vx111vx111swift Posted May 28, 2018 Posted May 28, 2018 Is there a way to move the airplane identifier switch. I seem to recall someone had a video on it. Is it in fact useable if so how > 1
6./ZG26_Custard Posted May 28, 2018 Posted May 28, 2018 You can map the control in the settings menu (Key mapping) under the weapons section or the default is RAlt+Comma Ralt+Slash.
BlitzPig_EL Posted May 28, 2018 Posted May 28, 2018 (edited) I just tried it out. Gunsight horizontal adjustment is the one that changes the diameter of the ring to match wingspan of enemy aircraft. Anyone have a clue what units the gunsight range adjustment is calibrated in? Also, it feels a lot like a game within the game... Chasing the pipper all over to try to get it on a maneuvering enemy... I do better with the standard sight honestly. Edited May 28, 2018 by BlitzPig_EL 1
Ehret Posted May 28, 2018 Posted May 28, 2018 9 minutes ago, BlitzPig_EL said: Anyone have a clue what units the gunsight range adjustment is calibrated in? Also, it feels a lot like a game within the game... Chasing the pipper all over to try to get it on a maneuvering enemy... I do better with the standard sight honestly. The gyro sight uses feet for target's span and yards for the range. 1
Legioneod Posted May 28, 2018 Posted May 28, 2018 10 minutes ago, BlitzPig_EL said: I just tried it out. Gunsight horizontal adjustment is the one that changes the diameter of the ring to match wingspan of enemy aircraft. Anyone have a clue what units the gunsight range adjustment is calibrated in? Also, it feels a lot like a game within the game... Chasing the pipper all over to try to get it on a maneuvering enemy... I do better with the standard sight honestly. Looks like yards from the video I've seen, it could be ft. though the K-14 is calibrated in ft.
6./ZG26_Custard Posted May 28, 2018 Posted May 28, 2018 13 minutes ago, BlitzPig_EL said: Also, it feels a lot like a game within the game... Chasing the pipper all over to try to get it on a maneuvering enemy... I do better with the standard sight honestly When you get used to it its a hell of a gun sight. I tend to leave it set up as standard and place the gyro "sight" on the aircraft and shoot at the dot in the middle of the sight. It's calibrated to feet, so approx 33 feet for a 109 wingspan.
6./ZG26_Custard Posted May 28, 2018 Posted May 28, 2018 1 minute ago, CanadaOne said: Is there a way to have only the gyro site? yes, there is a mode setting under the same Key mapping section. 1
CanadaOne Posted May 28, 2018 Posted May 28, 2018 5 minutes ago, 6./ZG26_Custard said: yes, there is a mode setting under the same Key mapping section. We are thanking you, sir. Noticed we both have new ribbons. Cool! 1
[TWB]Sauerkraut- Posted May 28, 2018 Posted May 28, 2018 41 minutes ago, BlitzPig_EL said: I just tried it out. Gunsight horizontal adjustment is the one that changes the diameter of the ring to match wingspan of enemy aircraft. Anyone have a clue what units the gunsight range adjustment is calibrated in? Also, it feels a lot like a game within the game... Chasing the pipper all over to try to get it on a maneuvering enemy... I do better with the standard sight honestly. Yea, its a bit awkward for me too, especially since I'm used to how they work in DCS. I use a hat switch for my gun sight controls, which means that moving the range axis feels really weird. I wish the curve was more linear, instead of moving slowly and only moving faster the longer you hold the button. In fact, I wish we could tune these curves. (I already made a topic about it).
[CPT]Crunch Posted May 29, 2018 Posted May 29, 2018 Is there a specific convergence distance they would set to get the most out of the sight?
