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Posted

Hi there,

 

As the title says: I can't get a signal from a mission begin translator in deathmatch mode.

I set up that mission begin translator, linked to a timer, which is linked to a subtitle translator telling me the mission begin has happened.

If I save this in coop mode, and spawn in the coop server,, the mission begin message appears.

In deathmatch mode, it does not.

Is this a feature? Am I missing something? What workaround do you possibly use? 

I can imagine starting my stuff based on someone spawning somewhere - but would prefer the mission begin mcu.

 

Thx a lot for any hint!

 

 

Posted

Stupid question, but are you sure you are not missing the message? Is the delay long enough to let you join the server, pick a side and spawn?

Posted

Yes, it is. It is shown for 600s, and I do not need that much time.

I think there must be some hidden condition I am not meeting... like 2 spawning at least, or whatever ...

I attach the mission - would be great if you could have a look at it!

DeathMatchMissionStart.zip

... and this is also not the first time I am trying this, its now just reduced to a bare minimum. I had realized before that my entities did not start moving, because the waypoints had not been initiated, so there is more than not seeing the message to it . But what ? 

Posted
1 minute ago, 216th_Nocke said:

Yes, it is. It is shown for 600s, and I do not need that much time.

 

I meant the timer connected to the mission begin MCU. I don't think the duration of the subtitle matters: If you are not spawned when it is triggered, I don't think you will see it.

I'm pretty sure the mission begin MCU works, at least when using DServer. I would be surprised if it wasn't working, it's the one piece every mission uses.

Posted

nevermind ... the delay was too short ?

sorry

 

SCG_Schneemann
Posted

Hehehe... was just going to suggest that... usually it takes me from "mission begin" sometimes 20 seconds or more by the time the Dserver starts and when you get done dinking around with selecting plane, mods, skins, etc. I'd link your subtitle to a complex trigger on spawn in, then timer personally.

 

COMPLEX TRIGGER (ON SPAWNED)==> TIMER (10 seconds)==> SUBTITLE

 

Something like that. 

Posted

Ya, thx ... It simply appears that while in coop mode a 1s timer after the mission begin mcu is enough to get things started, you need a much longer one in deathmatch mode. 

Posted (edited)
1 hour ago, 1./JG54_Schneemann said:

Hehehe... was just going to suggest that... usually it takes me from "mission begin" sometimes 20 seconds or more by the time the Dserver starts and when you get done dinking around with selecting plane, mods, skins, etc. I'd link your subtitle to a complex trigger on spawn in, then timer personally.

 

COMPLEX TRIGGER (ON SPAWNED)==> TIMER (10 seconds)==> SUBTITLE

 

Something like that. 

 

For MP, you could also set up an "OnPlaneSpawned" event message from the spawn point to trigger the message.

Edited by JimTM
Posted

Thx for the help guys ... but its solved. As said above, it seems to be enough to use in death match mode, just some more seconds of delay after the mission start event to trigger stuff as in the coop mode.

In Coop mode just 1 second works - in deathmatch, not, at least for me.

All fine now!

Posted

I use short timers in my dogfight missions, they seem to work well. I'm not sure if you understood/noticed that part:

 

14 hours ago, coconut said:

If you are not spawned when it is triggered, I don't think you will see it.

 

It's specific to subtitles. To see a subtitle, you must be spawned when it's triggered. If you spawn after it's triggered, you won't see it, even if it's supposedly still visible.

For that reason, a short subtitle that you repeatedly trigger is preferable. Say 15s duration, triggered every 15s.

Posted

got it now, thx!

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