1CGS LukeFF Posted July 22, 2018 1CGS Posted July 22, 2018 This is one thing that's making it aggravating trying to keep AI pilots alive in my squadron in career mode: if I have to make a forced landing and thus exit the mission while my comrades are still flying over enemy territory, they are all instantly tagged as captured as soon as I end the mission. It doesn't matter if their planes were undamaged or not - if they are over enemy territory when I exit the mission, poof, they are gone. This really needs to be fixed. 4
Guest deleted@50488 Posted July 22, 2018 Posted July 22, 2018 (edited) In the mean time, direct them to RTB ASAP, before you (crash-)land.... I don't play Mission or Career, but it's really annoying if it's like that... Edited July 22, 2018 by Von-Target
1CGS LukeFF Posted July 22, 2018 Author 1CGS Posted July 22, 2018 (edited) 2 minutes ago, Von-Target said: In the mean time, direct them to RTB ASAP, before you (crash-)land.... Can't do that without being the flight leader. Edited July 22, 2018 by LukeFF
Guest deleted@50488 Posted July 22, 2018 Posted July 22, 2018 13 hours ago, LukeFF said: Can't do that without being the flight leader. Ok, let's hope they look at it and find a fix.
Feathered_IV Posted July 23, 2018 Posted July 23, 2018 22 hours ago, Von-Target said: In the mean time, direct them to RTB ASAP, before you (crash-)land.... I don't play Mission or Career, but it's really annoying if it's like that... If you order them to rtb in the middle of a fight (usually this is the case when you find yourself being shot down) your AI will just break off and fly a steady course home at cruising speed. They take no evasive action and the enemy chews them to bits.
Guest deleted@50488 Posted July 23, 2018 Posted July 23, 2018 (edited) 17 minutes ago, Feathered_IV said: If you order them to rtb in the middle of a fight (usually this is the case when you find yourself being shot down) your AI will just break off and fly a steady course home at cruising speed. They take no evasive action and the enemy chews them to bits. Oops, thought they were a bit wiser ? ? Edited July 23, 2018 by Von-Target
Yogiflight Posted July 23, 2018 Posted July 23, 2018 1 hour ago, Von-Target said: Oops, thought they were a bit wiser ? ? Don't take the 'I' in AI too literally.? 1
Godspeed Posted August 7, 2018 Posted August 7, 2018 (edited) This must be fixed i always put time speed to max and go eat or watch tv for while so they dont get captured after flight. Worst is when you have to bail out since the flight ends when you get to ground Flight should not end when you bail out and hit the ground. This kind of stuff should have been noticed on testing phase. Edited August 7, 2018 by Godspeed
Yogiflight Posted August 7, 2018 Posted August 7, 2018 9 minutes ago, Godspeed said: Worst is when you have to bail out since the flight ends when you get to ground Flight should not end when you bail out and hit the ground. What I find even worse is, when my engine gets killed over enemy territory, but I am able to glide back to my side and land back there. The game counts me destroyed, where the engine dies, so over enemy territory, and I get captured, however I should be safe, ready for next mission.
Feathered_IV Posted September 1, 2018 Posted September 1, 2018 I've noticed the devs are usually very tight lipped about anything to do with gameplay in this video game. Have they commented on this issue at all and mentioned whether it is on the to-do list or on their dream list? It's very hard to know what is work in progress and what is set in stone.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now