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Spitfire fuel gauge


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Posted

Please could we have a key binding button press function to check the Spitfire fuel gauge as per real life?

 

It is very frustrating not being able to check the fuel gauge with a button press when I need to like real pilots would.  Frustrating because I have to stare for ages at the fuel gauge and wait for it to register, then I miss it time and time again because I need to be checking my six, checking my wing-man's six, looking at other gauges, reading the map, looking at landmarks, etc, etc.  Not to mention when flying as a squad of 4 or more we cannot all confirm our fuel state at the same time.

 

Button press to read the fuel gauge please.

 

Many thanks in anticipation.

 

Happy landings,

 

Talisman

Chief_Mouser
Posted

Apparently fuel tank selection and contents viewing is in the to-do list, along with more realistic fuel loss when damaged (i.e. your fuel won't drain away from all tanks at the same rate when only one is hit). No idea of timeframe but hopefully with Bodenplatte release. Cheers.

Posted (edited)

Han:

Quote

Complex tasks that require significant changes or research to find their cause:

(...)

9. Improve flight model control tools that will make development process of new aircraft FMs more efficient;
10. Additional research of airplane sideslip angle influence on plane roll;
11. Additional research of dynamic airflow compressibility and its influence on plane diving and control effectiveness (previously we based FM adjustments on manuals that stated 750 km/h velocity limits, while some test reports contain data of planes achievieing significantly faster speeds in dive, when dynamic airflow compressibility is ought to be taken into account);
12. Mouse control: make the control assist react to small direction changes less vigorously;
13. Fix the issue of BF 109 E-7 - it shouldn't 'squat' when you engage brakes;
14. Fix the issue of several planes: wind can somewhat swing them on the rear wheel while parked;
15. Improve wheels modeling, that will make large planes with low power engines, but big wheels to taxi easier;
16. Improve autolevel flight assist for non-dive bombers (He-111, Ju-88, Pe-2 s. 87 and Pe-2 s. 35) so it will use rudder instead of ailerons for corrections;
17. Add engine detonation affect caused by a variety of causes (wron mixture, high miture temperature, engine overboost, etc. );
18. Add weapon misfires caused by overheating;
19. Develop more sophisticated high-G effects system so it will affect plane crew depending on their weariness, oxygen amount, wounds, etc.;
20. Make bailing out impossible during heavy rotations or other hard maneuvers;
21. Make pilot head movement more realistic by adding a simple spine model;
22. Add united controls for different adjustable stabilizers;
23. Make twin engine coolers on Bf 109 F4, Bf 109 G2 and Ju 87 D3 more detailed (currently always left cooler emits vapor when any radiator is damaged);
24. Add emergency cooldown systems to aircraft where applicable;
25. Make fuel system simulation more complex (more detailed tanks system, allow player to control engine flow and control fuel amount manually, more detailed fuel leaks and self-sealing process, fire probablity based on remaining amount of fuel inert gas pressurization, external fuel tanks.

 

Jason:

Quote

Larger Picture

 

As you can see we have ambitious plans for Sturmovik. No doubt you will have many questions and concerns about what we have announced. The bigger picture is that are now ready to try making parallel products for our WW2 fans, WW1 fans and possible new customers who enjoy tank battles. But beyond that, we hope to accomplish the following in our next development cycle.

 

-          New MP matchmaking system and lobby with chat

-          Improvements to aircraft fuel systems and add drop tanks

-          Oxygen masks for pilots at high attitude

-          Jet engine technology and associated physics of higher Mach numbers

-          Improvements to AI

-          Option for 4K skins by default and preview pics in the GUI for Custom skins

-          In-Game Model Viewer (hold over from Kuban)

-          Mods On/Off (hold over from Kuban)

-          More attractive GUI and better GUI optimization

…. and many other small, medium and large improvements to usability, functionality and performance.

 

We need to wait for that, but the developers are aware of this shortcomings.?

cheers

Edited by bies

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