designed as a ground attack plane. The Ju87 has a liquid cooled engine which is more vulnerable to ground fire, while the HS129 has air cooled engines which can take more damage. I have often flown back to base with one or both engines trailing black smoke from battle damage. The Ju87 has worse visibility with the engine and propeller blocking most of the forward view. In the HS129, the pilot has a clear view in front and well below the nose. This makes spotting, tracking and lining up targets easier in the HS129. Try it without icons and you will see the difference immediately. With the optional 37 mm gunpod, speed of both planes is similar. I find the HS129 easier to fly, but that is a personal preference. The Ju87s 2x37mm gunpods are harder hitting, but you only have 12 rounds per gun. The HS129's MK103 has 80. You can easily take out an entire vehicle column in one pass in the HS129. Engine controls in the Ju87 are also the old style with separate RPM and MP throttle so you have to manage two levers. In the HS129, when you switch to combat mode, the RPM stays locked at 2700 rpm and you manage speed with just the MP throttle. When you push the throttle to 100% at the end of your run, it automatically engages boost mode making it easier to zoom away. Some good points but you're wrong about the boost mode, to engage it you needs to follow those steps: 1) push boost lever forward (red one on the left of mixture lever) 2) switch engine control to manual 3) lower propeller pitch manually until you look out the window and see 3000-rpm on both of your engines And to make it worse it is easy to overrev and destroy the engines in a dive because this rpm-limit is not locked. I use this 1.5 ata "take-off mode" to swoop in on a heavily defended target to gain maximum speed, otherwise its usefulness is limited because you can take-off just fine in an automatic engine control mode.
Sgt_Joch Posted August 1, 2018 Posted August 1, 2018 yes, you can usually take off in "combat" mode, but if you are heavily loaded, you may run out of runway in "combat" mode. "Take off" mode will get you in the air quicker. I use "take off" mode on take offs, "combat" mode in combat and landings, "manual" mode with nominal settings the rest of the flight.
E4GLEyE Posted August 1, 2018 Author Posted August 1, 2018 (edited) 3 hours ago, SAS_Storebror said: Since the question came up whether a Henschel could kill a KV-1: I've put this up for a test, placed a Henschel and a KV-1 on a map so that the Henschel points at the KV-1's back from above, in order to attack the alleged "sweet spot" which is supposed to be the top cover of the engine area, right behind the turret. Turns out that I can put as many MK 101 bullets in there as I like, no damage. So I tried from the side, shooting the tracks area: No damage. Tried up front, no damage (as to be expected). The only spot I could find where I can kill the KV-1 with 30mm guns is when I shoot at the lower half of the rear and of the KV-1's body, so to say at the bottom belly of it. That way, after 17 hits with MK 101, the KV-1 blows up. Practically I'd say it's impossible to put that many bullets exactly into that area in flight. See attached track. Mike KV-1 vs Hs 129 v1.2018-08-01_17-15-42_00.zip The Kv-1 kill was popping up in the "kill feed" but the KV1 that I shot was intact, and smoking a little bit, from my understanding (in tank crew i did this to other tanks with the Kv1) when they only smoke a bit, they loose their engine. I was coming down on the side of the tank with the HS, i always attack columns on the side (not ideal if its a soft column, but tanks tend to be weak there, and if they start to swirl, I can adjust to fire. Altitude was pretty low, as I hit the top of a LAV and died at the end of the sortie, not sure if I have the replay file, gonna try to get it out of the game. EDIT: So, probably was luck, shitton of it to be more precise, tried to replicate the angle, and attack on KV-1s in Quick Mission, to no avail. (Mk 101 30mm on top, it the career not all kills were with it, the LAV and trucks were of course with the 20s... this? not sure how it happened now EDIT 2: Okay totally unsure what is going on... on a quick mission i got BT7-s and the duck was unable to take them out... one finally blew up but i was too low and too slow yet again Edited August 1, 2018 by E4GLEyE
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