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Posted

I can confirm this observation - but not only this, we also have some wind noises in cockpits were it shouldn't be

audible, especially in cockpits with good canopy roofs (FW, BF etc.) - and I'm not talking about exceeding speed

dives, Gentlemen.

unreasonable
Posted
26 minutes ago, F/JG300_Gruber said:

On the Russian forum AnPetrovitch said a few minutes ago that this is to be corrected in the oncomming patch.

I haven't understood all the technical reasons behind this issue, since googletrad isn't the best translation one can hope for.

 

For those who can understand, on page 11 :

https://forum.il2sturmovik.ru/topic/7465-обсуждение-версии-3005-flying-circus-tank-crew-fw-190-a-8/?page=11

 

I think the most important section from that link is AnPetrovitch saying: (G translate)

 

The sound of the wind did not change at all.

Just with a decrease in the overall loudness of the engine it turned out that it became more prominent in the overall sound picture.

 

I just had our sound machine, he gave me to listen to how the motor will sound when the head turns, when it does it (I repeat, although it does not have time to enter this fix, it only raised the volume). For my taste it turned out great, I liked it. I hope you will like it. Have patience, guys, we work.

Posted
26 minutes ago, F/JG300_Gruber said:

On the Russian forum AnPetrovitch said a few minutes ago that this is to be corrected in the oncomming patch.

I haven't understood all the technical reasons behind this issue, since googletrad isn't the best translation one can hope for.

 

For those who can understand, on page 11 :

https://forum.il2sturmovik.ru/topic/7465-обсуждение-версии-3005-flying-circus-tank-crew-fw-190-a-8/?page=11

 

:good:

 

Awesome news, I will be looking forward to the fix.

Posted

Good to hear this was only a bug. WT sim have nearly died because of decreased engine volume.:salute:

Posted
23 hours ago, Lubos said:

 

I know the devs work very hard on this game, I'm just tired of the game being half broken after every big update. I also wish they would fix the gun bug that's been around since 3.001.

 

You have to take the rough with the smooth. No pain no gain as they say, and if we want the game to progress we just have to put up with it.

 

Actually as a user of another famous VR flight sim, I can say that BoX updates and releases are pretty damned polished and bug free generally.

 

At least by my own standards BoX devs do tend to get it, nearly all right on the first go, but the great thing about modern gaming -constant updates and suport and improvement- can be both a curse and a blessing, with things getting messed up as changes are made. 

 

I do wish we could have a system whereby you have a beta, and a release version, as with that system when a particular branch is working badly for you, you can just roll back and wait out the next one. 

SYN_Haashashin
Posted
11 minutes ago, Wolf8312 said:

I do wish we could have a system whereby you have a beta, and a release version, as with that system when a particular branch is working badly for you, you can just roll back and wait out the next one. 

This team has been working as they do now for almost 10 years. Alpha/Beta versions will allways be closed ones. Do not expect 2 branchs anytime soon.

 

Haash

SCG_Fenris_Wolf
Posted

There is nothing more I dislike in modern titles than "public betas". 

 

When I was young we'd call that a "bugfest", that's what it is. The rest is semantics.

 

 

I agree with Hash here, the devs have a pretty good system in place right now, an honest one. And, btw, they fixed it, according to the patch notes today.

  • Like 2
SCG_Space_Ghost
Posted
16 minutes ago, SCG_Fenris_Wolf said:

There is nothing more I dislike in modern titles than "public betas". 

 

When I was young we'd call that a "bugfest", that's what it is. The rest is semantics.

 

 

I agree with Hash here, the devs have a pretty good system in place right now, an honest one. And, btw, they fixed it, according to the patch notes today.

 

You don't like maintaining 3-4 installs like Digital Cockpit Simulator had everybody doing at one point?

Posted

Bug still not fixed with the latest patch.

