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Posted (edited)
On 11/27/2018 at 10:38 AM, SvAF/F16_radek said:

It’s track-ir that needs fixing, for the sake of realism ;)

Now now... let’s not go wrecking the game for everyone else just because you chose to play in VR

On 7/22/2018 at 4:55 PM, Blitzen said:

It also wasn't lost on me that actual WW2 pilots tightly strapped into WW2 cockpits would have real trouble tracking their six even if they had bubble canopies.?

Then why did they change to blister canopies on aircraft like the P-47, P-51 and even the later model Spitfire. Especially considering this came at a penalty in airspeed? Why did 109 pilots remove their headrest and why was it later changed to panzerglass? It was certainly possible to check six IRL just with more physical effort that can’t be simulated on a PC

17851706-0709-4834-93F1-AC0E4C29217B.jpeg

On 12/13/2018 at 8:59 AM, II./JG77_Manu* said:

 

This would only be reasonable if there would be a lock for all players and also limiting TrackIR turning abilities at the same time. Otherwise it would be nonsense.
But limiting players current view you'll have to fight a lot of resistance. TIR and snapview users will fight very hard to keep their wonder abilities

Again. Please don't go advocating to wreck the game for other players. Nobody is forcing you to play in VR

On 12/13/2018 at 9:07 AM, SCG_motoadve said:

 

Anyone has an idea what percentage of players are VR users?

Currently in flight simulation, 12%

https://download.navigraph.com/docs/flightsim-community-survey-by-navigraph-2019-final.pdf#page73

Edited by SharpeXB
  • Haha 1
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Posted

Pretty sure Radek was just having some fun.

Clue is in the wink.

;)

But yeah as far as realism he alluded to, not much realistic in how TIR operates.

 

Also Blitzen said they would have trouble checking their six, not that they never could. I am sure it was not easy.

 

That link referring to percentages is a document dated in 2019.

Undoubtedly it has grown some since. But yes still certainly the minority.

 

Posted
18 minutes ago, dburne said:

 

But yeah as far as realism he alluded to, not much realistic in how TIR operates.

Sure but it is what it is. Changing it would not be popular. There’s also no way in a game to simulate the effort in looking around no matter the limits. And the limits are still quite large. Honestly if the head and shoulder movement was made more realistic it would make turning and looking with TrackIR easier. Your head should lean around the headrest as you rotate, not look directly into it. 

 

Posted
1 hour ago, SharpeXB said:

Now now... let’s not go wrecking the game for everyone else just because you chose to play in VR

That is the name of the game for every competitive mind. You will find the table turned with other issues regarding fighters. Then it is ok. 
There is actually no way around it. 
The software should move the head as far as the neck allows it, then move the body slightly to the side as harness allow. 
But it is software of TracIr this complain need to go to not the devs. It is a unrealistic advantage. 
It is like you say. I want my UFO with laser gun  and tracking missiles. You ruin the game if I can’t 

Posted
2 hours ago, SharpeXB said:

Sure but it is what it is. Changing it would not be popular. There’s also no way in a game to simulate the effort in looking around no matter the limits. And the limits are still quite large. Honestly if the head and shoulder movement was made more realistic it would make turning and looking with TrackIR easier. Your head should lean around the headrest as you rotate, not look directly into it. 

 

 

Not sure how anything could make looking around with Track IR any easier, all you do is dial in  how far you want the view to turn relative to how much your head turns.

 

Posted

DCS has a more realistic head turn and it actually makes checking six easier. The “owl neck” in IL-2 just looks straight into your headrest. 

Posted
Just now, SharpeXB said:

DCS has a more realistic head turn and it actually makes checking six easier. The “owl neck” in IL-2 just looks straight into your headrest. 

If you have the camera in right place close enough. In right hight 6 dof work perfectly and you can lean to the side at the same time you turn the head. And iwl neck is a fact. 
I givea damn about this problematic, but all over this site people rant about realism. 
And this is most definitive not realistic. 
I probably come backin a few month, probably with VR or maybe TrI not sure. 
but this is a Natural point issue not Devs

Posted
52 minutes ago, 216th_LuseKofte said:

If you have the camera in right place close enough. In right hight 6 dof work perfectly and you can lean to the side at the same time you turn the head. And iwl neck is a fact. 
I givea damn about this problematic, but all over this site people rant about realism. 
And this is most definitive not realistic. 
I probably come backin a few month, probably with VR or maybe TrI not sure. 
but this is a Natural point issue not Devs

Have you tried DCS?