Ehret Posted May 29, 2018 Posted May 29, 2018 (edited) 3 minutes ago, [CPT]Crunch said: Is there a specific convergence distance they would set to get the most out of the sight? If you have guns in wings then theirs convergence is it. Edited May 29, 2018 by Ehret
Legioneod Posted May 29, 2018 Posted May 29, 2018 1 hour ago, [CPT]Crunch said: Is there a specific convergence distance they would set to get the most out of the sight? Set it to whatever you set your guns. Or you can adjust the sight range as you fight, I like to do a bit of both. i haven't use the one in game yet but I have used the K-14 in DCS and it works very well when you know how to use it. I'll make a video once I get BOBP detailing how to use the sight, I see alot of people using it incorrectly.
-TBC-AeroAce Posted May 29, 2018 Posted May 29, 2018 I shoot like balls if I take the gyro sight. I just chase the sight.
DD_Arthur Posted May 29, 2018 Posted May 29, 2018 1 hour ago, AeroAce said: I shoot like balls if I take the gyro sight. I just chase the sight. Same here. 1
BOO Posted May 29, 2018 Posted May 29, 2018 7 minutes ago, DD_Arthur said: Same here. The opposite for me although I keep the fixed ring too as a reference in a lot of case's. The Gyro (obviously) works best at lower deflections and not when the quarry is jinking and ducking (No Sh1T Sherlock). Considering that the vast majority of RL its victims probably never saw their nemesis coming you can see its sniper like advantages especially when combined with cannon and .50 cals. Its an ambusher's delight! 1
[APAF]VR_Spartan85 Posted May 29, 2018 Posted May 29, 2018 4 hours ago, Legioneod said: . Or you can adjust the sight range as you fight, I like to do a bit of both. Yes, once you set the base ( aircraft wingspand). Then you can adjust the distance while you fly to keep the wingspand touching the ring edge... that should give you the best Soloution with the sight... i think max range is 800 yards
RNAS10_Oliver Posted May 29, 2018 Posted May 29, 2018 (edited) 14 minutes ago, spartan85 said: Yes, once you set the base ( aircraft wingspand). Then you can adjust the distance while you fly to keep the wingspand touching the ring edge... that should give you the best Soloution with the sight... i think max range is 800 yards Just been using the sight an moment ago, and your right 800 is max range, also 200 is min range, the sights an delight once you get used (the above two videos were great for learning them). Edited May 29, 2018 by Oliver88
CisTer-dB- Posted May 29, 2018 Posted May 29, 2018 (edited) 37 minutes ago, spartan85 said: Yes, once you set the base ( aircraft wingspand). Then you can adjust the distance while you fly to keep the wingspand touching the ring edge... that should give you the best Soloution with the sight... i think max range is 800 yards No you set your convergence distance, that shouldn't be adjusted in flight. The purpose of the Gyro gunsight is to get the maximum amount of lead on the target. To get that you need 2 things the wing span of the aircraft you're attacking (variable) and your convergence distance (fixed), if you start playing with that in flight, you might as well just set the wrong the wing span, you get the same result. In other words, you may be able to fit your target within the diamonds of plane at 800m with your gunsight distance set at 800m, but if you convergence is set at 200m none of your bullets will hit. o7 Edited May 29, 2018 by ATAG_dB 1
TheWarsimmer Posted May 29, 2018 Posted May 29, 2018 The sight is amazing, especially if you map the keybinds to a spot that's easy to access. See your target, and set what the target is to the gyro. Then adjust the ring size to where the wingtips fit inside the diameter of the circle. You can constantly adjust it if you put it on a pov hat on the stick while staying on target.
BOO Posted May 29, 2018 Posted May 29, 2018 11 minutes ago, Oliver88 said: Just been using the sight an moment ago, and your right 800 is max range, also 200 is min range, the sights an delight once you get used (the above two videos were great for learning them). Its 150yrd fixed on the night gyro setting according to Han and remains so regardless of the range input. Since the carat does still alter in size when the range or wingspan is altered I assume that he means the GIRO itself is affected. This is apparent when in a level turn, you switch from the day mode to the night mode and you note the carat moving slightly towards the centre. Since the Wingspan is no longer accurate to the dial however (the carat remains the same size as the min manual setting) I assume a small amount of over correction would compensate for this.
