69th_Panp Posted June 12, 2018 Posted June 12, 2018 (edited) I have a question on the gyro gunsight in the spitty. Why are we able to see so much of the nose of the spit in the gunsight, is the angle of the sight to the nose modeled correct? Reason I'm asking is, most of the time when in a turn the hash marks are below the nose, yet when I look at this picture of the real sight in a spit it is much higher and none of the nose is visible. Could the angle be off and we are seeing too much of the nose cowling in the sight? In the picture below aircraft in flight you can not see any of the nose in the gunsight or at the side of the gunsight. So my questions are. Is our point of view too high in cockpit ? Is the model and angle of view through the sight correct. Is the sight too low in the cockpit Just a point of discussion as it's been bugging me since it was released. Added a pic from in game with head in standard location (point of view not adjusted) Edited June 24, 2018 by Panp add a pic
klebor Posted June 19, 2018 Posted June 19, 2018 It will be easy to verify in the game: just look at the gunsight having the same angle as shown in this photo.
CountZero Posted June 24, 2018 Posted June 24, 2018 (edited) On 6/12/2018 at 2:34 AM, Panp said: I have a question on the gyro gunsight in the spitty. Why are we able to see so much of the nose of the spit in the gunsight, is the angle of the sight to the nose modeled correct? Reason I'm asking is, most of the time when in a turn the hash marks are below the nose, yet when I look at this picture of the real sight in a spit it is much higher and none of the nose is visible. Could the angle be off and we are seeing too much of the nose cowling in the sight? In the picture below aircraft in flight you can not see any of the nose in the gunsight or at the side of the gunsight. So my questions are. Is our point of view too high in cockpit ? Is the model and angle of view through the sight correct. Is the sight too low in the cockpit Just a point of discussion as it's been bugging me since it was released. Added a pic from in game with head in standard location (point of view not adjusted) I belive this is because they didnt acount for refraction, to have same view like in real they should rais gunsight like they did on Fw190s because people complained about it. now in game only 190 gets that special treatment, but this is not fixed same way on 109s, Spits, P40s or La5FNs also. (Look how tin is bottom bar on spits in first 2 pictures you posted is, compared to bottom bar in spit on 3rd picture from game, sama as 190 had before one fix) Edited June 24, 2018 by 77.CountZero
303_Bies Posted June 24, 2018 Posted June 24, 2018 (edited) It may be implement right. You have compared two completely different angles. Take some reliable point of reference. This is completely different angle, far higher point of view: If you have the enemy under your long Spitfire's nose (lead aim) the target will be covered by the nose no matter how high (inside practical limits) the gunsight is. cheers? Edited June 24, 2018 by bies
69th_Panp Posted June 27, 2018 Author Posted June 27, 2018 (edited) Mine and your views seem to differ. I do not have any head position views map or altered from the stock view. in other words no head position changes made or saved from the stock TIR in cockpit view. Anyone else see mine or Bies view? Edited June 27, 2018 by Panp
303_Bies Posted June 27, 2018 Posted June 27, 2018 (edited) 7 hours ago, Panp said: Mine and your views seem to differ. The position when the nose is visible is correct. Other positions (from the first photo or my screen) are lower than pilot's head. If you don't see the nose i doubt you would see the crosshair. Only the gunsight's glass. There may be some difference but not a big one i suppose. Edited June 27, 2018 by bies
ZachariasX Posted June 27, 2018 Posted June 27, 2018 Actually there is a bit of a difference from what is drawn as line of sight on the plan. Refraction lifts the line of sight about a inch. You can also see that on the picture posted. When looking through the side panels, you can see the nose seen through the armored glass is about half the distance between the mounting screws of the windshield higher. You should still see the nose, but it will appear farther away. But for the purpose of this game, the drawing is correct.
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