Jump to content

Skins


Recommended Posts

  • 1CGS
Posted
21 hours ago, =TBAS=Sshadow14 said:

The question is with "MODS ON" Can we import the old ROF Plane-set.

 

Think for a moment about why such a mod would be a terrible idea.

HagarTheHorrible
Posted
46 minutes ago, LukeFF said:

 

Sure, then go ahead and show all of us how supposedly easy it is.

 

Don't be sarky or tease him, it leaves a bad taste.

 

We all have a right to our own fantasy.  Just be polite and look the other way.

  • Like 1
Posted

I think it *is* correct though to point out it's not as easy as one might assume though :) , especially as there's recently been a lot of false narratives due to recent issues. Facts and logic are key! :)

 

I *wish* it was easy though!

  • Upvote 1
J2_Trupobaw
Posted

If it was that easy, Jason and Luke would do that over the beer long time ago.

  • Haha 2
=TBAS=Sshadow14
Posted
15 hours ago, LukeFF said:

 

Sure, then go ahead and show all of us how supposedly easy it is.


Hahaha i said a good modder ? what does that have to do with me. ?

As for the import, It should be much easier than importing FS2004 planes into FSX or FSX planes into prepar3d,
(as those games had quiet a gap between them & differences)
But the differences between ROF engine and IL2 Engine (Same Engine) is minimal and many files in IL2 folder are taken directly from RoF not even altered at all.
A good example is how you can use ROF skins on FC planes.

(i would be Shocked if simply copying the RoF planes into plane folder does not make them available in mission maker of IL2)

unreasonable
Posted
24 minutes ago, =TBAS=Sshadow14 said:



(i would be Shocked if simply copying the RoF planes into plane folder does not make them available in mission maker of IL2)

 

It is more likely to delete your BoS account, reformat your hard drive and send copies of all your dodgy videos to the relevant police force. ;) 

  • Haha 2
J2_Trupobaw
Posted
1 hour ago, =TBAS=Sshadow14 said:


??
But the differences between ROF engine and IL2 Engine (Same Engine) is minimal and many files in IL2 folder are taken directly from RoF not even altered at all.

(i would be Shocked if simply copying the RoF planes into plane folder does not make them available in mission maker of IL2)

The difference between RoF engine and BoS engine is five years of development. 

 

From what I know, the planes aren't a data file that is interpreted by game and can be copied and pasted... It's code, executed by game. 

=TBAS=Sshadow14
Posted (edited)
14 minutes ago, J2_Trupobaw said:

The difference between RoF engine and BoS engine is five years of development. 

 

From what I know, the planes aren't a data file that is interpreted by game and can be copied and pasted... It's code, executed by game. 

No, i dont think any game has ever worked like that really like most its just a data file in a very simple folder structure like Flight Sim X (model files, sound files, some textures) if they werent 'locked" inside *.GTP files then it would be very easy show you.

Im not trying to argue or anything .
But here is ROF and IL2 Data Folder side by side for example. (IL2 Left , ROF Right)

Spoiler

2mn3qdg.jpg


The difference is really DX11 + VR support, Better Damage/Flight modeling.
some tweaks, but essentially its ROF with new plane set maps and ui ?

Anyways i dont want to get in trouble for off topic,
I am not having a go at the Devs i was saying if we could then a huge workload would be taken off the devs and they can work on other content.
?

Edited by =TBAS=Sshadow14
  • Like 1
  • Haha 1
Mitthrawnuruodo
Posted
13 hours ago, =TBAS=Sshadow14 said:

As for the import, It should be much easier than importing FS2004 planes into FSX or FSX planes into prepar3d,
(as those games had quiet a gap between them & differences)

No, it is infinitely easier to port FSX aircraft to P3D (or to X-Plane for that matter) because all those sims are designed to let users create their own modules.

 

13 hours ago, =TBAS=Sshadow14 said:

But the differences between ROF engine and IL2 Engine (Same Engine) is minimal and many files in IL2 folder are taken directly from RoF not even altered at all.
A good example is how you can use ROF skins on FC planes.

(i would be Shocked if simply copying the RoF planes into plane folder does not make them available in mission maker of IL2)

The differences between the files are completely irrelevant. The problem with modding is that it's hard to get the game to load anything it's not meant to load without access to the source code.

 

11 hours ago, =TBAS=Sshadow14 said:

No, i dont think any game has ever worked like that really like most its just a data file in a very simple folder structure like Flight Sim X (model files, sound files, some textures) if they werent 'locked" inside *.GTP files then it would be very easy show you.

The GTP files are accessible. That's how most of the current mods were made. However, Il-2 still won't load arbitrary user files.

 

11 hours ago, =TBAS=Sshadow14 said:

But here is ROF and IL2 Data Folder side by side for example. (IL2 Left , ROF Right)

Again, the appearance of the files is completely irrelevant. It's like saying that a single key must be able to open two locks just because they look similar. This is obvious to anyone with any software development experience.

JG1_Butzzell
Posted

S! All

 

Are there 4K templates for the SPAD and Dr.1 available for download?

  • 7 months later...
Posted (edited)

So sitting here looking at my old rof files for the historical jasta 5 fokker d.vii. Leicht Böhm Schmidt Vollbracht Mai. Put a lot of effort in to there few skins back in the day, and like them more than my work on the albs. They use the right right lozenge and details depending of factory witch build them and so on.

 

 What changes do I need to make to make them look ok for FC? Used to skin a lot of planes for rof. Just thinking is I can use anything from the old files in FC.  

 

FD7_J5_Böhm.jpg

FD7_J5_Leicht.jpg

FD7_J5_Mai.jpg

FD7_J5_Schmidt.jpg

FD7_J5_Vollbracht.jpg

Edited by J5_Rumey
  • Upvote 2
J2_Trupobaw
Posted

Deleting the exposure (dark) layer is all a RoF psd skin needs to look good in FC. For dds files, adding 1.5-2.0 exposure is good enough, too.

Above that, sky is the limit...

Posted

Thank you J2_Trupobaw!

No.23_Triggers
Posted

J5's D.VIIs look great. Can't wait until they're available. Maybe even 4k versions? ?

Posted

Got them looking okish! Would love 4k versions to though. Will se if I give it a go or maybe someone better. 

1.jpg

2.jpg

3.jpg

  • Like 2
  • Upvote 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...