yaan98 Posted July 21, 2018 Posted July 21, 2018 I have a good resource for engine types which I hope some day can be implemented into FC since I consider this game to be more of a simulation of flying WW1 machines. 2
migmadmarine Posted July 21, 2018 Posted July 21, 2018 I hope the more versatile modification system for IL-2 will result in more engine variations with time, (Seem to recall people wanting the D.IIIaü engine for the Albatros D.Va, and when the Nieuports come along we could have the Nieuports 16 and 21 through engine swaps.) Also propeller options via field mods could be interesting for little changes in proformance, seem to recall that being suggested in the old ROF forums as well. 1
J2_Trupobaw Posted July 21, 2018 Posted July 21, 2018 (edited) We could have better engines for Camel and Spad 13, too. And Hispano-Suiza, 4 blade prop S.E.5.a (the variant that could dogfight with D.Vas). And D.IIIaü / D.IIIa overhauled to 200hp for all non-rotary planes from FC1. Edited July 21, 2018 by J2_Trupobaw
Garven Posted July 21, 2018 Posted July 21, 2018 Collector engines would be about the only way this would happen if I were to guess.
migmadmarine Posted July 21, 2018 Posted July 21, 2018 32 minutes ago, US103_Furlow said: Collector engines would be about the only way this would happen if I were to guess. I'm skeptical that they would handle it like this, even though this is a simulator and MP balance isn't the end goal of the devs like in non-simulator games, it would still smell so much of pay to win and earn them so much backlash from members of the MP community that I don't think they'd want to expose themselves to the PR storm of letting you buy straight up more powerful engines for existing aircraft.
Garven Posted July 21, 2018 Posted July 21, 2018 (edited) 10 minutes ago, thenorm said: I'm skeptical that they would handle it like this, even though this is a simulator and MP balance isn't the end goal of the devs like in non-simulator games, it would still smell so much of pay to win and earn them so much backlash from members of the MP community that I don't think they'd want to expose themselves to the PR storm of letting you buy straight up more powerful engines for existing aircraft. Not all of them would be more powerful 150hp HS for SE5 is an example. Also the DIIIau for DVII would be a downgrade from the BMW. It costs money to add content. Edited July 21, 2018 by US103_Furlow
migmadmarine Posted July 21, 2018 Posted July 21, 2018 (edited) I am well aware that it costs money to add content, I'm just not sure that the devs would consider this a worthwhile enough addition in terms of profit vs potential misunderstanding and backlash. Were they to do it, I think they would have to strongly consider doing retroactively with out charge like they did with the new engine for the LA-5 quite some time back. Edited July 21, 2018 by thenorm
yaan98 Posted July 21, 2018 Author Posted July 21, 2018 (edited) 13 hours ago, yaan98 said: I have a good resource for engine types which I hope some day can be implemented into FC since I consider this game to be more of a simulation of flying WW1 machines. I was actually referring to engine management for different engine types to be available one day. Here is an excerpt from the excel file: Type 0: Default throttle (no changes) with Engine power range from 0% - 100% & no fine fuel adjustment. Type 1: No fine fuel adjustment, no air throttle (always on max or off), but has a blip-switch: e.g. Gnome rotary. Altitude will affect max ceiling as mixture becomes too rich. Type 2: Fine fuel adj., but fixed (air) throttle (always on 100% or off, engine can be 'leaned' in flight but not throttled back), and has a blip-switch: e.g. Gnome Monosoupape 100 hp rotary. Type 3: Fine fuel adj., and air control (not linked, so any change in throttle setting also requires a change in mixture setting, and the mixture also needs to be leaned as altitude increases). Engine power range from 50% - 100%, below 50% it will cut out. Has a blip-switch. e.g. Le Rhone, Clerget, Bentley rotary engines. Type 4: Fine fuel adjustment, and throttle (air) control (but linked together, so that any change in throttle setting automatically changes the mixture setting, so mixture setting requires only to be leaned as altitude increases and NOT as throttle setting changes). Engine power range from 0% to 100%; e.g. all non-rotary engines (i.e. Stationary) inline and v-type. Type 5: As Type 4, but with no altitude compensation control, i.e. you can throttle back or forward, but altitude still affects max ceiling. Notes: Bristol Scout: the 80 hp Gnome was used until the second half of 1915, until 80 hp Le Rhones were substituted. RNAS used Bristol Scouts powered by the 100 hp Gnome Monosoupape Morane L: was fitted with either the 80 hp Gnome or the 80 hp Le Rhone Alb.D.Va: was fitted with the D.IIIa engine until April 1918, thereafter the D.IIIau Fokker D.VIIF: the BMW IIIa engine had a separate altitude lever, hence Type 4, unlike most other German high altitude engines where the altitude control was integrated with the throttle movement (Type 0) Edited July 21, 2018 by yaan98
J2_Trupobaw Posted July 21, 2018 Posted July 21, 2018 (edited) 9 hours ago, US103_Furlow said: Collector engines would be about the only way this would happen if I were to guess. Flying Circus: Volume2 - Black September Pfalz D.Xii Fokker D.VII 200 hp Dfw.C.V Gotha Nieuport 28 Spad 13 high conpression engine Breguet Handley-Page Collectors: Fokker D.VIII Camel 140hp Edited July 21, 2018 by J2_Trupobaw 2
Ceowulf Posted July 21, 2018 Posted July 21, 2018 (edited) I like it Trupo, but when would we ever get a Snipe and Siemens-Schuckert? Is there any hope for them? I seem to remember some sketches got leaked or something. Ceowulf<>< PS. Sorry for the off engine topic. Was reacting to list above. Edited July 21, 2018 by Ceowulf
migmadmarine Posted July 21, 2018 Posted July 21, 2018 Both of those were long rumored for ROF, recall basic model renders for them going all the way back to the earliest days of ROF.
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