FTC_Passion Posted June 13, 2018 Posted June 13, 2018 I thought I'd share this with some like minded people. I recently completed building a flight yoke. I've been using it in game and I'm really happy with it. It uses hall sensors to track the Axis's and is wired into a bodnar board. Centering is done using springs and dyneema cord and is really heavy which is how I prefer it to be. I would say the design is more practical and it is not a replica of any particular yoke, it's a bit rough round the edges but I like the rugged look and feel. 1 1
DD_Arthur Posted June 13, 2018 Posted June 13, 2018 32 minutes ago, ACG_Passion said: like the rugged look and feel. Thats bloody brilliant that is! Impressed
Retnek Posted June 13, 2018 Posted June 13, 2018 That's a heavy duty setup - late 1920s to early 1930s-style. What's the resolution of the board, 1000 points per axis?
FTC_Passion Posted June 14, 2018 Author Posted June 14, 2018 7 hours ago, 216th_Retnek said: That's a heavy duty setup - late 1920s to early 1930s-style. What's the resolution of the board, 1000 points per axis? Yeah it's is heavy but I wanted something authentic feeling. It is a pain to swap between my yoke and joystick as they both weight a ton. But worth it for the added immersion they give. And yes it's 4096 per axis but because of the way I have the hall sensors fitted they use about 2500 of this. It still enough though and tracks very smoothly in DIview. Definately a step up from potentiometers. Here's one of the hall sensor and its magnets. Not the best pic but you can just about see it. 1
F/JG300_Gruber Posted June 27, 2018 Posted June 27, 2018 Looks like it will last you a lifetime ! Very nice job on it
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