SAS_Storebror Posted July 26, 2018 Posted July 26, 2018 (edited) Dear ME experts, I've got a stupid question again: Can it be that Check Zones don't detect vehicles in Multiplayer Dogfight mode? This is my test setup: Check Zone with 5000m radius, 10000m altitude, type "closer/cylinder", axis planes and vehicles "false", allied planes and vehicles "true". Multiplayer Dogfight Server created from within client. I put an allied tank spawn point within the check zone radius, spawn a tank - check zone doesn't trigger. I add another allied car within the check zone radius - check zone doesn't trigger. I add another allied plane (on ground) within the check zone radius - check zone triggers. No matter what I do, the check zone doesn't seem to care for vehicles, only for planes. Did I miss something here? Mike Edited July 26, 2018 by SAS_Storebror marked as solved
F/JG300_Gruber Posted July 26, 2018 Posted July 26, 2018 (edited) 4 minutes ago, SAS_Storebror said: Multiplayer Dogfight Server created from within client. Have you tried to create one through DServer ? Checkzone is bugged and don't go off at all on my computer if I create a server from the game (haven't checked with yesterday's update though) But Dserver works good. Edited July 26, 2018 by F/JG300_Gruber 1 1
SAS_Storebror Posted July 26, 2018 Author Posted July 26, 2018 (edited) Valid suggestion, I'll give it a try. Now that you say so, I remember there's been some issue with locally hosted games... Will be back in a minute Mike edit/merge below: Lol guess what: Spot on! Doing the same thing with DServer works flawlessly. Gordon Bennett! Or as we like to say in Germany: "Da brat' mir doch einer 'nen Storch!" Thanks a bomb Gruber! Mike Edited July 26, 2018 by SAS_Storebror marked merge content
SAS_Storebror Posted July 26, 2018 Author Posted July 26, 2018 Thanks Jim. I've been searching for a bug report, but the cluttered bug report forum... I think I've mentioned that a couple of times already Mike
Surrexen Posted August 5, 2018 Posted August 5, 2018 I sure hope this bug gets fixed soon. I just ran into it and i'm not sure I want to do the dserver thing just to be able to test what i'm building ?
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