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FTC_Passion
Posted

I thought I'd share this with some like minded people. I recently completed building a flight yoke. I've been using it in game and I'm really happy with it. It uses hall sensors to track the Axis's and is wired into a bodnar board. Centering is done using springs and dyneema cord and is really heavy which is how I prefer it to be. I would say the design is more practical and it is not a replica of any particular yoke, it's a bit rough round the edges but I like the rugged look and feel. S0DoUhD.jpg

fsRlXNx.jpg

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Posted
32 minutes ago, ACG_Passion said:

 like the rugged look and feel.

 

Thats bloody brilliant that is!  Impressed:salute:

Posted

That's a heavy duty setup - late 1920s to early 1930s-style. What's the resolution of the board, 1000 points per axis?

 

Posted

Leo Bodnar controllers is 12 bits - 4.096 'points'.

FTC_Passion
Posted
7 hours ago, 216th_Retnek said:

That's a heavy duty setup - late 1920s to early 1930s-style. What's the resolution of the board, 1000 points per axis?

 

Yeah it's is heavy but I wanted something authentic feeling. It is a pain to swap between my yoke and joystick as they both weight a ton. But worth it for the added immersion they give. And yes it's 4096 per axis but because of the way I have the hall sensors fitted they use about 2500 of this. It still enough though and tracks very smoothly in DIview. Definately a step up from potentiometers. Here's one of the hall sensor and its magnets. Not the best pic but you can just about see it.2m1nMls.jpg

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  • 2 weeks later...
F/JG300_Gruber
Posted

Looks like it will last you a lifetime !

 

Very nice job on it :good:

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