DeafBee Posted January 18, 2014 Posted January 18, 2014 First of all I want to say I really like the graphic in BOS and in ROF. But one thing I always would like to see is some sort of DOF = Depth of Field in the game. Many other games has it. I think BOS should have too. Especially a winter map, all grey and White is screaming for DOF. I made this Rise of Flight video for our 19te sqaudron, where I added DOF effects ti the video to make it more interessting to watch. See it here: http://www.youtube.com/watch?v=7dQxT39VpYA Here are some examples of DOF in other games: http://www.youtube.com/watch?v=kLo2_mrFRJM I really hope the dev team will implement DOF in the BOS.
1CGS LukeFF Posted January 18, 2014 1CGS Posted January 18, 2014 It was originally a part of ROF but was thankfully disabled because it was awful. No thanks.
Emgy Posted January 18, 2014 Posted January 18, 2014 Did you use an ENB to inject or wrap the DOF effect?
DeafBee Posted January 18, 2014 Author Posted January 18, 2014 It was originally a part of ROF but was thankfully disabled because it was awful. No thanks. I have never seen it in ROF and played it for years. Do you have a video showing this awful effect?
Tone71 Posted January 18, 2014 Posted January 18, 2014 It doesn't really work in flight sims, especially if you have head tracking, because you never really know where the player is focussing. As Luke said, no thanks.
Rama Posted January 18, 2014 Posted January 18, 2014 Same. The blurred effect in RoF was really not nice.
DeafBee Posted January 18, 2014 Author Posted January 18, 2014 (edited) Okay seems like DOF is not working for flight sims. I would also assume spotting planes would be almost imposible. Its a shame since Depth Of Field makes watching especially videos much more interesting. Having the option to turn it on in the great implemented "Flight Records" in BOS would be great in my opinion. Edited January 18, 2014 by 19te.Deafbee
DeafBee Posted January 18, 2014 Author Posted January 18, 2014 Found a tread about it here in ROF. http://riseofflight.com/forum/viewtopic.php?f=353&t=4163&start=10 Apparently not a succes. Lets forget it and move on....... BOS still looks awesome.
TX-EcoDragon Posted January 18, 2014 Posted January 18, 2014 Yeah, it looks great when correctly used as a photography/cinematography tool, but it doesn't really work in sims because it would have to know where your eye is actually looking, and at what distance you are focusing. Like I said in the linked post "You will notice that even if you look at some text at the bottom right of this forum post that you can probably not reliably read the authors name...so there's not much reason to further blur the offcenter portions of the screen. In short - it was removed from the GUI (of RoF) for a reason."
Sloaks Posted January 18, 2014 Posted January 18, 2014 Yep cant stand DOF myself, horrid effect in games
71st_AH_Hooves Posted January 18, 2014 Posted January 18, 2014 The oculus rift will have this effect automatically as a function of the eyes. Focusing close and far blurs the previous. Hopefully this accomplishes what u are looking for.
LLv34_Flanker Posted January 18, 2014 Posted January 18, 2014 S! Praise the gaming gods, no DOF in BoS Throw out the SSAO of smeary goggles too while on it
AX2 Posted January 19, 2014 Posted January 19, 2014 Depth of field is always the first thing I disable in any game. +1 And motion Blur Effect 2
Jaws2002 Posted January 19, 2014 Posted January 19, 2014 (edited) It has no place in a flight sim. When you need to scan the sky for the wingman of the guy you are fighting, the last thing you need is the game turning everything into a blurry mess. The human eye can rapidly shift focus and attention from one thing to another in the air. There's no way to be able to get a game to replicate that. The game doesn't know where on the screen you focus your attention. Edited January 19, 2014 by Jaws2002 2
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