Guest deleted@83466
Posted (edited)

I just downloaded the hotfix and went up in the 109-F4 for a test flight.  It was my understanding that the sound fix was part of the hotfix.  The engines sound a lot better now, but unfortunately, I still appear to have a problem.  When looking at 90 degrees to the right, the sound is almost non-existent.  At all other bearings the sound was fine and shifted around according to my head position as expected, including 90 degrees to the left.  This is not something that was happening before update 3.0005.  My sound system is set to 4.1 sound (Front left and right, rear left and right speakers). 

 

update:  I tried a few other planes.  The area around the 90 degree to the right position seems to be a problem on all of them (sounds muted, as if through a pillow), but was most pronounced on the F-4.  The 90 degree left head position is fine.

Edited by SeaSerpent
Posted

I have 2.0 headphones and I almost can't hear the engine when I look to the back.

  • Upvote 2
Posted

I get exactly the same thing. Thought it was a short in my headset at first but it did it in a turret without moving my head

Posted

It was like this pre 3.005 it's been a problem. 

Guest deleted@83466
Posted
1 hour ago, JonRedcorn said:

It was like this pre 3.005 it's been a problem. 

 

It seemed fine to me before

Posted

Engine sounds seem to be better to me since the Hotfix.

Also Spit engine sound when Boost engaged is restored to the way it used to be now, for a long while could not tell any difference in sound when Boost was engaged.

Moebelwagen
Posted

To me the sounds also seem a little bit quiter than before the 3.005 update (even after the hotfix, that came out shortly afterwards). 

 

It feels a bit strange now, as I realize, how much I obviously listen to the sound oft the motor when in combat. I seldom look at the motor gauges. 

F/JG300_Gruber
Posted

Yeah, same here. A bit better now but still quieter than before the 3.005

I don't like that, and I'm wondering why keep muffling the engine sound at all ?

Real warbirds are super noisy and even with the combination of earplugs and modern headsets worn together, the noise level is still dangerously high on the long term.

 

I hope the sound setting menu will be completed at some point and that everyone will be able to tweak the balance to it's liking.

 

 

 

Posted
5 minutes ago, F/JG300_Gruber said:

Yeah, same here. A bit better now but still quieter than before the 3.005

I don't like that, and I'm wondering why keep muffling the engine sound at all ?

Real warbirds are super noisy and even with the combination of earplugs and modern headsets worn together, the noise level is still dangerously high on the long term.

 

I hope the sound setting menu will be completed at some point and that everyone will be able to tweak the balance to it's liking.

 

 

 

 

That would be sweet!

Guest deleted@83466
Posted

I think it isn't just a matter of sound preferences right now, there is actually a bug in the directionality itself (when head is turned approximately 90 degrees to the right).

SCG_Fenris_Wolf
Posted (edited)

I confirm, engine sounds are not fixed yet, despite the hotfix saying so.

 

Turn head 90° to right, and the engine goes silent.

Edited by SCG_Fenris_Wolf
SCG_motoadve
Posted
6 hours ago, Moebelwagen said:

To me the sounds also seem a little bit quiter than before the 3.005 update (even after the hotfix, that came out shortly afterwards). 

 

It feels a bit strange now, as I realize, how much I obviously listen to the sound oft the motor when in combat. I seldom look at the motor gauges. 

Same here, hope they make them even louder than before, never seen a quiet warbird.

Posted (edited)

I dont like the lower engine sounds. Now when I fire guns the sound is much louder than engine. Its strange and annoying. Btw like others mentioned there is some strange sound feedback when looking around cockpit. This can be due to implementation of FC planes. I believe they will fix that.

Edited by blackram
  • Upvote 1
Posted
4 hours ago, blackram said:

This can be due to implementation of FC planes. I believe they will fix that.

Good thought, as the wind sound is much louder, too. So it might have to do with the implemetion of open cockpits in FC, that there was something mixed. However there was already an open cockpit in the game.

unreasonable
Posted

Just flying around in career now in an F-4 and it sounds like being in the window seat of a modern passenger jet, minus the interminable announcements. Very strange.   I always thought the cockpit ear sound should be something more like this video we have all seen, but perhaps some sound engineer can explain why not. Headsets have an effect: but I always found these reduce high frequency sounds, not reduce low frequencies which is what we seem to have ATM. 

