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Custom 3d Objects / graphics.


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USAMiguelLara
Posted

Quick question:

 

Are we going to be able or be allowed to make custom 3d objects (static and damage models)?

 

I do 3d modeling/texturing/animation and I would love to do some work for custom ground models so Mission builders and Mod makers could use them.

 

Probably too early to talk about it, and I think ROF allows it, but I was just wondering if that would be the case in BOS.

 

Thank you.

Posted

Yes, RoF allows to do it, there's a SDK to import the objects in game.

There's actually at least one russian team working on a map, which are producing 3D buildings for the game. For the moment, they're using RoF editor to do it, but the final goal is to import them into BoS.

So the answer to your question is an almost certain "yes".

LordNeuro*Srb*
Posted

MXMiguelLara and you can visit the RoF forum and see what they are doing, and maybe give help if you have the skill. It would be a nice practice for you and great help for RoF moders.

S

Posted

Looking forward to a Mods-on mode for new objects and tweaking others.  I'm keen to repaint the ruined buildings inside the city so they don't look so out of place against the landscape textures.  The airfield textures need some signs of battle too, and the poorly textured kickplates in the 109 cockpit could do with replacing too. 

USAMiguelLara
Posted

Well, at my job I work with 3d visualizations for interiors and furniture, which has nothing to do with flight simulators/aircrafts, but I am hoping that I can translate my skills to contribute to the modding community.

I am already studying a few tutorials on different kind of modeling so I can start sharpening my skills in low poly and organic/hard surfaces.

 

I will check ROF forum for sure, so I can start getting the hang of poly counts, needed plugins and what not.

 

Nothing outstanding but these are some of my latest project following some tutos.

 

11224082423_33e3fc9776_b.jpg

 

11217860056_0f116048c5_b.jpg

 

11217858896_9972637f58_b.jpg

 

 

11217840535_8c3522ef28_b.jpg

  • Upvote 1
LordNeuro*Srb*
Posted

Wow wery nice work. Well i think u r doing gr8 stuff and rof community would be happy to have u. And u cann download rof it is free and tray it out, to make same sence what and how is working and defenetly check rof mods page.

Same of the finished mods u cann doload and use in rof.

 

http://www.rofmods.com/en/

 

S

Posted

I got all enthusiastic about mods but quickly found out that the RoF SDK plugin only supports 3DSMax 8. So far as I know it hasn't been updated to the newer versions of the modeling tool. I hope when they have the resources and time they will update the SDK. But mods for BoS are a long way off and there are way more important development tasks to do right now. 

Posted

I got all enthusiastic about mods but quickly found out that the RoF SDK plugin only supports 3DSMax 8. So far as I know it hasn't been updated to the newer versions of the modeling tool. I hope when they have the resources and time they will update the SDK. But mods for BoS are a long way off and there are way more important development tasks to do right now.

Since I use Max 2009 I eagerly wait for the possibility to import some of my railway models, these for example:

 

br52.jpg

 

BR55_00.jpg

  • Upvote 5
Posted

Since I use Max 2009 I eagerly wait for the possibility to import some of my railway models, these for example:

 

br52.jpg

 

BR55_00.jpg

Not only you are waiting eargely... :)

Trains are so poorly done in that game, however if only trains get modded the whole city looks out of place then. Can't wait for some new textures from Feathered.

But I think the problem will be that the house textures are very low res in general so I don't expect too much besides a bit more love to make the houses look more standing IN scenery rather than ON it.

  • Upvote 1
79_vRAF_Friendly_flyer
Posted

I love your trains, Foobar!

  • Upvote 1
Posted

Tusen takk :)

LLv34_Flanker
Posted

S!

 

 Very nice trains :)

Posted

Since I use Max 2009 I eagerly wait for the possibility to import some of my railway models, these for example:

 

 

 

Hi Foobar,

(it was already spoken via your blog)

 

The 3D model seem to be on the same format than ROF model (Mgm model), i think you can used ROF SDK.

 

Maybe you can go through a format that can be imported into 3ds max 8 (.obj, i don't know if animation are imported correctly). I use this format to export from Blender to 3ds max 8.

 

If you want some info do not hesitate.

 

I would like to see your beautiful models too in BOS and at the same time in ROF.

 

Your second screens is a  North British Locomotive 140 C (french ALVF or SNCF) ?

 

Thanks

 

Genius

Posted

Hi Foobar,

(it was already spoken via your blog)

The 3D model seem to be on the same format than ROF model (Mgm model), i think you can used ROF SDK.

Maybe you can go through a format that can be imported into 3ds max 8 (.obj, i don't know if animation are imported correctly). I use this format to export from Blender to 3ds max 8.

If you want some info do not hesitate.

I would like to see your beautiful models too in BOS and at the same time in ROF.

Your second screens is a  North British Locomotive 140 C (french ALVF or SNCF) ?

 

Thanks

Genius

 

Hi Genius,

I remember :)

 

I will have a look as soon as the editor is ready to use.

 

The second screen displays a german BR 55 (ex G8.1) steamer. Many of them have been transferred to france after WW1 due to reparation. I've built such a french custom version (called SNCF 040D) as you can see here: http://fooblog.mexxoft.com/mehrzwecklok-040d-der-sncf/

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