Zoring Posted January 23, 2014 Posted January 23, 2014 Hey guys,Just found this awesome looking project on Kickstarter and backed it for the first time i've done anything on kickstarter. Looks pretty amazing, realistic medieval combat game, mount and blade style from what it looks like. Thought it might tickle you fly boys fancy, definitely did for me.http://www.kickstarter.com/projects/129422...ome-deliveranceWorth a look.
Finkeren Posted January 23, 2014 Posted January 23, 2014 Oooooohhh that does look promising. If only my economy wasn't still tanking....
ATAG_Slipstream Posted January 23, 2014 Posted January 23, 2014 Looks amazing! Thanks for the heads up!
Rama Posted January 23, 2014 Posted January 23, 2014 Looks fine at first look.... but a full world sand box of 9 km2 (3km x 3km)?...... it's a joke?
ATAG_Slipstream Posted January 23, 2014 Posted January 23, 2014 eek, didn't look at the size of the map! Can't do much with that then, a shame
Finkeren Posted January 23, 2014 Posted January 23, 2014 Yeah that does seem small. Especially if they also strive for realism in the way the world is structured
Emgy Posted January 23, 2014 Posted January 23, 2014 (edited) The small map is only for Act 1, which costs 15£. Act 2 and 3 will have a larger map. Release is for december 2015 so we'll have to wait and see in any case. The devs worked on games like Operation Flashpoint, Mafia and Arma, so I expect a good size, at least. Edited January 23, 2014 by Calvamos
6S.Manu Posted January 23, 2014 Posted January 23, 2014 (edited) I think the 3x3 km map is actually your fief, while other locations will not be big maps (as they talk about castles etc.) If it's a good reproduction of a manor and its surrounding buildings and fields full of workers, then I'm happy to support it. IMO it's better to have something smaller but really immersive than a bigger map full of similar places (I didn't like Oblivion and Skyrim, but I loved Morrowind). Edited January 23, 2014 by 6S.Manu
Rama Posted January 23, 2014 Posted January 23, 2014 Nope, 9 km2 is the full world (for act I, nothing is said for the sequels... if any), and that's what they call "huge". It's writen black on white: "Cryengine allows us to quickly create huge areas of landscape. The world covers approx. 9 sq km2 (3.5 sq. miles), with a sprawling city, vast forests, majestic castles, and dozens of villages and hamlets devastated by war." Moreover, you don't get anything but Act I, for pledges below dukes (200$). So until Earl Pledge (100$), the "huge" 3km x 3km world is all you'll get. No need to guess when everything's is clearly written.
6S.Manu Posted January 23, 2014 Posted January 23, 2014 (edited) Surely it's a mistake. How can you have "vast forests, majestic castles, and dozens of villages and hamlets" in an area 3.5 sq miles?!? I was thinking that too; but shouldn't they have already corrected it? Anyway I would still prefer a small map full of life followed by some closed locations; if I must visit the castle of the king or the duke I really don't care if I must have to spend the time travelling to that location. That's the reason I loved "Game Of Thrones" RPG: some small locations but with an amazing plot and really good characterizations. I received Update #1 some minutes ago: So we finally let the cat out of the bag and now everything is in your hands. So far it looks beyond-our-wildest-dreams-kind of good. We are very grateful for your support and for the amazing response we got! It’s a great feeling of satisfaction for all of us to read that watching our trailer gave you goose bumps or that this is the game you’ve been waiting for your whole life. We’ll do our best not to disappoint you! We also try to reply to your emails as fast as we can and clarify all possible issues. And as we are happy enough to expect to reach our original goal soon, we also work on our stretch goals. We are planning video updates about important gameplay elements. We want to show our character editor and how you can use it to customize your character. There will be more info about the combat system and you will see how it looks in the latest version of Cryengine. Then we want to show you how our world looks like and what its real-world counterparts are. And by the end of the campaign we have a big surprise planned. If you don’t want to miss anything, watch our Twitter, Facebookand YouTube channel. Edited January 23, 2014 by 6S.Manu
Rama Posted January 23, 2014 Posted January 23, 2014 Surely it's a mistake. Could be. It's repeated twice, but it still could be a mistake. I have no time to dig into the comments and to see if someone asked the question (and if it got any answer). I would be curious to know if it's a mistake or not. Actually, I was ready to pledge... but this stopped me cold.
