SCG_motoadve Posted July 19, 2018 Posted July 19, 2018 After the recent update the engine sounds got a lot quieter, was this done on purpose? is this how is going to be from now on? I hope not, because its an immersion killer flying this 1,000HP warbirds with quiet engines. 2 2
SCG_Space_Ghost Posted July 19, 2018 Posted July 19, 2018 No, it was obviously not done on purpose. Sheesh you guys... Relax. 1 3
Martin077 Posted July 19, 2018 Posted July 19, 2018 For me personally i like it. Finally i can hear what pilots or ground control say without having subtitles on. :) And there is no trinitus after long play session. :)
303_Bies Posted July 19, 2018 Posted July 19, 2018 I also noticed that, it have to be some bug. Let the developers manage things after this big, content rich update.
kramer Posted July 19, 2018 Posted July 19, 2018 (edited) It was one of the biggest issues in WT when they decreased engine sound volume. It was one of the moments when WT's sim decline started. You literally heard an enemy sneaking behind you from few hundred meters. It ruined whole tactics. Here i'm sure it's not intentional - some settings mix-up due to FC implementation or something like that. Edited July 20, 2018 by kramer 3
dburne Posted July 19, 2018 Posted July 19, 2018 I personally do not care for the quieter engine sounds. I want to hear that rumble in my ears! Really the louder the better (within reason of course). Especially for these WWI birds with open cockpits. 3
SCG_motoadve Posted July 19, 2018 Author Posted July 19, 2018 Just now, dburne said: I personally do not care for the quieter engine sounds. I want to hear that rumble in my ears! Really the louder the better (within reason of course). Especially for these WWI birds with open cockpits. Actually with open cockpit airplanes the wind is so loud , you dont hear the engine as much as with closed cockpit airplane. 1
unreasonable Posted July 19, 2018 Posted July 19, 2018 I just noticed while flying a 109 that you got much more of the "open cockpit" sound when you move your head to the either side of the canopy than previously - sounds like a FC related bug to me rather than a sound rebalance. Has anyone made a formal bug report yet? 1
RedKestrel Posted July 19, 2018 Posted July 19, 2018 29 minutes ago, Martin077 said: For me personally i like it. Finally i can hear what pilots or ground control say without having subtitles on. And there is no trinitus after long play session. If you seriously get tinnitus after a long play session...turn down that volume man! I got ringing in my ears once after flying the I-16 for a while. I turn down the volume in my headphones when flying that bird, its not worth losing my hearing.
Lubos Posted July 19, 2018 Posted July 19, 2018 The audio is bugged now, it seems like the game is trying to do surround sound even though I only have 2.0 headphones. If you're looking forward, the engine sounds normal, but if you look to the back, you almost can't hear it. I think other sounds have the same issue, when I'm looking forward, I can't hear somebody shooting behind me. I hope this gets fixed soon, because it kind of ruins the game. 1
SCG_Space_Ghost Posted July 19, 2018 Posted July 19, 2018 (edited) 1 minute ago, Lubos said: -snip- it kind of ruins the game. Edited July 19, 2018 by Space_Ghost 1
Lubos Posted July 19, 2018 Posted July 19, 2018 2 minutes ago, Space_Ghost said: I guess you don't play multiplayer, but it does make the game way more difficult, you can't hear sounds coming from behind the camera.
SCG_Space_Ghost Posted July 19, 2018 Posted July 19, 2018 Yep, and now the whoooole game is ruined due to an unforeseen bug which they are undoubtedly working to solve. Shutty D. 1
RedKestrel Posted July 19, 2018 Posted July 19, 2018 Man I hope those of you encountering this are reporting it as a bug instead of talking about how bad of a decision it was and how it ruins the game. Chances are it was something messed up by Flying Circus, not a deliberate choice. Do a bunch of bug reports, we'll get a hotfix in a day or two. Relax. 2
Lubos Posted July 19, 2018 Posted July 19, 2018 2 minutes ago, Space_Ghost said: Yep, and now the whoooole game is ruined due to an unforeseen bug which they are undoubtedly working to solve. Shutty D. I know the devs work very hard on this game, I'm just tired of the game being half broken after every big update. I also wish they would fix the gun bug that's been around since 3.001.
RedKestrel Posted July 19, 2018 Posted July 19, 2018 7 minutes ago, Lubos said: I know the devs work very hard on this game, I'm just tired of the game being half broken after every big update. I also wish they would fix the gun bug that's been around since 3.001. From what I know of the gun bug, it's intermittent to the point of random. It may be they are having trouble reproducing it. If they can't see how/when/why it happens, they can't fix it.
