Jump to content

carreers concerns


Recommended Posts

unreasonable
Posted
47 minutes ago, TheSNAFU said:

A lot of really good thoughts here. Much to act on if there is a real desire to spend the time and resources to do a bunch of it. 

 

I have to say honestly that combat behavior needs work. I cant be the only one going around in endless circles chasing down a target. And in the process something gets on my tail and hangs there like a crazed dog who's bite it as accurate as a laser. Really!!

 

 

 

It sounds as though it is your combat behaviour that needs work. :)    Honestly, what do you expect the AI to do? It stops you from getting a shot for as long as it can, and suckers you into losing SA. Sounds pretty good to me.

 

I agree that the low flying fruit should be changed ASAP - RTB when damaged I suspect suffers from some quantitative threshold which is much too high, hence we have all seen planes streaming fluid that persist in a fight when they should be trying to get away. Just making RTB a condition triggered by any damage would look much more convincing. 

Posted

You are kidding right! It could climb, it could run, evade, fly to gain advantage. Many other valid combat tactics. Not in every single case fly around in circles the entire  fight.

 

Take a look at Buddeye's 

BOB II AI for what can be done with AI pilots. No merry go round there with much more dated tech. 

 

I still very much enjoy the single player experience of BOX but i have to forgive n forget a lot of what I see the AI do and it could be much better. 

Posted

If AI calculations will load the CPU, then maybe some work should be put into threading models, use more CPU cores. In Arma 3 for example, a so-called Headless client can be

started to aid with AI calculations..

  • 1CGS
Posted
5 hours ago, unreasonable said:

Just making RTB a condition triggered by any damage would look much more convincing. 

 

But that wouldn't look good with planes that were known for their ability to sustain battle damage and continue the fight, e.g., the Il-2. 

unreasonable
Posted
38 minutes ago, LukeFF said:

 

But that wouldn't look good with planes that were known for their ability to sustain battle damage and continue the fight, e.g., the Il-2. 

 

Then make it plane specific, or specific to certain critical system damage: eg radiator, engine.  What we have now borders on the ridiculous.

  • Upvote 1
unreasonable
Posted
7 hours ago, TheSNAFU said:

You are kidding right! It could climb, it could run, evade, fly to gain advantage. Many other valid combat tactics. Not in every single case fly around in circles the entire  fight.

 

Take a look at Buddeye's 

BOB II AI for what can be done with AI pilots. No merry go round there with much more dated tech. 

 

I still very much enjoy the single player experience of BOX but i have to forgive n forget a lot of what I see the AI do and it could be much better. 

 

I am not saying it is perfect: but after a while a way I have started a new career. On the return leg, our flight of 109s gets attacked by I-16s when we are all about 500m altitude near our base.  I get behind one: who changes the direction of his turn, rolls and dives to the deck. I chase him, almost hitting the ground and find he is slowed right down and scissoring hard - I only just avoid an overshoot.  Score hits but run out of ammo and managed to land.  This is probably an ace AI - the two I got earlier were much easier: as novice VVS pilots would have been faced with a much superior aircraft.

 

 

Posted
42 minutes ago, unreasonable said:
8 hours ago, TheSNAFU said:

You are kidding right! It could climb, it could run, evade, fly to gain advantage. Many other valid combat tactics. Not in every single case fly around in circles the entire  fight.

 

Take a look at Buddeye's 

BOB II AI for what can be done with AI pilots. No merry go round there with much more dated tech. 

 

I still very much enjoy the single player experience of BOX but i have to forgive n forget a lot of what I see the AI do and it could be much better. 

 

I am not saying it is perfect: but after a while a way I have started a new career. On the return leg, our flight of 109s gets attacked by I-16s when we are all about 500m altitude near our base.  I get behind one: who changes the direction of his turn, rolls and dives to the deck. I chase him, almost hitting the ground and find he is slowed right down and scissoring hard - I only just avoid an overshoot.  Score hits but run out of ammo and managed to land.  This is probably an ace AI - the two I got earlier were much easier: as novice VVS pilots would have been faced with a much superior aircraft.

 

After the 3.001 update, what I experienced with AI was pretty much exactly what TheSNAFU discribes. But meanwhile enemy fighters very often do what unreasonable discribes, and it is not only I16s but all sorts of enemy fighters. I don't know what changed, but the dogfights are much more challenging currently. And much more fun.

Posted
26 minutes ago, Yogiflight said:

After the 3.001 update, what I experienced with AI was pretty much exactly what TheSNAFU discribes. But meanwhile enemy fighters very often do what unreasonable discribes, and it is not only I16s but all sorts of enemy fighters. I don't know what changed, but the dogfights are much more challenging currently. And much more fun.

I find the AI will engage in the vertical, scissors, etc. Its not always a circle chase, although it often ends up that way after a bit of a fight. It seems like once speed gets to a certain point they decide flying in circles is best against me. Not a bad tactic considering I'm flying a MiG-3 a lot these days, and a slow speed circle chase is a phenomenally bad idea in one of those birds.

That being said, going on to multiplayer servers you will often find human beings doing nothing but circle chases at low altitude in 109s or even 190s. So its not just an AI problem lol.
 

Posted
21 minutes ago, RedKestrel said:

I find the AI will engage in the vertical, scissors, etc. Its not always a circle chase, although it often ends up that way after a bit of a fight. It seems like once speed gets to a certain point they decide flying in circles is best against me. Not a bad tactic considering I'm flying a MiG-3 a lot these days, and a slow speed circle chase is a phenomenally bad idea in one of those birds.

Fly high Jojo, this works for me even with the FW190 fighting circling I16s.

BTW, maybe it has to do with your difficulty setting, as this influences the quality of the AI. I fly currently PWCG with the fighter AI set to +1, to increase the AI quality, so it might have to do with that.

Posted
3 minutes ago, Yogiflight said:

Fly high Jojo, this works for me even with the FW190 fighting circling I16s.

BTW, maybe it has to do with your difficulty setting, as this influences the quality of the AI. I fly currently PWCG with the fighter AI set to +1, to increase the AI quality, so it might have to do with that.

I fly moderate in the career. I can't remember what AI level that translates to.

 

Posted (edited)
6 minutes ago, RedKestrel said:

I fly moderate in the career. I can't remember what AI level that translates to.

According to LukeFF the friendlies are veteran and the enemies regular.

Edited by Yogiflight
PatrickAWlson
Posted
10 hours ago, BB5000 said:

If AI calculations will load the CPU, then maybe some work should be put into threading models, use more CPU cores. In Arma 3 for example, a so-called Headless client can be

started to aid with AI calculations..

 

I'm 99.99% sure that BoX is already multi-threaded.  A very thorough optimization process is required.  I am in no position to comment on the ease or difficulty of that.  I imagine that it is quite challenging, otherwise it would have been done long ago.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...