E4GLEyE Posted July 29, 2018 Posted July 29, 2018 Can they be hosted? They seem to be in a different file format than the missions for flight As someone who sucks at the mission editor, i was trying to get one of the last stand missions to be modified for Co-Op but mission editor does not see them. Has anyone managed to fire up coop with the steel beasts?
BladeMeister Posted July 29, 2018 Posted July 29, 2018 (edited) I did open one of Thad's missions and change a tank to the Tiger so I could drive that in the mission. I have not tried to change a mission to be a co-op though. S!Blade<>< Edited July 30, 2018 by BladeMeister 1
Leon_Portier Posted July 13, 2020 Posted July 13, 2020 I've made and hosted TC coops. I made the missions from scratch tho.
[KG]Destaex Posted July 13, 2020 Posted July 13, 2020 (edited) Something I posted for somebody else: What worked for me in co-operative. I don't think spawn points work in coop missions. 1. When you create a mission you must select co-operative type of mission in the mission parameters 1.5 Note that the terrain preset must be the same as the terrain GUI (prokhova terrain must have prokhova terrain GUI selected) 2. Add a vehicle to the map. The vehicle name should start with and underscore _ for example _kv1s and not kv1s which is an AI vehicle. 3. Select your vehicle and click "linkt" to make it linkt 4. Select the little tiny right arrow next to the unit name to reveal the detailed properties for the vehicle and tick the "cooperative start box 4.5 Make sure you select a country for the vehicle! Very important. Otherwise it will not show up at all in the lobby. 5. Save the mission to the data\multiplayer\cooperative folder 6. Port forward the multiplayer ports in the game settings\multiplayer screen of the il2BOS landing page if you need to. Beware of firewalls on your PC also stopping the ports. Otherwise other players will not see your game. Don't do this ------------------------ It's not for coop missions For Dogfight missions which can have spawn points that let the player choose vehicle from inside the mission and repeatedly spawn again once dead. - use fakevehiclefield .... this does not work in cooperative missions. I have not played with dogfight (deathmatch) missions yet. ------------------------------------------------------ Here are a couple of shots showing cooperative mission selection and the cooperative tick box for linkt units. The co-operative start box for the unit is on the top right of the larger box in the first shot. The linkt button which is already pressed now says delete linked entity in the smaller box on the left. You can also see the tank names on the right start with an underscore _pzIV etc Also note. No need to mark them as players. You can leave them as AI. You DO have to place individual tanks in the co-operative missions and make them playable as per above. To answer your last question. Edited July 13, 2020 by [KG]Destaex
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