fjacobsen Posted July 22, 2018 Posted July 22, 2018 (edited) I´m all ready an owner of ROF. Today I bought both FC Vol.1 and TC. I did this mainly to support the developers, sincce I feeel they really deliver what is promised with IL-2 BOX. Regarding TC, I must say that I have limited expectation about what it eventually will become, since it´s based on a large scale map for aerial combat, and not really suited for Tank combat. I see it more as an attempt to gather a few extra customers, more interested in tank combat. But thge outcome might be similar to DCS Combined amour - a flightsim enviroment trying to replicate ground combat. What FC regradsd, I think it´s a perfect re-start of ROF, combining the lessons learned from Il-2 moved over to the WW1 enviroment. Talking double payment for content allready owned through ROF, I will just say that it´s natural procedure, having to pay for a version 2.0, which I regard the Il-2 engine to be. Alot in regards to graphics engine has been done since ROF, and new purcase for WW1 stuff to work within IL-2 is fully accepable.. Just my few cents to the latest releases. I hope though that more detailed description of each "module" will come soon. FinnJ Edited July 22, 2018 by fjacobsen
Rjel Posted July 22, 2018 Posted July 22, 2018 1 hour ago, fjacobsen said: I´m all ready an owner of ROF. Today I bought both FC Vol.1 and TC. I did this mainly to support the developers, sincce I feeel they really deliver what is promised with IL-2 BOX. Regarding TC, I must say that I have limited expectation about what it eventually will become, since it´s based on a large scale map for aerial combat, and not really suted for Tank combat. I see it more as an attempt to gather a few extra customers, more interested in tabk combat. But thge outcome might be similar to DCS Combined amour - a flightsim enviroment trying to replicate grounf combat. What FC regradsd, I think it´s a perfect re-start of ROF, combining the lessons learned from Il-2 moved over to the WW1 enviroment. Talking double payment for content allready owned through ROF, I will just say that it´s natural procedure, having to pay for a version 2.0, which I regrad the Il-2 engine to be. Alot in regards to graphics engine has been done since ROF, and new pucase for WW1 stuff to work within IL-2 is fully acceptical. Just my few cents to the æatest releases. I hope though that more detailed description of each "module" will come soon. FinnJ To be honest, I think you're mistaken about Tank Crew. If I understand it correctly, there will eventually be a hi-res dedicated map for it. The up side for me and I believe others is the ability to use the tanks on our existing maps. The idea you're paying for RoF and IL-2 repeatedly is not one I agree with. That's been argued several times over in other threads. 2
InProgress Posted July 22, 2018 Posted July 22, 2018 Like name of expansion says, clash at prokhorovka. It will have 100km^2 map, detailed with better building and other stuff. You can even see pictures of some models in dev diary. So no, it will be "tank environment" with pretty map but small, so you don't have to drive 30min to get somewhere. 1
SAG Posted July 22, 2018 Posted July 22, 2018 4 minutes ago, InProgress said: Like name of expansion says, clash at prokhorovka. It will have 100km^2 map, detailed with better building and other stuff. You can even see pictures of some models in dev diary. So no, it will be "tank environment" with pretty map but small, so you don't have to drive 30min to get somewhere. Well these tanks are pretty slow so, driving 30+ minutes to get somewhere is still a very real thing XD
InProgress Posted July 22, 2018 Posted July 22, 2018 Well, half of map will be russian, half german. So it would be 50km at most. And I doubt spawn will be on map's edge
PL_Andrev Posted July 23, 2018 Posted July 23, 2018 14 hours ago, InProgress said: Well, half of map will be russian, half german. So it would be 50km at most. And I doubt spawn will be on map's edge Well, it looks several strategic points (cap zones) will be possible. When your team cap a point the new order (target area) is activated (protected by AI like AT guns) and captured point is now a storage ammo point / spawn point. I will be not surprised if some strategic points will be raw airfields, where planes may be spawned / repaired / supplied too. From second point of view a huge maps allow to create different scenarios / multiplayer matches at "unknown" regions for both teams. The only one feature afraid me. Now the tanks under fire looks not so interesting (included smoke etc). Not sure about game engine power, but current effects looks quite poor (not bad, but poor acc. to another games). But for first view (14 months to release date) gameplay looks... promising.
InProgress Posted July 23, 2018 Posted July 23, 2018 Well, if WoL will 80 people can host it, then you could have entire map 100km front line full of smaller battles, i bet it will have few towns and other stuff that battles can take place at the same time, not just 1 place for everyone to pile up. Maybe you could even lock some people in a pocket if you push from both cap zones and they will be stuck in middle Would be cool 1
Thad Posted July 23, 2018 Posted July 23, 2018 18 hours ago, InProgress said: Like name of expansion says, clash at prokhorovka. It will have 100km^2 map, detailed with better building and other stuff. You can even see pictures of some models in dev diary. So no, it will be "tank environment" with pretty map but small, so you don't have to drive 30min to get somewhere. I am VERY hopeful that the Prokhorovka map will accurately provide us terrain masking that realistically inhibits AI controlled units line of sight and firing. This a serious weakness with the current maps. 2
216th_Jordan Posted July 23, 2018 Posted July 23, 2018 2 minutes ago, Thad said: I am VERY hopeful that the Prokhorovka map will accurately provide us terrain masking that realistically inhibits AI controlled units line of sight and firing. This a serious weakness with the current maps. Think this is more a limitation of current AI, I think that with time this will be improved, would also be very welcome if trees could actually shield you from visibility and if shells would not just fly through them. 1
InProgress Posted July 23, 2018 Posted July 23, 2018 I have silly wish but i want real camo made from trees
SCG_Space_Ghost Posted July 23, 2018 Posted July 23, 2018 4 hours ago, InProgress said: I have silly wish but i want real camo made from trees -snip- Brush would be a cool modification later down the pipeline. 1
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