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Twins & taxiing problems


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Posted

Using CH foot pedals I have had continuing taxiing problems with any of the in game twins even when I try copying Auto pilot methods which seem to be full power on /out & hitting the rudder Braden hard in the direction you want to pivot ( in other words AI doesn’t appear to use left & righ engine throttle  control to turn the plane.) Even the A-20 with nose wheel ( yes I know its not a controllable nose wheel, but if I recall a full “castering” one,)is miserably unresponsive to throttle/braking method.All this might be because of how I have set up (or not set up) dead zones for the rudder pedals & foot brakes - I have no idea, but I can handle single engined fighters more easily.

Oh,one other thing : does locking tail wheel key setting actually work? Aside from the Fw-190 where I know it does with full pull back of stick I have no indication it is working with other in game aircraft.

Thanks!

Posted

Tailwheel definitely works. Check if you have it mapped, hop into any 109, taxi straight, hit it once to unlock it and try to taxi straight again... world of difference.

Regarding twins, I can say it's no problem to turn a 110 on the spot using some power (to both engines), full left or right brake and corresponding rudder. Check, if you have brakes mapped correctly. In the responses you can check how the actual input translates into in-game movement and even make some curve adjustments and dead-zones...

(I'm using Saitek pedals, not CH, but it shouldn't matter...)

Posted

Yes it is very tricky. In the 110 the trick for me is very few power for taxiing. I make it moving with around 1500 rpm and keep it moving with around 1000 rpm. I try to hold it on track with rudder, but most times I need differential braking, too. And for taxiing straight on, it is no mistake to give the left engine 200-300 rpm more than the right, to counter the torque. What might help, too, for twin engines, reduce the pitch. I always do it in the 88, 111 and 129. Should give it a try in the 110, too.

F/JG300_Gruber
Posted (edited)

Dual throttle is very helpful for twins. Don't try to copy the AI, it is just doing it wrong. Be gentle and keep a slight power setting difference depending on the side the aircraft tends to turn. Increasing power difference can help you into a turn but may also be used to exit a turn.

 

If you have it, hop into the Ju52 and look how the throttle moves when applying differential braking. I do something similar and it works quite good for me in conjunction with diff. braking. Reducing the throttle on the side you want the airplane to go is always more responsive than increasing power on the opposite engine. Very useful if you are about to go into a ground loop.

 

Contrary to Yogi, I keep my pitch at 100%, especially in the 111 that is somwhat hard to put into a turn. So I suppose that everyone need to find what's best for him.

 

For tailwheel lock, you have it in the 109s, the mc202 and the Ju87 with the lock-release command. Plus the 190 and its special way of locking the wheel.

All other german aircrafts have free rotating wheels

Edited by F/JG300_Gruber
Posted

Hi,

 

for me the best in the Bf110 is to taxi here with left engine 1300 rpm and the right one 1100 rpm.

Helps a little bit to get some force against the engine left side torque.

 

regards

 

Little_D

=TBAS=Sshadow14
Posted

All you need to do is use less power and your Toe brakes then the 88,110,111,190,109,Stuka, can be taxied in any direction easily.
Using Zero rudder at all you can drive around like a limo..

Same goes for pe2 but you need rudder + brakes to activate differential braking..

obviously for those with tail locks (not twins) only unlock the wheel when you want to make sharp turn at very low speeds or best while stationary..

 

  • Upvote 1
Posted

Drop some flaps , stable a bit on taxi .

=TBAS=Sshadow14
Posted
4 minutes ago, II./JG77_Con said:

Drop some flaps , stable a bit on taxi .

Wow you taxi that fast for flaps to be effective. ? ? (thats like 40-50kph if not more)

Also on some planes this will severely impact slow speed manuvering as the flaps block a large portion of prop wash from reach the rudder planes reducing their effect.

  • 2 weeks later...
Posted

OK- I admit it:in order to fly this scripted( Panzerknacker) campaign I had to go to Custom settings & check "added rudder." That made my ham-fisted take-offs possible & flight to & from combat  reasdo-able.For singles I just go back to Normal.

=TBAS=Sshadow14
Posted

Must be a bug as that makes no sense..

on same realism that planes need more rudder in a campaign than Multiplayer.

Maybe you were weather vaining in heavy crosswinds.

 

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