Posted
1 hour ago, SharpeXB said:

DCS has a more realistic head turn and it actually makes checking six easier. The “owl neck” in IL-2 just looks straight into your headrest. 

 

Again all you do is dial in more to have it turn as far as you want.

Been there and done that.

Which is fine, and is what Track IR is all about.

When it comes to realism, VR  with 1:1 tracking is certainly  closer. Plus everything is literally life sized.

Posted
28 minutes ago, SharpeXB said:

Have you tried DCS?

Not lately with TrackIr. 
last time I flew it was 3 weeks ago, with VR. I stoped flying after that. Now I do occational 2020. Gave my VR to my son

II./JG77_Manu*
Posted
17 hours ago, SharpeXB said:

Now now... let’s not go wrecking the game for everyone else just because you chose to play in VR

 Please don't go advocating to wreck the game for other players. Nobody is forcing you to play in VR

LuseKofte pretty much answered this statement for me already -> "I want my UFO with laser gun  and tracking missiles. You ruin the game if I can’t " that nails it pretty much. Making the game more realistic is far from "wrecking" it.

Or did the game get "wrecked" back when you could no longer turn your head outside the actual aircraft and look around with nothing in the way? Limiting the movement of the head to a certain angle and certain speed in TrackIR/Snapview would only be one more step towards more realism. 

But as already said, that would only be one way to make it fair. Another one would be - as the creator of this thread intended - to just include snap view for VR and all is good, nobody has anything to complain about.

The step to VR pretty much ruined IL2 multiplayer for me, have only spent very little time in this game since i own VR. This could be solved so easily by introducing a little low effort snap view. 

 

Posted (edited)
2 hours ago, II./JG77_Manu* said:

Or did the game get "wrecked" back when you could no longer turn your head outside the actual aircraft and look around with nothing in the way?

You’ve never been able to move your head outside the canopy in this sim. 

2 hours ago, II./JG77_Manu* said:

Limiting the movement of the head to a certain angle and certain speed in TrackIR/Snapview would only be one more step towards more realism. 

This isn’t being advocated for “realism” it’s to handicap 90% of the players down to the level of the 10% wearing VR headsets. 
And by its nature TrackIR is always going to move faster than your RL head turn. 
 

Again, nobody is forcing you to play in VR. So accept the limitations of virtual reality or use a monitor. 

2 hours ago, II./JG77_Manu* said:

Another one would be - as the creator of this thread intended - to just include snap view for VR and all is good, nobody has anything to complain about.

Fine with me, add a snap view for VR. Just don’t mess up the game for everyone else. 
 

I don’t think snap views combined with head tracking work the way you are imagining. Last time I tried them was in RoF though. But a snap view when used with TIR, for example to the gunsight, will lock your head movement. So a “six o’clock” snap view will lock your view looking directly into the headrest. Not too useful. 

Edited by SharpeXB
Posted
7 hours ago, SharpeXB said:

You’ve never been able to move your head outside the canopy in this sim. 

 

 

Technically it is possible depends on whether the limit head movement option is enabled or disabled.

I fly with it disabled as I only do single player and do not like how it is implemented.

Posted
15 minutes ago, dburne said:

 

Technically it is possible depends on whether the limit head movement option is enabled or disabled.

I fly with it disabled as I only do single player and do not like how it is implemented.

I meant with TrackIR. Does that setting affect TIR? I guess I could try and find out 

Posted (edited)
23 minutes ago, SharpeXB said:

I meant with TrackIR. Does that setting affect TIR? I guess I could try and find out 

 

No just VR afaik.

Edited by dburne
  • 3 weeks later...
Posted
On 7/24/2018 at 12:00 AM, JonRedcorn said:

There's not really a work around per say. Maybe Yoga?

 

Especially if you are an experienced hopper?

 

Posted
1 hour ago, jollyjack said:

 

Especially if you are an experienced hopper?

 

 

Hahahahaha, this is it. If someone ever become to question my flight simming I say it is flight simming or yogic hopping, you chose ? ? ?

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