LLv34_Temuri Posted May 29, 2018 Posted May 29, 2018 Is there documentation about the scripting API somewhere? How flexible is the scripting in CloD, can you for example have a script spawn/despawn objects dynamically anywhere on the map?
Team Fusion Buzzsaw Posted May 29, 2018 Team Fusion Posted May 29, 2018 Hello Temuri The Scripting in CoD is one of the game's strengths... it is capable of any number of possible events during a mission. The game does require some knowledge of C# though. We expect to include a guide in TF 5.0 to using C# and some standardized scripts to allow less experienced builders to work with the Full Mission Builder more easily. And we would also like to create a Quick Mission Builder along the lines of the one in IL-2 1946... but can't put a deadline on that. 2
LLv34_Temuri Posted August 10, 2020 Author Posted August 10, 2020 On 5/29/2018 at 11:01 PM, Buzzsaw said: We expect to include a guide in TF 5.0 to using C# and some standardized scripts to allow less experienced builders to work with the Full Mission Builder more easily. Any news on this?
Team Fusion Buzzsaw Posted August 10, 2020 Team Fusion Posted August 10, 2020 14 hours ago, LLv34_Temuri said: Any news on this? We are finishing up the Full Mission Builder Guide and hope to release it soon.
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