Murleen Posted May 29, 2018 Posted May 29, 2018 Hi, I'm fairly new to IL-2, and have recently been trying out PWCG alongside the built-in career mode. I'm enjoying it a lot, but one thing I've noticed is that the generated missions don't give any of the aircraft callsigns, which can lead to some odd radio chatter, e.g. "This is requesting landing clearance". I've taken to editing the mission file to give my flight callsigns, so that the radio comms are a bit less confusing, in particular I can tell which radio messages are from me! Would it be possible to update PWCG to allocate callsigns to flights? As an advanced "wish" on top of this, it would be good if the mission briefing listed your callsign and the callsigns of e.g. flights you're escorting/being escorted by, and potentially even if the intelligence screen listed the callsigns used by other friendly squadrons, so you can vaguely who else you come across. 1
PatrickAWlson Posted May 30, 2018 Posted May 30, 2018 Yes. I'll have to figure out how to do it but it seems straight forward, 1 1
oho Posted May 30, 2018 Posted May 30, 2018 That would bei a really great enhancement for German ande russian speaking.
PatrickAWlson Posted May 30, 2018 Posted May 30, 2018 It's on the to do board. Going to be awhile. I am in the middle of rewriting large chunks of PWCG to right now, so probably no new releases for a few months. 1
oho Posted June 2, 2018 Posted June 2, 2018 (edited) Thanks. Murleen: how die you Insert the callsigns? Edited June 2, 2018 by oho
Murleen Posted June 3, 2018 Author Posted June 3, 2018 (edited) Thanks Patrick! On 6/2/2018 at 10:15 AM, oho said: Thanks. Murleen: how die you Insert the callsigns? If you open up the mission files and look for Plane entries - it seems that for PWCG missions, the player's flight is toward the top of the file. Plane { Script = "LuaScripts\WorldObjects\Planes\mig3s24.txt"; Model = "graphics\planes\mig3s24\mig3s24.mgm"; Desc = ""; Name = "Lt Arkady Fedorovich Kovacevich"; Index = 200507; LinkTrId = 200503; XPos = 20016.00; YPos = 0.00; ZPos = 148052.15; XOri = 0.00; YOri = 321.00; ZOri = 0.00; Country = 101; Skin = ""; AILevel = 4; CoopStart = 0; NumberInFormation = 0; Vulnerable = 1; Engageable = 1; LimitAmmo = 1; StartInAir = 1; Time = 60; DamageReport = 50; DamageThreshold = 1; PayloadId = 0; AiRTBDecision = 1; DeleteAfterDeath = 1; Fuel = 1.0; Callsign = 0; Callnum = 0; WMMask = 1; } The "Callsign" and "Callnum" fields control the plane's radio callsign. Callsign is the first part (e.g. "Stork", "Hawk"), and is a number - there's a list of what the numbers mean in data/GUI/DefaultCallsigns.eng. Callnum is the number of the plane - so Callsign=1, Callnum=1 gives "Stork 1", Callsign=12, Callnum=5 gives "Eagle 5", etc. I haven't figured out which entries need updating to give your home airfield a callsign. Edited June 3, 2018 by Murleen Fix typo
yeikov Posted July 8, 2018 Posted July 8, 2018 (edited) On 6/3/2018 at 5:52 PM, Murleen said: I haven't figured out which entries need updating to give your home airfield a callsign I'm not sure if you've figured this out alreay, so just in case, this is (part of) an example of an airfield entity in a career mission file, as you see you can assign a callsign to it too: Spoiler Airfield { Name = "Dvoevka"; Index = 3373; LinkTrId = 3374; XPos = 60177.773; YPos = 191.039; ZPos = 49339.316; XOri = 0.00; YOri = 24.20; ZOri = 0.00; Model = "graphics\airfields\fakefield.mgm"; Script = "LuaScripts\WorldObjects\Airfields\fakefield.txt"; Country = 201; Desc = ""; Durability = 25000; DamageReport = 50; DamageThreshold = 1; DeleteAfterDeath = 1; Callsign = 21; Callnum = 0; Callsign numbers 0-20 are birds (for planes), 21-40 trees (for airfields), and 41-45 are for ground support (spotters, etc). The full list is below: Spoiler bird_01_ = Stork bird_02_ = Gannet bird_03_ = Raven bird_04_ = Rook bird_05_ = Thrush bird_06_ = Crane bird_07_ = Finch bird_08_ = Oriole bird_09_ = Guillemot bird_10_ = Swan bird_11_ = Marabou bird_12_ = Eagle bird_13_ = Pelican bird_14_ = Swift bird_15_ = Redshank bird_16_ = Duck bird_17_ = Pheasant bird_18_ = Seagull bird_19_ = Brambling bird_20_ = Hawk tree_21_ = Acacia tree_22_ = Beech tree_23_ = Elm tree_24_ = Oak tree_25_ = Hornbeam tree_26_ = Spruce tree_27_ = Jasmine tree_28_ = Willow tree_29_ = Maple tree_30_ = Linden tree_31_ = Magnolia tree_32_ = Alder tree_33_ = Fir tree_34_ = Rowan tree_35_ = Pine tree_36_ = Thuja tree_37_ = Pistachio tree_38_ = Mulberry tree_39_ = Eucalyptus tree_40_ = Ash storm_41_ = Storm storm_42_ = Typhoon storm_43_ = Hurricane storm_44_ = Cyclone storm_45_ = Volcano Edited July 8, 2018 by yeikov
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