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III/JG52_Al-Azraq
Posted

Hi!

 

I am using TrackIR 5 and I am very happy with, but I have a couple of minor troubles that I would like to solve.

 

First, when I look at my 18, the view is sticky meaning that I get like trapped there and I have to do an extra effort to get out of there. Around 180º the movement is not fluid, like there is some kind of deadzone.

 

Secondly, when make quick moves to check my 18 or above me, when I try to come back to the centre, sometimes my view is not centered or it centers with a sudden movement.

 

I am using this profile: https://drive.google.com/open?id=0B7NEbwyXgfdDcVZPSDV3RFZReW8

 

I will try to get a couple of videos explaining it in case you do not understand what I mean.

 

Any solution?

 

Thanks in advance!

Posted

1) Check if you are still being tracked by the camera (2 green lights are on) when looking at your 180. If lights blinks it means you have to increase X axis value (i.e. from 4 to 5)

2) Check this topic and his universal TIR profile

3) You can also try linear profile (some people like it, including me)

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III/JG52_Al-Azraq
Posted
2 hours ago, bies said:

1) Check if you are still being tracked by the camera (2 green lights are on) when looking at your 180. If lights blinks it means you have to increase X axis value (i.e. from 4 to 5)

2) Check this topic and his universal TIR profile

3) You can also try linear profile (some people like it, including me)

 

Thanks mate, I will do that.

 

Also I will set the curve so with a 25º head turn I can 180º ingame as now I have to turn my head too much. I case Requiem's profile saved in TIR software so I will give it a try tough I remember that I tried it once and the view was being locked at my 15 and 21. I suppose this was because the limit setting was on by default (did not know about that setting back then and thought it was a profile mistake).

Posted (edited)

It may be intentional, note you don't need to have 180 degrees movement to look at your 6 o'clock because the field of view is ~90 degrees.

So theoretically you need only about 180-45=135 degrees to see what is behind. Practically you should add ~20 degrees to see other side.

About 160 degrees seems to be enough.

That's why some people prefer dead zones before 180.

image.png.3f34c1ae6437ffeeed9c16148c63ca53.png

Edited by bies
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  • Thanks 1
III/JG52_Al-Azraq
Posted
On 7/20/2018 at 1:07 PM, bies said:

It may be intentional, note you don't need to have 180 degrees movement to look at your 6 o'clock because the field of view is ~90 degrees.

So theoretically you need only about 180-45=135 degrees to see what is behind. Practically you should add ~20 degrees to see other side.

About 160 degrees seems to be enough.

That's why some people prefer dead zones before 180.

image.png.3f34c1ae6437ffeeed9c16148c63ca53.png

 

Great idea! I will try to set the limits at 160º and 135º. Do not know how to do that tough but I will play with the TIR software see if I can manage it.

 

Thanks again!

F/JG300_Gruber
Posted
On 7/20/2018 at 1:07 PM, bies said:

It may be intentional, note you don't need to have 180 degrees movement to look at your 6 o'clock because the field of view is ~90 degrees.

So theoretically you need only about 180-45=135 degrees to see what is behind. Practically you should add ~20 degrees to see other side.

About 160 degrees seems to be enough.

That's why some people prefer dead zones before 180.

 

 

Never thought about putting deadzones before 180 !

I will try this as soon as possible.

 

That makes me think about putting deadzones on the pitch axis as well (before +-90°)

That may prevent the view going wild when reaching the pivot point up and down. 

 

Thanks for the tip !

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