150GCT_Veltro Posted July 11, 2018 Posted July 11, 2018 4K is just "only" planned for the skins and cockpits, or also for the landscape? Another question, cockpit has been reworked as well in the polycount?
J2_Trupobaw Posted July 11, 2018 Posted July 11, 2018 From the screenshots on Dev Blog, cockpits have been reworked. Especially nice in Spad. As of landscape, I keep my fingers crossed.
6./ZG26_5tuka Posted July 11, 2018 Posted July 11, 2018 (edited) Both the interior as well as the exterior have been reworked extensively texture wise and polycount has been increased slightly to accomodate the Great Battles quality standard. As for the map I can imagine it's depending on the region how detailed textures will be (airports and cities = high detail, remote flatlands = medium - low). Of course this will also depend on your settings. Edited July 11, 2018 by 6./ZG26_5tuka
150GCT_Veltro Posted July 11, 2018 Author Posted July 11, 2018 (edited) For FC i would like have a completely different approach. We don't need a big map like RoF, we need detailed sector map with 4K, credible airdromes, objects ecc. ecc.. In a WW1 sim, the immersion is something really important. I really hope for 4K also for the landscape. A nice landscape example here: https://www.youtube.com/watch?v=HxWHdFAW2jI Edited July 11, 2018 by 150GCT_Veltro 1
SeaW0lf Posted July 11, 2018 Posted July 11, 2018 1 hour ago, 150GCT_Veltro said: A nice landscape example here: https://www.youtube.com/watch?v=HxWHdFAW2jI From what I see, the aerial footage was all made in Ireland, not in France.
Jason_Williams Posted July 12, 2018 Posted July 12, 2018 We have no such thing as 4K landscapes. Same level of detail as IL--2. Very strange question. Jason 1
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