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Paying VS Free Mods - Some food for thought


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Posted

I perfectly understand that extending the games capability through Mods of all types, Skins, Campaigns, etc. are based on a free to use rule. 

Let be clear I am not at all against this way of doing. Nevertheless let's consider a minute this concept.

We have a developer team (that has our full support) and that does a terrific job of continuously improve and extend the game. This said the development strategy is based on a business model that is to be profitable and use in the best way possible the available limited production capacity to that end. That is the right approach as we want you guys to be happy, earn a good living and so make us happy for the years to come.

 

There are many other talents out there, that could much more express themselves if they could earn a little more than just fun and glory. These are for sure nice incentives but hard cash is always a nice plus ? And there is no reason not to get paid for real hard work. Up to know I have never seen a free lunch.

 

Having a real IL2 Store for Modders (personal opinion here) seems to me an excellent idea. Those who post mods on that store can sell them and they would for each sell pay a royalty to the IL2 dev team. I am sure that we would have many more modders getting in, and devoting more time for complex mods. Look at Apple store, the concept has been a tremendous success, and an important additional stream of revenues.

 

However there is a small issue to solve. That is to guarantee that the mods are compatible, and won't crash the game. Imagine a paying customer on the store, that installs the mod and for whatever reason the game becomes unplayable or has instabilities etc.. You would get drowned under complaints.

 

There is a way to solve that.

 

- First, IL2 has to define strict rule for the design of the mods, and what can be modded and what cannot be modded.

 

- Second, every mod will have to be validated. This takes times and needs to have capacity available to that end. But this capacity would be paid up by the royalties each modder pays for each sale he does. And if Mods pick up then it is an additional stream of revenues.

 

- Third, there should also be a rating scale that will quickly eliminate modders that put on sale products of poor design. And if a modder is found multiple times (ex. three times in a row) with mods that are not validated then he gets banned and cannot submit mods anymore.

 

I am sure Jason has already studied the pros and cons, but I would be curious to know why not to do it. After all this model exist for Flight Simulator, where you can buy extensions packs and mods all over.

 

So what do you think ?

 

 

 

  • Sad 1
Posted

A Store for Mods?   Selling Mods??  Not this discussion again please.

 

There is absolute no reason to monetize all and everything. Especially in the world of IL-2 Sturmovik.

 

IMHO there´s no pros or cons about it. Modding was and will always be a creative & anarchistic way to expand the game you like...for FREE! This is the spirit of Modding in every PC game.

 

 

 

 

  • Upvote 5
Posted

The modding community is always thriven on a good product like IL1946 and IL-Sturmovik Great Battles. It is quite seldom that someone

puts an effort in modding a bad product (I said bad not porked like CLOD was).

 

So, the side effect of modding an already good product might encourage the dev team to correct or improve their product - with a mods store

this may not be motivating for them, it might be the opposite: why should they improve their product? Cash flows anyway from the mod store!

 

IMHO - bad idea and it's killing the spirit of modding, creativity and ingenuity. 

  • Upvote 3
Posted
47 minutes ago, EAF_T_Therion said:

 

So, the side effect of modding an already good product might encourage the dev team to correct or improve their product - with a mods store

this may not be motivating for them, it might be the opposite: why should they improve their product? Cash flows anyway from the mod store!

 

IMHO - bad idea and it's killing the spirit of modding, creativity and ingenuity. 

 

You have put up a good argument here. But I  would not agree on the fact that it kills creativity, at least on the modders side. 

 

I do agree to the hobbyistic side of things myself. In french there is a say translated "when you like something you do not look at the cost". It is true both sides. The question is which side we take. Clearly the community side seems to be for the free side of thing. So let it be. ? 

 

 

Feathered_IV
Posted

Most mods borrow a lot from other sources, be it textures, sounds or even ideas.  Charging real money for any assets that are anything less than 100% original would be a massive shitstorm for all involved.

  • Upvote 3
Posted

I had a thread recently that discussed forum rules and the selling of user made content. The conclusion was pretty obvious that DONATIONS are accepted. I know of a few other people that accept donations (usually via paypal) for their IL-2 work now.

