Yankee_One Posted July 24, 2018 Posted July 24, 2018 Hi, disabling the HUD, where is the fuel indicator for the Tiger I? Was there a indicator for the driver? Does anybody know it? S!
bzc3lk Posted July 25, 2018 Posted July 25, 2018 (edited) I don't think there was one. Check the link below, very in depth explanation of the operation and start up procedure of the Tiger 1. Edited July 25, 2018 by bzc3lk 1
Yankee_One Posted July 26, 2018 Author Posted July 26, 2018 Thanks mate, i know this vid, thats why i asked. S!
Gunsmith86 Posted July 26, 2018 Posted July 26, 2018 (edited) There is no fuel indicator. You have enough fuel for about 85 km off road (3,5 hours) full power. Or 140 km on roads (about 5 hours) Edited July 27, 2018 by Gunsmith86
Yankee_One Posted July 27, 2018 Author Posted July 27, 2018 22 hours ago, Gunsmith86 said: There is no fuel indicator. You have enough fuel for about 85 km off road (3,5 hours) full power. Or 185 km on roads (about 5,5 hours) Thanks GS86, thats good to know. If i am correct, there is a KM indicator (for driven distances), so if this is working i can approximately calculate fuel consumption.
HagarTheHorrible Posted July 27, 2018 Posted July 27, 2018 (edited) No fuel indicator tells you a lot about military priorities, as opposed to civilian. Any military vehicle driver will take each and every opportunity to top up his fuel tank, not run it, like civilians, with little regard to when or where the next petrol station might be. Theres also the rather naive delusion that the tank won't have broken down long before it runs out of gas. The hardest working people in a tank regiment are the mechanics, and the driver ( read, mechanics assistant). That Last little gem is experience rather than from reading a book. Edited July 27, 2018 by HagarTheHorrible
bzc3lk Posted July 27, 2018 Posted July 27, 2018 (edited) On 7/27/2018 at 4:35 PM, HagarTheHorrible said: No fuel indicator tells you a lot about military priorities, as opposed to civilian. Any military vehicle driver will take each and every opportunity to top up his fuel tank, not run it, like civilians, with little regard to when or where the next petrol station might be. Pity Johan Gunther Lutjens didn't heed that advice with the Bismarck. Had the chance to refuel to the hilt and passed on the offer only to cop a shell through the bow tank limiting the speed at which he could travel because of fuel loss, allowing the Royal Navy to intercept before he could reach air cover and the rest is history. Edited July 28, 2018 by bzc3lk
Dakpilot Posted July 27, 2018 Posted July 27, 2018 Fuel gauge is usually a custom made stick with marks cut in to indicate levels, on aircraft too. Crude but reliable ? Cheers, Dakpilot
HagarTheHorrible Posted July 27, 2018 Posted July 27, 2018 (edited) I'd be surprised if a gauged stick wasn't actually part of a tanks stores. Mind you, it probably got lost, or nicked (I mean borrowed) within a short period of time with a rough and ready replacement having to make do. Fuel gauges, in armoured vehicles, are notoriously unreliable and any driver who might try to use it as an excuse for no fuel will quickly, and possibly painfully, be shown the error of his ways. Edited July 27, 2018 by HagarTheHorrible
Gunsmith86 Posted July 27, 2018 Posted July 27, 2018 Small failure from me range on roads is 140 km about 4,5-5 hours. Still no real Problem for gameplay since most missions are not that long. So only a small risk of runing out off fuel.
mAIOR Posted July 27, 2018 Posted July 27, 2018 1 hour ago, Gunsmith86 said: Small failure from me range on roads is 140 km about 4,5-5 hours. Still no real Problem for gameplay since most missions are not that long. So only a small risk of runing out off fuel. Yeah but especially in longer MP campaigns we would need some logistics capacity to replenish fuel and ammo.
Yogiflight Posted July 27, 2018 Posted July 27, 2018 1 hour ago, mAIOR said: 3 hours ago, Gunsmith86 said: Small failure from me range on roads is 140 km about 4,5-5 hours. Still no real Problem for gameplay since most missions are not that long. So only a small risk of runing out off fuel. Yeah but especially in longer MP campaigns we would need some logistics capacity to replenish fuel and ammo. MP campaigns longer than 4.5 hours? It is not like with fighters, where it makes some sense to start with just 50% fuel, to have higher maneuverability. You can start tanks with 100% fuel, I don't think you wil notice a big loss of maneuverability.
migmadmarine Posted July 27, 2018 Posted July 27, 2018 Wonder if fuel leaks are implemented at the moment...
Lysus Posted July 28, 2018 Posted July 28, 2018 The H1 definitely didn't have a fuel gauge in the interior from the factory, but I have seen interior modifications made in the field. Also, I have seen exterior float caps giving basic idea of fuel level, but again, I can't say if those float caps were factory or field mods.
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