 

 

 

  • Upvote 1
Posted
On 7/22/2018 at 12:42 PM, unreasonable said:

Just flying around in career now in an F-4 and it sounds like being in the window seat of a modern passenger jet, minus the interminable announcements. Very strange.

 

 

Yep, i have said a few times before the engine sounds were always FAR too quiet even before the bug, especially with regards to other aircraft. I have hoped they will fix this for years but i don't think it's going to happen, especially when one points to examples where they have it correct, your post gets deleted for promoting competitors... Just need to pray tiger33 releases his mod, which also unfortunately looks very bleak.

 

About that:

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8. You cannot use the forum for advertising other products. Sending advertising materials through personal messages and placing advertising materials in signatures, profiles and avatars except personally agreed to by 1C-777 Limited is prohibited. All such incidents will be deleted without warning. Discussion of other games is only allowed in designated sections of the forum and will be stopped if the discussion becomes an advertising vehicle.

SCG_motoadve
Posted

You should definitely NOT be able to hear other airplanes engines or machine guns while flying your plane.

Its very unrealistic and immersion killer.

Was always bad, now its getting worse, they should put the sound engineers in a real piston aircraft and fly formation, you wont hear nothing from the other airplane even if they are 5 ft apart.

  • Thanks 1
  • Upvote 1
Posted

Plus with a speaking hood on your head, you won't hear a lot of stereo sound. You just hear that low frequency roaring, but would not hear so much where it is coming from. Is there a way to play in mono?

Posted
4 minutes ago, II./JG77_motoadve said:

You should definitely NOT be able to hear other airplanes engines or machine guns while flying your plane.

Its very unrealistic and immersion killer.

Was always bad, now its getting worse, they should put the sound engineers in a real piston aircraft and fly formation, you wont hear nothing from the other airplane even if they are 5 ft apart.

 

In that situation you would not hear other engines that well, because you are all traveling relative to each other with similar engine settings which would cancel out, but you definitely would hear other aircraft whizzing past you due to doppler effect and different sound frequencies, and the fact it you can't is unrealistic and immersion killing. You can demonstrate this yourself on the highway at some speed where your own engine is reasonably loud, you generally can't hear the engine of the car infront and certainly not behind you, but you can hear much more clearly cars coming the other direction, especially if they are gunning it.

 

If you are still unconvinced then sit on a runway in this game with canopy open/engine off and listen to planes flying overhead. Then go into CLoD and do the same. You will see what i mean then, it's night and day.

 

Either way, the sounds of your own engine have always been significantly too weak, in volume and punch.

unreasonable
Posted (edited)

That is to make the gun sounds more "fun". Something else that was better in earlier versions but has been changed because people like Hollywood.

 

I wish sound was one of the things that we could mix ourselves using sliders. This is pretty common in a number of games, where you can mix voices, music, footsteps, ambient and special sounds to suit your own ear. And before the "MP fairness" chorus starts up, this could be set by servers for all I care.

Edited by unreasonable
  • Like 1
  • Upvote 1
Posted

I've tried with the new patch and agree that the new engine sounds are a bit weaker and should be louder than they are. You can hear a lot more stuff from outside the aircraft and it can be weirdly disconcerting. Not as bad as before, but still too quiet.

I think the hotfix was meant as a partial fix for now, hopefully next update we get the 3D sound they're attempting with the engine AND proper volume. 

And maybe an option to turn up or down the pilot voices, that is what really bothers me when the volume is loud. Otherwise you could just crank up the volume to get the engine sound about right.

 

  • Upvote 3
Posted

Yes, there is definitely some bug, in many situations i can hear the engines of other aircrafts around me.

Posted (edited)
19 hours ago, unreasonable said:

I wish sound was one of the things that we could mix ourselves using sliders. This is pretty common in a number of games, where you can mix voices, music, footsteps, ambient and special sounds to suit your own ear.

 

In WT they added this option and it proved to be a huge mistake, they revoke many changes but a lot of pilots resigned the game in the process.

