an_Axolotl Posted July 9, 2018 Posted July 9, 2018 (edited) How Can i equipe other Squadrons with a Squadronskin (not the players squadron)? After i started a new campaign in 4.0, i decided to make a skin for (at least) every german Squad. After that i put those Skins in IL2/data/graphics/skins....and then in the folder for the plane. After that, i equipt the squad with the skin (BOSData/input/squadron) like this: "skins": [ { "skinName": "He111H_IKG53", "planeType": "He111H6", "startDate": "19411001", "endDate": "19430331", "squadId": 20131053, "country": "Germany", "category": "Squadron", "definedInGame": false } ], (example for one of the HE-111) But every plane has still the default skin - But for the StuKa's (I & II St_G_2 and I &II St_G_77) it seems to work. They have their skin, i've made: "skins": [ { "skinName": "Ju87D_ISt.G.2", "planeType": "ju87d3", "startDate": "19411001", "endDate": "19430331", "squadId": 20121002, "country": "Germany", "category": "Squadron", "definedInGame": false } ], The funny thing is these StuKa skins are the only ones, which i can't see under "loose" . What did i wrong? greetings from Sweden micha Edited July 9, 2018 by an_Axolotl
an_Axolotl Posted July 10, 2018 Author Posted July 10, 2018 Ahhhh finally i found the mistake: the Planename under "plane Type" must have small letters: he111h6 - not He111H6. Sometimes it is soo easy , and seems impossible :-D :-D
PatrickAWlson Posted July 11, 2018 Posted July 11, 2018 PWCG uses the same value as the actual game to define PlaneType. i.e. if you were to build a mission in the ME and put in an He111-H6, what you would see is he111h6. The exact value of the string is important because that is what is what is written to the mission file. The game will not understand any variation. In turn it is what PWCG uses to define the plane. I really want to do skins in PWCG. Any help I can get is appreciated. If you have made edits to squadron skins that use historically accurate skins I would appreciate it if you can make them available. 1
FTC_Riksen Posted July 13, 2018 Posted July 13, 2018 Hey Pat ... I have skins for the 4./JG52 with about 25 skins from Bf-109 E7 to Bf-109G4 (created by BOO and me). I'm still updating them to 4k standards and can send you them when they are done if you are interested ... 1
CCIP Posted July 13, 2018 Posted July 13, 2018 (edited) From a practical perspective, what I'd love to see more than individualized squadron skins is markings - one thing I definitely miss from the old IL-2, but I think should be relatively easy to implement by just putting in a basic skin template with aircraft numbers. Being able to tell my wingmen apart is probably the biggest issue with skin customization, as far as I'm concerned! But it'd certainly be handy across the board with other squadrons as well. Also, although I haven't seen a huge impact from it myself - is it wise to use 4k skins for AI aircraft? Unless there's really no performance impact, I'd personally recommend using old lower-res skins to save frame rates - you'd really not see other aircraft from close enough for 4k to make a big difference! (Personally, I tend to use 4k skins just for my own aircraft, and set others to use lower-res ones). Edited July 13, 2018 by CCIP 1
dkoor Posted July 29, 2018 Posted July 29, 2018 On 7/13/2018 at 6:13 PM, CCIP said: basic skin template with aircraft numbers. Yeah, I remember in old IL-2 1946 how there was some patch with some sort of career/campaign and there were squadron skins present, specifically remember LA-5 skins with those nice big different numbers at sides. Even slightly different camos/weathering should not be any prob at all. That would sort any problems in this regard within this game. Old system with applying letter/insignia textures separately was nice, but now inadequate because times have changed, hard disks are much, much larger, and it should not be any prob to have 10-15 custom skins per squadron. Don't want to sound ungrateful or anything alike, but in current BoX I choose those desert/pacific/non-historic skins like never. I'm glad that they are there, but I'll choose them only in appropriate scenario... but not all of us are the same, perhaps someone may enjoy flying around winter Stalingrad with racing or desert skin.
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