SCG_motoadve Posted July 27, 2018 Posted July 27, 2018 Its confusing and takes for ever the way it is right now to assign buttons and controls to tanks. After 30 minutes looking for what each one means I gave up. 1 12
Rjel Posted July 27, 2018 Posted July 27, 2018 (edited) I mentioned this before and I'm sure others have thought of it too, but it's pretty simple to have separate config files. I have a folder called SAVED_ Input in which I keep folders named SAVED_Airplane and another named SAVED_Tank with the files set up for each from the Input folder. Depending on which I want to play, I then just copy and paste the appropriate folder's content into the Input folder. Not the perfect solution but it isn't difficult or frustrating. Perhaps someday the config page will be expanded to include more controls but for now this works for me. Edited July 27, 2018 by Rjel Spelling 1
-TBC-AeroAce Posted July 27, 2018 Posted July 27, 2018 2 minutes ago, Rjel said: I mentioned this before and I'm sure others have thought of it too, but it's pretty simple to have separate config files. I have a folder in which I keep folders named SAVED_Airplane and another named SAVED_Tank with the files set up for each from the Input folder. Depending on which I want to play, I then just copy and paste the appropriate folder's content into the Input folder. Not the perfect solution but it isn't difficult or frustrating. Perhaps someday the config page will be expanded to include more controls but for now this works for me. That seems like an overcomplication. I find with three slots for each comand it is easy to have every vehicle type mapped with out any conflicts. But yes we need a separate tab for tanks. 1
Rjel Posted July 27, 2018 Posted July 27, 2018 3 minutes ago, AeroAce said: That seems like an overcomplication. I find with three slots for each comand it is easy to have every vehicle type mapped with out any conflicts. But yes we need a separate tab for tanks. If that seems over complicated to you then I guess people can just continue to bitch and complain because its so hard to figure out the controls. It's a pretty damn simple process anyone should be able to figure out. 1
-TBC-AeroAce Posted July 27, 2018 Posted July 27, 2018 (edited) 34 minutes ago, Rjel said: If that seems over complicated to you then I guess people can just continue to bitch and complain because its so hard to figure out the controls. It's a pretty damn simple process anyone should be able to figure out. I didn't mean to offend you and yes it is a pain to get it sorted out at first. I feel your pain. All I was saying is that I have found when you have a good idea of what you need and assuming that you have a couple of buttons to play with it is possible to have one profile for all vehicles and planes with out having to drop in different config/profile files because there are three slots for each comand and also because you can use the same button for different comand as long as the ride you are in does not share the same comand for that button. An example of that would be using the same button for water radiator and cowl flaps as no plane has both. Or using your joystick to rotate the tank turret as a tanks does not have wings. Yes it can be a pain to get it right. I was just trying to say it is possible to get it set up for everything with no conflict without having to drop in different files. And yes in regards to the op they should defo have a tab for the tanks. Edited July 27, 2018 by AeroAce
dburne Posted July 27, 2018 Posted July 27, 2018 I so hope that one day in the future the Devs can see their way clear to offer individual plane (and tank) controller setup in the menu. As this sim continues to expand it would be very beneficial to the users.
Thad Posted July 27, 2018 Posted July 27, 2018 Yes, I agree. That would be most welcomed and convenient. ? 1
WWGriphos Posted July 28, 2018 Posted July 28, 2018 I’ll be waiting to buy TC until a tab for tank controls is provided. I’m sure they’ll add it sooner or later as they fully integrate this module into the sim. 1
JG4_Sputnik Posted July 28, 2018 Posted July 28, 2018 Yes it's necessary, also for fighter and bomber (or even for every single plane). 1 1
-TBC-AeroAce Posted July 28, 2018 Posted July 28, 2018 1 minute ago, JG4_Sputnik said: Yes it's necessary, also for fighter and bomber (or even for every single plane). I guess that is sarcasm.
JG4_Sputnik Posted July 28, 2018 Posted July 28, 2018 10 minutes ago, AeroAce said: I guess that is sarcasm. Guessed wrong my friend. Why though?
-TBC-AeroAce Posted July 28, 2018 Posted July 28, 2018 1 hour ago, JG4_Sputnik said: Guessed wrong my friend. Why though? Having a tab for every plane in game is over the top. For all plane engines for example there are only 8 main things to control of which the majority are common to all planes. If it was DCS where you have highly specific systems that do not share commonality with other aircraft yes you need a tab for each plane but Il2 planes have a very high degree of commonality which I belive does not warrant a tab for each one. That it not to say that I don't think the setup gui does not need some work but having one for each plane is a bit much.
dburne Posted July 28, 2018 Posted July 28, 2018 23 minutes ago, AeroAce said: Having a tab for every plane in game is over the top. For all plane engines for example there are only 8 main things to control of which the majority are common to all planes. If it was DCS where you have highly specific systems that do not share commonality with other aircraft yes you need a tab for each plane but Il2 planes have a very high degree of commonality which I belive does not warrant a tab for each one. That it not to say that I don't think the setup gui does not need some work but having one for each plane is a bit much. ROF did. Just an observation. I myself would welcome it.
CrazyDuck Posted July 28, 2018 Posted July 28, 2018 2 hours ago, JG4_Sputnik said: Yes it's necessary, also for fighter and bomber (or even for every single plane). Actually I like the idea. We could have a common "generic" tab for all the controls, and then individual tabs for each aircraft - which would only offer to the user an option to customize the controls for each plane and override the ones from generic tab when that specific plane is used. This way a certain button could be used for multiple operation depending on the plane used.
