DetCord12B Posted August 9, 2018 Posted August 9, 2018 On 7/17/2018 at 12:32 AM, Junjun_Nikurasu said: Sorry BOO (It was just my "very bad n unpopular" nick picking on the developer's models of the later 109s), I'm just not going "self-creating" a custom skins on the darn thing and I'd hope (and praying) this doesn't go the same way in 109K4 (heaven knows I'll not going for it, if it does). Well I'll be betting 85,050 high school marbles n casino chips that it would not going to be improved. We'll see... If they decide the plaster over the fuse model with the same level of laziness with regards to an external texture mapped part for the K4 just to save time like they did with the G6 and G14, I'm done. I won't be returning and I won't do anything else for the series with regards to aircraft. I'll just stick with Tank Crew if that's the case. This might seem rather extreme in the grand scheme and all, but I won't support these practices. I mean that's some Electronic Arts or Ubisoft level s#&t where asset recycling is done just to save a 'nickle on a litter of gas' aspect. Now, I understand why they do it. I just won't support it, period. Honestly though mate, I can almost guarantee they'll do it for the K4.
Danziger Posted August 9, 2018 Posted August 9, 2018 1 hour ago, DetCord12B said: We'll see... If they decide the plaster over the fuse model with the same level of laziness with regards to an external texture mapped part for the K4 just to save time like they did with the G6 and G14, I'm done. I won't be returning and I won't do anything else for the series with regards to aircraft. I'll just stick with Tank Crew if that's the case. This might seem rather extreme in the grand scheme and all, but I won't support these practices. I mean that's some Electronic Arts or Ubisoft level s#&t where asset recycling is done just to save a 'nickle on a litter of gas' aspect. Now, I understand why they do it. I just won't support it, period. Honestly though mate, I can almost guarantee they'll do it for the K4. Lazy is a bit much. They have a schedule and budget to keep and not many people to work on it so I would say more like economizing. I'm sure they would love any kind of help but Jason says he hasn't had much luck with community members helping out with modeling and such. 1 1
1CGS LukeFF Posted August 9, 2018 1CGS Posted August 9, 2018 1 hour ago, DetCord12B said: If they decide the plaster over the fuse model with the same level of laziness with regards to an external texture mapped part for the K4 just to save time like they did with the G6 and G14, I'm done. I won't be returning and I won't do anything else for the series with regards to aircraft. Instead of going public and bitching like this, you could have always PM'd Jason and asked if you could help them improve the texture mapping. It's a little too late for that now, though.
BOO Posted August 9, 2018 Posted August 9, 2018 1 hour ago, DetCord12B said: If they decide the plaster over the fuse model with the same level of laziness with regards to an external texture mapped part for the K4 just to save time like they did with the G6 and G14, I'm done. A honest question - is it just the fuselage insert and the MG baluns that are the problem here or are there other, less easily resolved, issues with the G6 and G14?
DetCord12B Posted August 9, 2018 Posted August 9, 2018 3 minutes ago, Danziger said: Lazy is a bit much. They have a schedule and budget to keep and not many people to work on it so I would say more like economizing. I'm sure they would love any kind of help but Jason says he hasn't had much luck with community members helping out with modeling and such. They are in no short supply of highly talented modelers and texture artists. They cut a corner here, period. What they do lack are experienced animators, as has been stated by Jason himself. But that's not relevant to the discussion. 1 minute ago, LukeFF said: Instead of going public and bitching like this, you could have always PM'd Jason and asked if you could help them improve the texture mapping. It's a little too late for that now, though. Going public? This has been an ongoing discussion for a long time now. Here and elsewhere. It's not as if it's some sort of grandiose or coveted secret. They're well aware of it because they took said action to begin with and because several of us have contacted them concerning rectifying it. I love this development team, I've stated as such numerous times and have indeed caught flak for being some sort of an apologist or fanboy. In my opinion they're some of the best around. However, they performed this action to save time and avoided taking the extra steps needs to properly map it to begin with. It was the easy route and they took it. PMDG did the exact same thing with regards to their T7 and 73. Though they eventually fixed it on down the road after enough people called them out on it. It's one thing to support a product for being excellent. It's another entirely to support it for the sake of supporting it when glaring errors, issues, and or bugs are present. I refuse to blindly support any product just because I happen to thoroughly enjoy it whilst negating or avoiding any and all issues it might have. To do so is the antithesis of community and leads to a decision making process where developers continue to take shortcuts in the name of 'streamlining' the development process. It happens time and again.
Danziger Posted August 9, 2018 Posted August 9, 2018 (edited) 33 minutes ago, DetCord12B said: They are in no short supply of highly talented modelers and texture artists. They cut a corner here, period. What they do lack are experienced animators, as has been stated by Jason himself. But that's not relevant to the discussion. Going public? This has been an ongoing discussion for a long time now. Here and elsewhere. It's not as if it's some sort of grandiose or coveted secret. They're well aware of it because they took said action to begin with and because several of us have contacted them concerning rectifying it. I love this development team, I've stated as such numerous times and have indeed caught flak for being some sort of an apologist or fanboy. In my opinion they're some of the best around. However, they performed this action to save time and avoided taking the extra steps needs to properly map it to begin with. It was the easy route and they took it. PMDG did the exact same thing with regards to their T7 and 73. Though they eventually fixed it on down the road after enough people called them out on it. It's one thing to support a product for being excellent. It's another entirely to support it for the sake of supporting it when glaring errors, issues, and or bugs are present. I refuse to blindly support any product just because I happen to thoroughly enjoy it whilst negating or avoiding any and all issues it might have. To do so is the antithesis of community and leads to a decision making process where developers continue to take shortcuts in the name of 'streamlining' the development process. It happens time and again. I am not saying they didn't take a shortcut. I am saying I understand why and I don't necessarily blame them for it. I am saying that calling them lazy is a bit unprofessional. If it is such a debilitating inconvenience that you feel you must get emotional on a public forum about it, maybe it is time to take a break for a bit? The MiG-3 was released with quite a lot of errors. I spent a lot of time researching and pointing out exactly what was not correct. They corrected a few things when they had time. A few things still need correcting after two (or three? I can't remember if it was 2015 or 2016 when the MiG came out) years. Does it annoy me to look at these details on the MiG? It sure does. Do I think they are lazy or incompetent for not fixing it RIGHT NOW or not doing it right the first time? Certainly not. Everybody makes mistakes. These guys have to spend their time and resources wisely. If they go back to rework every nitpick that everyone finds we will never have anything else getting done. Edited August 9, 2018 by Danziger 2
BOO Posted November 18, 2018 Posted November 18, 2018 (edited) So.…..to bring the thread back to the G14 and in particular RafiGer's Template. @RaFiGer Thank you so much for this! Ive just finished doing G14s for 4./JG52 and III JG27 for SCG and its been a pleasure! Ive refined one of two of the weathering layers and added more from the official 2K template that ive upscaled and refined. If you'd like any of them to add to any subsequent Version please let know. Again RaFiGer. Thank you! Spoiler Spoiler Edited November 18, 2018 by SCG_BOO 1 2
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