LeLv30_Redwing- Posted July 19, 2018 Posted July 19, 2018 Wind noise is even worse when watching recording from inside the cockpit. If I remember right, with the last patch outside view was without engine sound when watching traks but this seems to be fixed.
Lubos Posted July 19, 2018 Posted July 19, 2018 12 minutes ago, RedKestrel said: From what I know of the gun bug, it's intermittent to the point of random. It may be they are having trouble reproducing it. If they can't see how/when/why it happens, they can't fix it. Well we know exactly when it happens. When the game flips the gun switch during the engine start procedure, the guns should become enabled, but sometimes it doesn't happen and you can even see in the cockpit that the circles above ammo counters remain black. Obviously I don't know how complicated and readable their code is and I can imagine that it could still take significant amount of time to find the right place in the code and to create a fix that won't break something else. It's weird that something like this is random and there's probably something strange going on in the code. But I can totally understand that something like this isn't a priority and they need to focus on creating new content because of their financial struggles.
RedKestrel Posted July 19, 2018 Posted July 19, 2018 1 minute ago, Lubos said: Well we know exactly when it happens. When the game flips the gun switch during the engine start procedure, the guns should become enabled, but sometimes it doesn't happen and you can even see in the cockpit that the circles above ammo counters remain black. Obviously I don't know how complicated and readable their code is and I can imagine that it could still take significant amount of time to find the right place in the code and to create a fix that won't break something else. It's weird that something like this is random and there's probably something strange going on in the code. But I can totally understand that something like this isn't a priority and they need to focus on creating new content because of their financial struggles. Well, yes, when it happens, it happens when the game flips the gun switch. But it doesnt happen EVERY time the game flips the gun switch. So it can't simply be part of the "FlipGunSwitch" function or animation. It has to be something else. Like sometimes the animation is triggered but the gun arming function fails to trigger. But what causes that failure that 1 time out of 100? I've never run into it myself over several hundred sorties offline and online, but some people seem to have gotten it multiple times, even within the same month.
Tiger_33 Posted July 19, 2018 Posted July 19, 2018 21 minutes ago, LeLv30_Redwing said: Wind noise is even worse when watching recording from inside the cockpit. If I remember right, with the last patch outside view was without engine sound when watching traks but this seems to be fixed. After patch 3.005 same problem here ...no occlusion sound from replay . We hear all the sounds from external view in internal view . It sounds like the track thinks the canopy is open so wind noise is quite loud . It's only in replay but it's been a long time now that there is this problem.
Guest deleted@83466 Posted July 19, 2018 Posted July 19, 2018 (edited) 1 hour ago, Lubos said: I know the devs work very hard on this game, I'm just tired of the game being half broken after every big update. I also wish they would fix the gun bug that's been around since 3.001. "Half Broken?" Quit being so melodramatic. As for the newly muted sound: I haven't been playing for the better part of two weeks and when I first heard the sound, I wondered if it was all in my head! So, no, I guess it isn't. I definitely want the old sound back. I guess I didn't realize how much I rely on audio queues to set engine power. Edited July 19, 2018 by SeaSerpent typo correction
Ropalcz Posted July 19, 2018 Posted July 19, 2018 (edited) Bigger problem than quiet engines is that when you turn pilot´s head around, you hear the engine only in one headphone - in that one which is in the engine´s direction. The other one becomes muted for some reason... Edited July 19, 2018 by Ropalcz
JonRedcorn Posted July 19, 2018 Posted July 19, 2018 This isn't game breaking but it's definitely bugged and needs looked into hopefully sooner rather than later.
RedKestrel Posted July 19, 2018 Posted July 19, 2018 1 hour ago, Ropalcz said: Bigger problem than quiet engines is that when you turn pilot´s head around, you hear the engine only in one headphone - in that one which is in the engine´s direction. The other one becomes muted for some reason... Another guy a few weeks ago was upset that this DIDNT happen. Maybe he’s happy now?
Reckoner_ Posted July 19, 2018 Posted July 19, 2018 If this an intentional change I'm not a fan at all. No need for "sonar" like in WT. If it's a bug I hope it get fixed quickly. 15 minutes ago, RedKestrel said: Another guy a few weeks ago was upset that this DIDNT happen. Maybe he’s happy now? The issue appear when the head is turned 170 degree, and that ofc shuold not happen.