CisTer-dB- Posted May 29, 2018 Posted May 29, 2018 (edited) 8 minutes ago, baylor703 said: The sight is amazing, especially if you map the keybinds to a spot that's easy to access. See your target, and set what the target is to the gyro. Then adjust the ring size to where the wingtips fit inside the diameter of the circle. You can constantly adjust it if you put it on a pov hat on the stick while staying on target. Then your are defeating the purpose. It is trigonometry. Your gun convergence don't change in flight nor the wing span of your enemy. You can play with it as much as you want but don't expect to get much hit Edited May 29, 2018 by ATAG_dB
TheWarsimmer Posted May 29, 2018 Posted May 29, 2018 It works for me as a quick way to get a pretty good adjustment on the target. I took it from the DCS tutorial and applied it here, and it's like an aimbot thus far. Here's one I got on a quick battle from this morning.
RNAS10_Oliver Posted May 29, 2018 Posted May 29, 2018 9 minutes ago, BOO said: Its 150yrd fixed on the night gyro setting according to Han and remains so regardless of the range input. Since the carat does still alter in size when the range or wingspan is altered I assume that he means the GIRO itself is affected. This is apparent when in a level turn, you switch from the day mode to the night mode and you note the carat moving slightly towards the centre. Since the Wingspan is no longer accurate to the dial however (the carat remains the same size as the min manual setting) I assume a small amount of over correction would compensate for this. my bold, interesting cheers 11 minutes ago, ATAG_dB said: Then your are defeating the purpose. It is trigonometry. Your gun convergence don't change in flight nor the wing span of your enemy. You can play with it as much as you want but don't expect to get much hit Sorry but isn't what he is doing precisely what is be instructed in the video that Rjel posted? 12 hours ago, Rjel said: 1
TheWarsimmer Posted May 29, 2018 Posted May 29, 2018 From wikipedia: The amount of lead required to hit a target is a function of the rate of turn of the attacking aircraft and the range to the target. The former is measured using a gyroscope in the sight, while the later is estimated by the pilot by moving a dial or pointer so that a reticle in the sight matches the wingspan of the target.
CisTer-dB- Posted May 29, 2018 Posted May 29, 2018 (edited) You need only one canon shell to get a wing apart baylor, you could have done the same with the fix gunsight. If you have set the wing span of Me 109 and you have set your distance to 800m. A 109 will fit exactly in the diamond right? Ask yourself this. If you have set your convergence to 200m where your bullet will go? Now same exercise Me 109 set your distance to your convergence, let's say 300m and once your target is within the diamond that mean he is at 300m, at your convergence. Now where are you bullets go? Edited May 29, 2018 by ATAG_dB
BOO Posted May 29, 2018 Posted May 29, 2018 14 minutes ago, ATAG_dB said: Then your are defeating the purpose. It is trigonometry. Your gun convergence don't change in flight nor the wing span of your enemy. You can play with it as much as you want but don't expect to get much hit 19 minutes ago, baylor703 said: The sight is amazing, especially if you map the keybinds to a spot that's easy to access. See your target, and set what the target is to the gyro. Then adjust the ring size to where the wingtips fit inside the diameter of the circle. You can constantly adjust it if you put it on a pov hat on the stick while staying on target. I think some cross communications here - an gun on any aircraft is going to be at its most devastating when its on convergence with the other guns. So if your guns are set to 220 yrs and you want max return for investment then having the range set the same and positioning your aircraft accordingly before firing will give you that. BUT That doesn't preclude the use of the range in flight - here your harmonisation will be out but the sight still give some reasonably useful information about lead to help increase you accuracy over a fixed sight. Moreover since the sight knows the wingspan, the ranging can be pretty accurate as the pilot alters the carat to the tips of the aircrafts wings. Most if not all the training films show this. 1
TheWarsimmer Posted May 29, 2018 Posted May 29, 2018 (edited) Of course you can do it with a fixed sight. The purpose of the gyro is to make it easier, see the gif. That's exactly how you are supposed to operate one of these things, and it works. As boo states, if your convergence is off to the target, it won't be perfect, but neither would a shot with a fixed sight. If the convergence is off it's off. Edited May 29, 2018 by baylor703
