Jump to content

Limited to Scripted Campaigns?


Recommended Posts

Posted

Wondering about whether or not TC will be limited to Scripted Campaigns throughout it's life. I've read it will be shipped with a scripted campaign, but I haven't come across any mention yet (or perhaps I missed it) of Tank Crew utilizing the Career Mode. 

 

It's pretty much what's keeping me from buying TC at the moment. I'm not really a multiplayer kind of guy since because of my internet and time zone, so single player is where majority of my play-time goes to. 

 

Has there been any word on Tank Crew Career Mode so far? 

TheBlackPenguin
Posted

I haven't seen much mention of it, and the career mode we do have is still a work in progress, which all in all means if we see it it won't be for awhile and could well be part of another tank launch if at all (I guess that depends on how well it sales). Flying Circus vol 1 won't have it either (there is an explanation in one of the dev posts).

 

I am not a MP type player either, so what we'll get is this for SP:

 

Historical scripted Soviet and German campaigns

Quick Single Mission generator.

Mission Editor support.

 

So, it's likely we might see player produced missions through the Mission Editors and perhaps more scripted campaigns from 777 and friends in the meantime.

 

If the title sales well enough perhaps they'll make a nice career mode down the line. I hope so too :).

migmadmarine
Posted

I am honestly not certain how a career generator would work for tank crew, given the nature of tank warfare. In flying, the engagements are isolated to the flights you're on, patrols, intercepts, etc. Tanks tend to take part in defense of stationary positions, or attacks on them, they don't really patrol. Would your unit maybe be assigned to a defensive line, and you would actually spawn for "missions" when there is an incoming enemy attack or when there is an assault starting by friendlies against an enemy line? 

  • Upvote 1
Feathered_IV
Posted

In my experience this discussion may be a little premature.  There will be plenty of time to worry about gameplay later,  when it’s too difficult to change anything.  

Posted

Yeah I suspected as much. QMB and user-generated missions might be the only means of replayability for the foreseeable future. I'd love to have a go at it, but the biggest draw with Career right now is being able to just jump into a sortie with a mission on hand and unknown enemy assets to fight. I'm curious how TC would approach QMB.

 

The biggest draw Il-2 has over me is the way it could generate interesting missions to play with. It's very quick, no-fuss, and the missions are interesting enough to keep me on my toes every time I go out on a sortie. It's this "jump in and fly, no questions asked" thing is my favorite concept with Il-2 since I don't often have the time to make up missions on my own. 

 

1 hour ago, thenorm said:

I am honestly not certain how a career generator would work for tank crew, given the nature of tank warfare. In flying, the engagements are isolated to the flights you're on, patrols, intercepts, etc. Tanks tend to take part in defense of stationary positions, or attacks on them, they don't really patrol.

 

Fighting for real estate is the usual theme. Steel Armor ran into this problem while trying to simulate a dynamic campaign. The design was pretty simple with the two side's role either being attacking (or recon) and defending, with units being plopped down on a grid to go do either particular mission. I don't know what approach 1C would be doing, or if a Career mode is even planned at all. This is what worries me a bit. 

 

Not too much of a deal-breaker since I love tanks about as much as I love planes. But I'm just afraid I'd be hitting on the same problems I have with DCS: That once the missions dry out, all that's left would be the mission editor and once I'm building new content,  I know exactly what's gonna happen every time. 

26 minutes ago, Feathered_IV said:

In my experience this discussion may be a little premature.  There will be plenty of time to worry about gameplay later,  when it’s too difficult to change anything.  

 

You're probably right. Just trying to see what people know so far, not really trying to rock the boat or anything. Just curious enough to have a discussion on what might be; I'm excited to see what comes out of TC.

Posted

Some sort of multiple quick missions generated in the campaign. When you dont exactly know where is the enemy. It would be nice if its possible.

Posted

I wonder if Pat Wilson is working on something for TC... 

Posted
5 minutes ago, II./JG1_Vonrd said:

I wonder if Pat Wilson is working on something for TC... 

payPal him some cash to get him excited!

 

Anyone bought him FC yet?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...