DB605 Posted January 23, 2014 Posted January 23, 2014 (edited) Pledged €36, way too tempting to miss even with small map Thank you Zoring for heads up! Edited January 23, 2014 by DB605
Rama Posted January 23, 2014 Posted January 23, 2014 I watched the video, and it's a little bit more clear. Act 1 will only be on the small map (9km2), and Act II will be on a bigger map 9 month later. Despite the little map I finally also pledged 30€
LordNeuro*Srb* Posted January 23, 2014 Posted January 23, 2014 Game looks promising, wery promising. And they all redy made the goal 27 days before the dead line. I guess there is a bright future in front of thise game.
sturmkraehe Posted January 23, 2014 Posted January 23, 2014 Mh. 3x3 km seems small. On the other hand I am happy that it's not 30x30 km - considering that it is highly unlikely that they will create playable cars, tanks or planes ...
Rama Posted January 23, 2014 Posted January 23, 2014 Well 30 km is only 6 hours at sustained walk and 3 hours with a good horse. I hope Act II or III will depict something like a "real" medieval small kingdom... so something like 50km x 50km. If not, it would not qualify as "world".
sturmkraehe Posted January 23, 2014 Posted January 23, 2014 If we really should get a small kingdom, it should be rather 500 x 500 .... 50 x 50 is probably just the size of a duchy ...
6S.Manu Posted January 23, 2014 Posted January 23, 2014 (edited) Mh. 3x3 km seems small. On the other hand I am happy that it's not 30x30 km - considering that it is highly unlikely that they will create playable cars, tanks or planes ... But the issue is also "what" to insert in those 30x30 km. IMO too big maps are bad for the content... I prefer 30 good NPCs and objective than 200 faint ones and you are going to see the same objects, same places, same buildings. One thing I really hate of Skyrim is the fact you are going to meet new NPCs (who assigns new missions) every 200m, and at last you are going from A to B and vice versa losing the focus on what is really important for the story. I like to have less freedom to move around, but more choices with the real important things (like the main mission). Edited January 23, 2014 by 6S.Manu
Rama Posted January 24, 2014 Posted January 24, 2014 I like to have less freedom to move around.../... I don't. Game claustrophobia is what took me away from FPS. 1
6S.Manu Posted January 24, 2014 Posted January 24, 2014 I don't. Game claustrophobia is what took me away from FPS. So I guess you have not bought Bioshock Infinity. Such a great story and amazing graphics. 1
Rama Posted January 24, 2014 Posted January 24, 2014 BTW, the dev studio answered the mail where I asked if the 9 km2 was a mistake. **** each Act comes with its own maps. You may be inetersted in this older blog post of ourshttp://warhorsestudios.cz/index.php?page=blog&entry=blog_011&lang=enand particularly in this imagehttp://warhorsestudios.cz/pages/blog/img/blog_011_7.jpgSo as you can see 9 km2 is bigger than it seems. Whe think that this size is ideal for creating world of the qualities we have in our minds. Big enough but not too big to force us to create generic content. **** I checked the links, and so not only it's not a mistake, but it also seems that maps for Act II and III will not be significantly larger. It will definitivelly be a small world (called for bizare reasons "huge" by the dev) As an exemple, the "empire capital" will be 15 houses and 30 NPC... (kind of Skyrim compression, even if the devs tell they don't do compression...) I'm a bit disapointed.... but well... 30€ is not much, maybe this will still untertain me a few hours.
6S.Manu Posted January 24, 2014 Posted January 24, 2014 Thanks for sharing Rama. So it's a little smaller than the Oblivion map. Probably it's good for a Noble's land and a pair of his vassals' manors. Let's hope in the content.
