1CGS LukeFF Posted July 20, 2018 1CGS Posted July 20, 2018 21 hours ago, =TBAS=Sshadow14 said: The question is with "MODS ON" Can we import the old ROF Plane-set. Think for a moment about why such a mod would be a terrible idea.
HagarTheHorrible Posted July 20, 2018 Author Posted July 20, 2018 46 minutes ago, LukeFF said: Sure, then go ahead and show all of us how supposedly easy it is. Don't be sarky or tease him, it leaves a bad taste. We all have a right to our own fantasy. Just be polite and look the other way. 1
OrLoK Posted July 20, 2018 Posted July 20, 2018 I think it *is* correct though to point out it's not as easy as one might assume though , especially as there's recently been a lot of false narratives due to recent issues. Facts and logic are key! I *wish* it was easy though! 1
J2_Trupobaw Posted July 21, 2018 Posted July 21, 2018 If it was that easy, Jason and Luke would do that over the beer long time ago. 2
=TBAS=Sshadow14 Posted July 21, 2018 Posted July 21, 2018 15 hours ago, LukeFF said: Sure, then go ahead and show all of us how supposedly easy it is. Hahaha i said a good modder ? what does that have to do with me. ? As for the import, It should be much easier than importing FS2004 planes into FSX or FSX planes into prepar3d, (as those games had quiet a gap between them & differences) But the differences between ROF engine and IL2 Engine (Same Engine) is minimal and many files in IL2 folder are taken directly from RoF not even altered at all. A good example is how you can use ROF skins on FC planes. (i would be Shocked if simply copying the RoF planes into plane folder does not make them available in mission maker of IL2)
unreasonable Posted July 21, 2018 Posted July 21, 2018 24 minutes ago, =TBAS=Sshadow14 said: (i would be Shocked if simply copying the RoF planes into plane folder does not make them available in mission maker of IL2) It is more likely to delete your BoS account, reformat your hard drive and send copies of all your dodgy videos to the relevant police force. 2
J2_Trupobaw Posted July 21, 2018 Posted July 21, 2018 1 hour ago, =TBAS=Sshadow14 said: ?? But the differences between ROF engine and IL2 Engine (Same Engine) is minimal and many files in IL2 folder are taken directly from RoF not even altered at all. (i would be Shocked if simply copying the RoF planes into plane folder does not make them available in mission maker of IL2) The difference between RoF engine and BoS engine is five years of development. From what I know, the planes aren't a data file that is interpreted by game and can be copied and pasted... It's code, executed by game.
=TBAS=Sshadow14 Posted July 21, 2018 Posted July 21, 2018 (edited) 14 minutes ago, J2_Trupobaw said: The difference between RoF engine and BoS engine is five years of development. From what I know, the planes aren't a data file that is interpreted by game and can be copied and pasted... It's code, executed by game. No, i dont think any game has ever worked like that really like most its just a data file in a very simple folder structure like Flight Sim X (model files, sound files, some textures) if they werent 'locked" inside *.GTP files then it would be very easy show you. Im not trying to argue or anything . But here is ROF and IL2 Data Folder side by side for example. (IL2 Left , ROF Right) Spoiler The difference is really DX11 + VR support, Better Damage/Flight modeling. some tweaks, but essentially its ROF with new plane set maps and ui ? Anyways i dont want to get in trouble for off topic, I am not having a go at the Devs i was saying if we could then a huge workload would be taken off the devs and they can work on other content.? Edited July 21, 2018 by =TBAS=Sshadow14 1 1
Mitthrawnuruodo Posted July 22, 2018 Posted July 22, 2018 13 hours ago, =TBAS=Sshadow14 said: As for the import, It should be much easier than importing FS2004 planes into FSX or FSX planes into prepar3d, (as those games had quiet a gap between them & differences) No, it is infinitely easier to port FSX aircraft to P3D (or to X-Plane for that matter) because all those sims are designed to let users create their own modules. 13 hours ago, =TBAS=Sshadow14 said: But the differences between ROF engine and IL2 Engine (Same Engine) is minimal and many files in IL2 folder are taken directly from RoF not even altered at all. A good example is how you can use ROF skins on FC planes. (i would be Shocked if simply copying the RoF planes into plane folder does not make them available in mission maker of IL2) The differences between the files are completely irrelevant. The problem with modding is that it's hard to get the game to load anything it's not meant to load without access to the source code. 11 hours ago, =TBAS=Sshadow14 said: No, i dont think any game has ever worked like that really like most its just a data file in a very simple folder structure like Flight Sim X (model files, sound files, some textures) if they werent 'locked" inside *.GTP files then it would be very easy show you. The GTP files are accessible. That's how most of the current mods were made. However, Il-2 still won't load arbitrary user files. 11 hours ago, =TBAS=Sshadow14 said: But here is ROF and IL2 Data Folder side by side for example. (IL2 Left , ROF Right) Again, the appearance of the files is completely irrelevant. It's like saying that a single key must be able to open two locks just because they look similar. This is obvious to anyone with any software development experience.
JG1_Butzzell Posted July 24, 2018 Posted July 24, 2018 S! All Are there 4K templates for the SPAD and Dr.1 available for download?
J5_Rumey Posted March 23, 2019 Posted March 23, 2019 (edited) So sitting here looking at my old rof files for the historical jasta 5 fokker d.vii. Leicht Böhm Schmidt Vollbracht Mai. Put a lot of effort in to there few skins back in the day, and like them more than my work on the albs. They use the right right lozenge and details depending of factory witch build them and so on. What changes do I need to make to make them look ok for FC? Used to skin a lot of planes for rof. Just thinking is I can use anything from the old files in FC. Edited March 23, 2019 by J5_Rumey 2
J2_Trupobaw Posted March 23, 2019 Posted March 23, 2019 Deleting the exposure (dark) layer is all a RoF psd skin needs to look good in FC. For dds files, adding 1.5-2.0 exposure is good enough, too. Above that, sky is the limit...
No.23_Triggers Posted March 28, 2019 Posted March 28, 2019 J5's D.VIIs look great. Can't wait until they're available. Maybe even 4k versions? ?
J5_Rumey Posted March 30, 2019 Posted March 30, 2019 Got them looking okish! Would love 4k versions to though. Will se if I give it a go or maybe someone better. 2 1
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