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Rudder input from hat input bound to snap view


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stupor-mundi
Posted (edited)

My joystick is a Thrustmaster T 16000M. I use headtracking, but I still use snap views on the joystick's hat, mainly for checking 6, i.e. right-back, back, and left-back.

For a long time, I mistook for turbulence, what turned out to be rudder input that happened when rapidly switching from head-tracked view to a snap view, or switching from one snap view to another.

The effect is irregular. It's not the case the a particular rudder input is bound to a specific hat position. That's why I mistook it for turbulence for so long.

It's more tied to a sudden change, rather than staying on a hat position.

In terms of optimal flying, sudden short rudder input like that is probably neglegible. But it sucks for situational awareness, the last thing you want when quickly looking behind you, is the whole plane to wobble.

My first thought was, I probably twist the stick a little when moving the hat with the thumb. But I've tested this quite a lot now, that is definitely not happening. The spring in the joystick that keeps rudder centered is quite strong.

 

Looking for the cause, and possibly a fix, has anyone come across this? Is this likely a hardware issue? Driver issue? or in-application?

Edited by stupor-mundi
  • 2 weeks later...
stupor-mundi
Posted (edited)

Have identified this as a hardware issue.

Edited by stupor-mundi

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