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Posted (edited)

Interesting, but I can't really see how it would be relevant to BoX, or to gaming in general for that matter. It is specialised hardware designed to speed up solutions to a particular type of specialised problem (graphs, in the computer science sense), in cases where terabytes of data need to be accessed.  If video gaming software uses graphs at all (it might possibly e.g. for some 'AI' processes), it is going to be a small part of the overall picture, and will involve only a small part of the RAM available - and if the data already fits in RAM, this new hardware isn't going to help. What gaming needs are faster general-purpose CPUs, and faster GPUs.

 

EDIT: Wikipedia explanation of what a 'graph' is in this context: https://en.wikipedia.org/wiki/Graph_(abstract_data_type)

Edited by AndyJWest
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BeastyBaiter
Posted

That kind of thing isn't relevant for video games. Neither BoX or DCS use much of our current CPU's anyways. BoX uses a max of 4 CPU threads but most of the load is on just 1 of them. A mid tier ($200) CPU currently has 6 cores and 12 threads while top end CPU's have upwards of 16 cores and 32 threads. Even the absolute most bare bones pile of crap CPU's (under $100) have 4 cores and 4 threads on them. Needless to say, 4 threads with only 1 of them under significant load leaves an awful lot of CPU power completely untapped on the majority of consumer grade CPU's currently on the market. Performance could be improved significantly, especially in VR, if BoX actually used the whole CPU. No new fancy hardware is needed, just some software improvements.

LLv34_Temuri
Posted
4 hours ago, BeastyBaiter said:

No new fancy hardware is needed, just some software improvements.

This.

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