SCG_motoadve Posted July 10, 2018 Posted July 10, 2018 Online in TAW or WL the windsock is showing about 20kts or more, stiff wind, but when landing or taking off really makes no difference, cannot feel the wind specially compared to what the windsock is showing. You can land crosswind, or with a quarterly tailwind (most dangerous for taildraggers )and its as easy as with a headwind, doesnt matter and you can land from any direction. Up at higher altitude is modeled much better, I know it is a combat sim, and they are trying to simulate combat first as a priority, but even with how things are modeled in IL2 currently is better than any civilian sim and more realistic, but for now surface wind is lacking. Having the surface winds modeled correctly will force you to land or take off from the proper direction.
=TBAS=Sshadow14 Posted July 10, 2018 Posted July 10, 2018 Interesting.. Me and fellow pilots can feel tail and headwinds (longer take off roll in 110 or 88 very notable) Crosswinds in 111 are very notable with that huge tail also the airspeed gauge ingame shows windspeed if pitot tube aligns with it. But i do agree they seem too weak or the windsock is a very slow sock (full inflation at like 2-3 knots) Worst i have tried was 6m/s Direct crosswing on 111 and i need almost full rudder for most of the run. But aileron into wind or not dont seem to make a difference.
Yogiflight Posted July 10, 2018 Posted July 10, 2018 Where I notice ground winds mainly is, when I fly ground attacks. Clear approach until I reach a certain altitude and suddenly I have to counter with rudder input or I'll get blown away.
RedKestrel Posted July 10, 2018 Posted July 10, 2018 I think the windsock has to be manually set for the wind direction in the mission editor. So if the wind changes on the map but no one updates the windsock, it doesnt show the correct wind direction or amount. Smoke or flares put up by the airfield go with the wind though. When making ground attacks and coming in for landing in SP on career I've found myself pushed waaaay to the side by the wind on occasion.
F/JG300_Gruber Posted July 10, 2018 Posted July 10, 2018 (edited) Yes, windsock is going horizontal quite quickly compared to what we have in real life. Now were windsocks standardized back in the days ? I have no idea. Here's a pic to give an idea of windsock angle with wind settings : Windsock does follow the wind settings automatically, same as the smoke columns. What people forget to update is briefing text, or get it wrong because in the editor you enter the direction where the wind is going to, instead of where it comes from as it should be. But crosswind is modelled, I recall a mission where we had to taxy to the other side of the runway because it was impossible to prevent grounloop on takeoff in the Ju88. And taxying practice with tailwheel unlocked in noticeable wind is also part of the new pilot formation in our squad, and they can always tell the difference. Edited July 14, 2018 by F/JG300_Gruber 1 1
JimTM Posted July 10, 2018 Posted July 10, 2018 (edited) On 7/10/2018 at 11:36 AM, F/JG300_Gruber said: ... Windsock does follow the wind settings automatically, same as the smoke columns. What people forget to update is briefing text, or get it wrong because in the editor you enter the direction where the wind is going to, instead of where it comes from as it should be. ... Actually, the smoke columns behave as follows: Smoke from city_fire, city_firesmall, and villagesmoke goes in the direction to which the icon is oriented. Smoke from landfire, static_fire, house_smoke, and vehicle fires goes South, no matter which way the icon is oriented in the direction of the wind.UPDATE: Changed the second bullet point above for release 3.007. Further to your note re. the editor wind setting, note that the bombsight weather report gives the direction that the wind is coming from. Edited November 24, 2018 by JimTM
F/JG300_Gruber Posted July 10, 2018 Posted July 10, 2018 1 hour ago, JimTM said: Smoke from city_fire, city_firesmall, and villagesmoke goes in the direction to which the icon is oriented. This is something I didn't knew about. Thanks for clearing that up
1_Robert_ Posted July 11, 2018 Posted July 11, 2018 7 hours ago, JimTM said: Actually, the smoke columns behave as follows: Smoke from city_fire, city_firesmall, and villagesmoke goes in the direction to which the icon is oriented. Smoke from landfire, static_fire, house_smoke, and vehicle fires goes South, no matter which way the icon is oriented. Further to your note re. the editor wind setting, note that the bombsight weather report gives the direction that the wind is coming from. BTW, what is the standard for calling wind? If it’s wind 270 (or West) and 5 kts, does this mean it’s blowing east or west direction? Years ago I flew a simulator that had it backwards to the universal standard and ever since then I can’t remember what the right way is.
ShamrockOneFive Posted July 11, 2018 Posted July 11, 2018 I notice the crosswind effects all the time. Flew a mission with quite strong crosswinds and I nearly lost it on takeoff because I hadn't really been paying attention to the windsock on the field. When I did... sure enough, massive crosswind and a ton of compensation required.
JimTM Posted July 11, 2018 Posted July 11, 2018 (edited) 35 minutes ago, 1_Robert_ said: BTW, what is the standard for calling wind? If it’s wind 270 (or West) and 5 kts, does this mean it’s blowing east or west direction? Years ago I flew a simulator that had it backwards to the universal standard and ever since then I can’t remember what the right way is. The standard is to specify where the wind is blowing from. So, wind 270 is blowing from the West to the East. The standard makes it easy to determine the best direction to take off and land, i.e., into the wind (or as close as possible). For wind 270 (from), mission designers specify 90 (to) in the editor and the bomb sight weather report shows 270 (from). Ideally, mission designers list the "from" value in the mission description that you see. Edited July 11, 2018 by JimTM 1
senseispcc Posted July 14, 2018 Posted July 14, 2018 Try to take off and land in a Mig-3 and you can feel any sideways Wind or absence of it … after 200 missions, most of them at least one hour long even in flight the wind is a factor to recon with.
JimTM Posted November 24, 2018 Posted November 24, 2018 UPDATE: Changed the second bullet point in this post for release 3.007.
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