6S.Manu Posted January 24, 2014 Posted January 24, 2014 (edited) I was especially unimpressed by their claim that the "average RPG" uses a map where "everything is compressed so that every ten metres you could find something fantastic or at least could be attacked by a monster every ten seconds" That's exactly my experience with Skyrim and Oblivion (with time and distance multiplied by 10). Stalker was really bad about this matter, IMO. Great areas with respawning enemies so that I always short of ammo. Edited January 24, 2014 by 6S.Manu
Emgy Posted January 24, 2014 Posted January 24, 2014 (edited) Btw, from Extreme's link, the 15 house, 30 npc quote is what the dev referred to as an average RPG. Not what they are aiming for. Anyway the KS is funded so there's no rush to help this project, if one is sitting on the fence. :-) And it looks like they added a 18€ purchase option for act I (digital only download. ) Edited January 24, 2014 by Calvamos
Rama Posted January 24, 2014 Posted January 24, 2014 Corrected the blog link Btw, from Extreme's link, the 15 house, 30 npc quote is what the dev referred to as an average RPG. Not what they are aiming for. Yes, you're right. But looking at the video, the "big town" will not be much larger... maybe 30 houses?
Emgy Posted January 24, 2014 Posted January 24, 2014 (edited) The castle town? Yes, looked like that. Playfield looks like countryside, villages, small castle town. But re-reading that passage, I think his point was that it doesn't make sense if your RPG has a great empire with a great emperor, but his capital is a small city of 15 houses with 30 inhabitant Meanwhile, none of the imperial guards have done anything about the monsters 10 seconds outside the gate, and behind a hill 500 metres away, there's a demon gate (common scene in MMORPGs.) Btw from the flags, it looks like the story involves the Holy Roman Empire, Bohemia and Poland. Edited January 24, 2014 by Calvamos
=LD=Hethwill Posted January 24, 2014 Posted January 24, 2014 Pledged on the simple principles of: sandbox + medieval simulation. So far nothing compares to M&Blade and all previous projects on kickstart went no where. Medieval sim, aside from the story, mechanics for interaction ( loved the burglar animation cutting the purse ) is all about horsemanship and proper combat including use of bows. If done wrong everything else fails for me. Map maybe small indeed, but i'm intrigued to see what they conjure with the sandbox mechanics and combat flow.
MarcoRossolini Posted January 28, 2014 Posted January 28, 2014 (edited) Regarding the worries about the size, it's worth noting that TES Oblivion's map isn't that much bigger than the KC:D... Already pledged, this one I'm looking forward to alot! I'm finding I really like the whole kickstarter thing, I've pledged to the Mandate as well (missed the boat on DCS WWII). It's already reached the amount they need as well, so what's being pledged only makes the game better. I'm really impressed with the environment as well... My only concern is that it's just gonna be scrum in the middle when it comes to battles, I want to see some tactics as well. (since this is the time of the rebirth of infantry tactics...) Also, check out the vid linked above, the map suddenly looks a lot big after viewing it. Edited January 28, 2014 by MarcoRossolini
LordNeuro*Srb* Posted February 3, 2014 Posted February 3, 2014 It relly looks wery good. 1 thing i dont like it there will be only first person , and there is no 3rd person wich is the sahem , when u cann have so much Character customisation. But the game have lots of potencional.
79_vRAF_Friendly_flyer Posted February 3, 2014 Posted February 3, 2014 Character customisation looks pretty impressive That looks very neat!
sturmkraehe Posted February 4, 2014 Posted February 4, 2014 This looks really great. I hope the physics will be up to the graphic standards they are setting there like heavy armor being really heavy but also vulnerable to crossbows or longbows ...
LordNeuro*Srb* Posted February 4, 2014 Posted February 4, 2014 Any chance theat sombady ho preordered the game ask about the 3rd person. It would be relly cool to have a 3rd person view with all player character customisation. Both 3rd and 1 person would be a best thing.
steppenwolf Posted February 11, 2014 Posted February 11, 2014 That bow kill animation at 5:20 was well done. Interesting to see the finished product.
ImPeRaToR Posted February 11, 2014 Posted February 11, 2014 I don't. Game claustrophobia is what took me away from FPS. Couldn't agree more Can't play any FPS games anymore, especially "story-driven" ones that force you down a specific route and give you no liberty at all.
LordNeuro*Srb* Posted February 11, 2014 Posted February 11, 2014 Looks amezing, but i would still love it to have both 1st and 3rd person view. I mean they all redy have it in the game , and it looks relly good , they only need to implement it like in skyrim. And the big battle scene, wow.
DD_bongodriver Posted February 13, 2014 Posted February 13, 2014 Love it when the dev said 'while we don't have dragons we do have.......chickens'
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now