gregfp66 Posted July 10, 2018 Posted July 10, 2018 Hello, i would like to know the differences of the 2 dynamic campaign. A last question, is the in-game campaign recent? Thanks for your answer 1
JonRedcorn Posted July 10, 2018 Posted July 10, 2018 PWCG is a lot more customizable, go check out the subforum that's specifically for the mod. Career mode is great too, they just need to adjust a few things or add some things we can customize. For VR I'd go with the career mode since it's all in game and you don't have to exit the game screen to generate the missions and whatnot. By recent do you mean new? Or? I am Mr. Not Sure.
gregfp66 Posted July 10, 2018 Author Posted July 10, 2018 I'm talking about it's implementation date, because i've read on the forum that it has been implemented "recently" but it's just a curiosity question. Thanks for the answer
busdriver Posted July 10, 2018 Posted July 10, 2018 The revised in game campaign is "new" in that it arrived with the release of Kuban,
Trinkof Posted July 11, 2018 Posted July 11, 2018 I also feel that AI is different in PW. Much better, not at flying, but the way it acts. I suspect AI fighter have a flight plan and are not triggered by the player. I have not been chased in PW by 5 enemies low, some of them damaged until my home airfield .... and that is very annoying and immersion breaking in standard career. S!
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