Velxra Posted July 28, 2018 Posted July 28, 2018 I completely agree, its strange and difficult to navigate all the aircraft controls trying to find tank controls.
Thad Posted July 28, 2018 Posted July 28, 2018 (edited) There is a 'work around' for the current situation. The attached file will help find the Tank controls. I have a separate saved single engine keymap 'input' folder. I have a separate saved two engine keymap 'input' folder. I have a separate saved TANK keymap 'input' folder. Depending upon what I want to do, I simply load in the appropriate 'input' folder and I'm ready to go. I know it is clunky.... but it works. IL2BasicTankControls.rar Edited July 28, 2018 by Thad Added File
DD_Arthur Posted July 28, 2018 Posted July 28, 2018 (edited) 1 hour ago, dburne said: ROF did. Just an observation. Er...RoF and BoX have identical systems for control set up. What BoX lacks is the Response tab where curves can be added to the joystick control on individual planes. Whatever happens - or does not happen, please let it NOT be like DCS Edited July 28, 2018 by DD_Arthur 1
dburne Posted July 29, 2018 Posted July 29, 2018 2 hours ago, DD_Arthur said: Er...RoF and BoX have identical systems for control set up. What BoX lacks is the Response tab where curves can be added to the joystick control on individual planes. Whatever happens - or does not happen, please let it NOT be like DCS I am just the opposite, I really like how DCS handles individual plane setups. Different strokes I reckon.
Macross Posted July 29, 2018 Posted July 29, 2018 Tab for tank controls and xbox controller + vr.. enjoyable.
EAF19_Marsh Posted July 29, 2018 Posted July 29, 2018 Quote Whatever happens - or does not happen, please let it NOT be like DCS Totes with you there. In fact, it would be a real help in BoX if you could map ALL similar controls to the same button or axis (with discrimination if that is simply not possible based on specific aircraft design) as some kind of base function and then change it for individual aircraft if required.. Thus all non-axis trim is buttons x and y, all axis radiator is Z1 axis etc. I know this works to some degree already, but a check box such as "Make this standard for all Axis-Controlled Oil Radiators" or similar would be handy, then every time you fly any aircraft with an analogue radiator it is always the same axis.
wtornado Posted July 29, 2018 Posted July 29, 2018 I found the tank set up not too bad but where I had trouble was all the water and oil radiator combinations plus the cowls for every plane when you have them all. Was that with the Bf-110 or the He- 111 for it to end up being the one for the cowls on the Ju-88.?
stupor-mundi Posted August 6, 2018 Posted August 6, 2018 +1 for the separate tab for tank keybindings (or anyways, separate key bindings (with joystick bindings) when you're driving tank). So far I don't need a lot of keys to go tanking, and I don't use separate config files. But I anticipate it's going to get more complicated over time. You don't know ahead of time what the balance (blue vs red, and planes/tanks) will be on a map, and the tactical situation, upon which you might decide to tank or fly. So the approach of swapping files is not realistic in the long run.
Thad Posted August 6, 2018 Posted August 6, 2018 On 7/28/2018 at 3:42 PM, AeroAce said: Having a tab for every plane in game is over the top. For all plane engines for example there are only 8 main things to control of which the majority are common to all planes. If it was DCS where you have highly specific systems that do not share commonality with other aircraft yes you need a tab for each plane but Il2 planes have a very high degree of commonality which I belive does not warrant a tab for each one. That it not to say that I don't think the setup gui does not need some work but having one for each plane is a bit much. Maybe one for Single Engine Craft, one for Multi-Engine Craft and One For Tanks. If we ever get playable ships... one for them too.
-TBC-AeroAce Posted August 6, 2018 Posted August 6, 2018 1 hour ago, Thad said: Maybe one for Single Engine Craft, one for Multi-Engine Craft Even that is too much IMO. Defo would be good to have one for tanks and maybe split the main controls up a bit more by creating one for all airframe functions such as trim, axis, breaks.....
unreasonable Posted August 6, 2018 Posted August 6, 2018 I agree with OP - found the tank controls a real headache so it has gone back in the box for a while.
THERION Posted August 6, 2018 Posted August 6, 2018 2 hours ago, Thad said: Maybe one for Single Engine Craft, one for Multi-Engine Craft and One For Tanks. If we ever get playable ships... one for them too. This would be a very good idea and sounds good to me - we actually don't need a config for each aircraft like in DCS, but like Thad suggested it would make a lot of sense.
Von_Drinkoften Posted August 6, 2018 Posted August 6, 2018 (edited) 100% agree with the OP. Having to hunt for the key commands is a colossal pain in the backside, and having to create separate config files to get around this oversite is unacceptable as it only hillites what should have been obvious right from the start. Personally I'd like to see something similar to DCS's approach to assigning key commands, whereby keys can be assigned individually (to each aircraft) or globally to all aircraft via a drop-down list. This is especially useful when assigning the same controller functions to different vehicles for different purposes, such as fixed wing and helicopters for different commands. Eg the slider on the throttle might be used to increase/decrease the level of zoom on all my IL-2 aircraft, but might control something completely different within Tank Crew. But a separate tab for each sim (IL-2, FC and Tank Crew etc) is a must have even if only to list sim specific key commands/assignments to be able to quickly identify and adjust independently from one another. Hopefully this will get done and soon. Edited August 6, 2018 by Von_Drinkoften 1
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