 

I never want to come across as some sort of e-beggar but donations just make sense. I recently started a Patreon page the same day I released Fire and Ice. So I'm hoping if someone likes my content and wants more of it they could donate a dollar a month or something. If they don't like it or are tight on money they can still download and play it for free, which most people will do I'm sure. but...

 

Way back when I made my first Stuka campaign I received 2 collector planes, a hand-painted Stuka model and a high quality print of an awesome WW2 painting. I didn't ask for any of those things. So I know there are some generous and appreciative people in the community. We'll see how it goes. 

Posted

 

There are so many reasons nót to start 'Money Mods'.

 

What if a money mod makes your game crash? Do you get a refund?

What if a money mod will be shared for free by other members here or on other sites?

What if  a money mod could never have been realized with the assistance of several other computer savvy members? Are they getting also a fair share?

Waht if a money mod partially consists of existing mods?

 

In case someone wants to be compensated just add a  donate button or so. If allowed anyway.

 

 

  • Upvote 3
Posted (edited)

I've always thought the wonderful thing about MODS is that they are a product of the passion and love that an online gaming community has for a given game/product that is reflected in the very fact that these people are not accepting money. 

 

On the other hand if there were financial incentives for MODS and the prices were reasonable maybe it would follow that we would get more and better mods, and thus a better gaming experience?

 

I am not totally averse to the idea I do think people should be paid for hard work that benefits me, and I know there are mods that I can imagine I would happily pay for.

 

I guess you tell me what MOD you will make for me OP, and I'll tell you if I am willing to pay for it! ?

Edited by Wolf8312
Posted (edited)

Any 'mod' of this game involves the use of intellectual property which belongs to the developers/publishers. Accordingly, it isn't up to us what they permit. And so far, nothing the developers have said suggests that they would consider this - they have already made it perfectly clear that selling skins on this forum will lead to a ban.

 

https://forum.il2sturmovik.com/topic/33432-selling-of-aircaft-skins-prohibited/

Edited by AndyJWest
SYN_Haashashin
Posted

Hi guys,

 

The selling skins or any other content non official is in fact prohibited.

 

About the team selling mods or getting a royalty for them?? Its actually sound very weird. Mods are in no way under supervision of this team, read Jason words:

If they are not responsible for issues and use of the mods, and I dont see that changing at all, how they can sell them?? And as said before, selling anything non official is forbidden and actually will result in a permanent ban.

 

Donations, no words against it as far as I know. (Never asked for them myself)

 

Haash

 

Edit: Wont never buy a mod...its actually against what a mod is. Used a ton for Total War games.

  • Upvote 5
Mitthrawnuruodo
Posted

Paid mods wouldn’t be substantially different from other third-party development. As these arrangements have been tricky, paid mods would only cause more chaos.

 

The current problems with modding have nothing to do with lack of compensation. It’s all about the tools and documentation 1C-777 is willing to provide. Something as simple as a certain file format specification would be enough to cause a modding explosion without any money changing hands.

Posted

One word:

 

Caucasus Texture DLC by Starway

Posted

The mod I would pay for is the an app for telemetry data export , to use with a Forcefeel which is nor far from my chair now ?

  • Upvote 1
SCG_Space_Ghost
Posted (edited)

No monetized mods, ever.

 

5 hours ago, BorysVorobyov said:

One word:

 

Caucasus Texture DLC by Starway

 

That DLC that I didn't purchase because paying for mods is asinine?

Edited by Space_Ghost
Feathered_IV
Posted
5 hours ago, BorysVorobyov said:

One word:

 

Caucasustexturedlcbystarway

 

Modded that for ya  :happy:

  • Like 1
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Posted
46 minutes ago, Space_Ghost said:

No monetized mods, ever.

 

 

That DLC that I didn't purchase because paying for mods is asinine?

Because ED first okayed it and gave him his own forum section then later changed their mind and took it down. It stayed in the mods section with donations only. DCS already went through that drama and I'm happy we haven't had to.

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