Guest deleted@83466 Posted July 20, 2018 Posted July 20, 2018 (edited) The engine sounds should be directional because that's just how surround sound works. However, it is a bit extreme now. So I think the developers just need to get it back to whatever it was before the update, because that seemed fine (to me, anyway). Edited July 20, 2018 by SeaSerpent
40plus Posted July 20, 2018 Posted July 20, 2018 I miss the growl of the engines but I'm not calling it a game ruin-er. I hope it was a mistake and they bring it back to full roar.
1CGS LukeFF Posted July 20, 2018 1CGS Posted July 20, 2018 IMO it must have been a subtle change, because I honestly didn't notice any difference in the level of the engine sounds tonight (flying the P-39).
Ropalcz Posted July 20, 2018 Posted July 20, 2018 48 minutes ago, LukeFF said: IMO it must have been a subtle change, because I honestly didn't notice any difference in the level of the engine sounds tonight (flying the P-39). Try it in BF 109 F2 and F4. Was flying P-39 yesterday in a quick mission and also didn't hear any difference.
F/JG300_Gruber Posted July 20, 2018 Posted July 20, 2018 (edited) 54 minutes ago, LukeFF said: IMO it must have been a subtle change, because I honestly didn't notice any difference in the level of the engine sounds tonight (flying the P-39). Well, that was not noticeable when I started the game and cranked my headset sound a bit, until I heard the radio chatter and my gunners firing (he111). Level balance is way off. Plus the fact that when you turn your head on one side, the ear away from the engine(s) have practically no sound left at all. Felt like a noticeable change to me. I can't believe this is intentionnal, some of the team have flown in real aircraft and must be aware of how things feels in a closed cockpit environment. Let's hope it will get back to normal with the hotfix. Edited July 20, 2018 by F/JG300_Gruber 2
Finkeren Posted July 20, 2018 Posted July 20, 2018 2 hours ago, LukeFF said: IMO it must have been a subtle change, because I honestly didn't notice any difference in the level of the engine sounds tonight (flying the P-39). Strange, I noticed it immediately. The engine noise is almost completely missing from inside the cockpit, which means that not only does the sound of the airflow overpower it completely, you can hear the engine noise of other aircraft several hundred meters away over the sound of your own engine.
Lubos Posted July 20, 2018 Posted July 20, 2018 (edited) 14 hours ago, RedKestrel said: Well, yes, when it happens, it happens when the game flips the gun switch. But it doesnt happen EVERY time the game flips the gun switch. So it can't simply be part of the "FlipGunSwitch" function or animation. It has to be something else. Like sometimes the animation is triggered but the gun arming function fails to trigger. But what causes that failure that 1 time out of 100? I've never run into it myself over several hundred sorties offline and online, but some people seem to have gotten it multiple times, even within the same month. Well I had this bug twice yesterday within half an hour. I think it only happens in a 109. Edited July 20, 2018 by Lubos
JonRedcorn Posted July 20, 2018 Posted July 20, 2018 30 minutes ago, Lubos said: Well I had this bug twice yesterday within half an hour. I think it only happens in a 109. It does seem like it's always a guy in a 109 who has this happen on wings of liberty.
Guest deleted@50488 Posted July 20, 2018 Posted July 20, 2018 If they could instead turn OFF completely those Irritating pilot voices, German or Russian that put my hair in the air.... whenever they start talking ... :-)
ThomasCrownF1 Posted July 20, 2018 Posted July 20, 2018 If on a plane the bullet will destroy the glass, the sound is very good! The sound of air is heard very well, the engine is well audible, everything is well balanced!
Ropalcz Posted July 20, 2018 Posted July 20, 2018 (edited) 6 minutes ago, ThomasCrownF1 said: everything is well balanced! No, it isn't. Not hearing the engine less than two meters away from you with your second ear is a nonsense. Edited July 20, 2018 by Ropalcz
Lubos Posted July 20, 2018 Posted July 20, 2018 18 minutes ago, Ropalcz said: No, it isn't. Not hearing the engine less than two meters away from you with your second ear is a nonsense. I almost can't hear the engine at all when I'm looking to the back, even on full throttle in the 109. When I'm looking left or right then I only hear it in one ear. Only when I'm looking forward I can hear it in both ears.
Ropalcz Posted July 20, 2018 Posted July 20, 2018 (edited) 2 minutes ago, Lubos said: I almost can't hear the engine at all when I'm looking to the back, even on full throttle in the 109. When I'm looking left or right then I only hear it in one ear. Only when I'm looking forward I can hear it in both ears. Yep. We are talking about the same thing Edited July 20, 2018 by Ropalcz
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