In WT people set their engine volume to 20% to hear all enemies around them. With this kind of spherical "sonar" it became impossible to surprise anyone, it changed the whole tactic, sim mode started to look more like real/arcade modes from tactical point of view.

 

 

19 hours ago, II./JG77_motoadve said:

You should definitely NOT be able to hear other airplanes engines or machine guns while flying your plane.

Its very unrealistic and immersion killer.

Was always bad, now its getting worse, they should put the sound engineers in a real piston aircraft and fly formation, you wont hear nothing from the other airplane even if they are 5 ft apart.

 

The worst part is together with realism and immersion it also ruins the tactics.

Edited by kramer
F/JG300_Gruber
Posted
1 hour ago, kramer said:

 

In WT they added this option and it proved to be a huge mistake, they revoke many changes but a lot of pilots resigned the game in the process.

In WT people set their engine volume to 20% to hear all enemies around them. With this kind of spherical "sonar" it became impossible to surprise anyone, it changed the whole tactic, sim mode started to look more like real/arcade modes from tactical point of view.

 

 

I haven't thought about it that way. Very good remark indeed.

So a balanced middle ground have to be found. 

 

unreasonable
Posted
3 hours ago, kramer said:

 

In WT they added this option and it proved to be a huge mistake, they revoke many changes but a lot of pilots resigned the game in the process.

In WT people set their engine volume to 20% to hear all enemies around them. With this kind of spherical "sonar" it became impossible to surprise anyone, it changed the whole tactic, sim mode started to look more like real/arcade modes from tactical point of view.

The worst part is together with realism and immersion it also ruins the tactics.

 

As I said, it could be a server dictated setting for MP for all I care. But I do not play MP: I just want to have an illusion of flight according to my understanding based on what I read, videos I see and my own ears. In that respect BoX started pretty well, got significantly worse with the Hollywood gun sounds, and then got worse again with the EasyJet engine/wing noise.

 

Presumably there are people who know what flying a warbird - and firing it's guns - sounds like when wearing a flying helmet. I would be perfectly happy with global settings if we had something I could believe was that. But we do not.  

Posted

FWIW I was playing MP yesterday and couldn't hear enemy engines before they opened fire on me, even with the reduced engine noise. I also couldn't hear the enemy guns more than normal...Ive always been able to hear enemy gunfire when they're close on my six. If engine noise of your own craft has been reduced. possibly other engines have too, so it just cancels itself out? Your mileage may vary, my headphones are not the greatest.

I do hear hits on my plane, touchdown, takeoff roll sounds, etc. much louder than before.

Posted
On 7/21/2018 at 9:41 PM, F/JG300_Gruber said:

I hope the sound setting menu will be completed at some point and that everyone will be able to tweak the balance to it's liking.

 

 

I hope not. This would lead to the same problem that War Thunder Sim has. Turn down the sound of your own engine to almost zero and now you have a passive sonar that can hear planes from 800m away. Say goodbye to sneak up attacks.

Posted

it could be in the difficult settings! add a new checkbox "realistic sound" or something so it can be forced through the server?

Guest deleted@83466
Posted
6 hours ago, unreasonable said:

 

As I said, it could be a server dictated setting for MP for all I care. But I do not play MP: I just want to have an illusion of flight according to my understanding based on what I read, videos I see and my own ears. In that respect BoX started pretty well, got significantly worse with the Hollywood gun sounds, and then got worse again with the EasyJet engine/wing noise.

 

Presumably there are people who know what flying a warbird - and firing it's guns - sounds like when wearing a flying helmet. I would be perfectly happy with global settings if we had something I could believe was that. But we do not.  

 

Except for looking like a total dork, nothing is stopping you from buying a flying helmet and wearing it as you sit at your desk ?

unreasonable
Posted
2 minutes ago, SeaSerpent said:

 

Nothing is stopping you from buying a flying helmet and wearing it as you sit at your desk ?

 

How do you know I don't? :)  Anyway, hard to get much more dorky than a baseball cap with TiR reflectors on it, excluding a VR set naturally.

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