56RAF_Roblex Posted May 29, 2018 Posted May 29, 2018 (edited) Perhaps a simplification will help here. Imagine firing from dead 6. The place where you put your pipper is right over the aircraft. This is true whether you are at convergence (let's assume 400yds) or way beyond it (let's say 800yds) but only one of those two solutions will be effective. The Gyro sight can only shift that point based on range and turn rate; It cannot account for convergence. If your guns are converging at 400yds but your target is at 800yds and you adjust your gyro to 800yds then it will calculate the right solution for your bullets to be in the area of the target after they have travelled 800yds but you will still have the same problem as when you fired from ded-6 at twice your convergence range ie your bullets have all diverged and any hits are pure coincidence. Bottom line: The gyro *will* help at the wrong convergence but it will only put you in the same situation as firing from dead six at the wrong convergence. For something with centre line guns it will work quite well but the spit is very reliant on the convergence being right. In DCS something like the F-86 Sabre uses radar to automatically keep adjusting the range (ie keep the diamonds matching the wingspan) plus you are advised to do that manually if the radar is not working but that has its guns in the nose Edited May 29, 2018 by 56RAF_Roblex 2
CisTer-dB- Posted May 29, 2018 Posted May 29, 2018 3 minutes ago, BOO said: I think some cross communications here - an gun on any aircraft is going to be at its most devastating when its on convergence with the other guns. So if your guns are set to 220 yrs and you want max return for investment then having the range set the same and positioning your aircraft accordingly before firing will give you that. BUT That doesn't preclude the use of the range in flight - here your harmonisation will be out but the sight still give some reasonably useful information about lead to help increase you accuracy over a fixed sight. Moreover since the sight knows the wingspan, the ranging can be pretty accurate as the pilot alters the carat to the tips of the aircrafts wings. Most if not all the training films show this. To my knowledge the MK IID was use on many different type of aircraft. Convergence when the cannon and or gun's are spread apart on the wing like a spitfire is more relevant then the distance compare to a and aircraft with the gun in the nose. If you want the maximum effect you have to shoot at your convergence 1
BOO Posted May 29, 2018 Posted May 29, 2018 4 minutes ago, 56RAF_Roblex said: Perhaps a simplification will help here. Imagine firing from dead 6. The place where you put your pipper is right over the aircraft. This is true whether you are at convergence (let's assume 400yds) or way beyond it (let's say 800yds) but only one of those two solutions will be effective. The Gyro sight can only a shift that point based on range and turn rate; It cannot account for convergence. If your guns are converging at 400yds but your target is at 800yds and you adjust your gyro to 800yds then it will calculate the right solution for your bullets to be in the area of the target after they have travelled 800yds but you will still have the same problem as when you fired from ded-6 at twice your convergence range ie your bullets have all diverged and any hits are pure coincidence. Except.......any pilot knows their convergence and its limits and would be a damn fool to open up at 800yds with a 150 yrd convergence. But at 200 or 200 yrd? Here the opportunity to still land good punches still exists (especially with cannon and .50s whilst the risk of loosing the quarry to an jink whilst trying to close them diminishes.
56RAF_Roblex Posted May 29, 2018 Posted May 29, 2018 Just now, BOO said: Except.......any pilot knows their convergence and its limits and would be a damn fool to open up at 800yds with a 150 yrd convergence. But at 200 or 200 yrd? Here the opportunity to still land good punches still exists (especially with cannon and .50s whilst the risk of loosing the quarry to an jink whilst trying to close them diminishes. No argument here. It just seemed like some people expected the gyro to magically remove the problems of using the wrong convergence.
TheWarsimmer Posted May 29, 2018 Posted May 29, 2018 You're right db. It's all relative to the situation. If I have a good shot at 400, but my convergence is 300, I'm still going to take it. If it's from 500, maybe not. 1
CisTer-dB- Posted May 29, 2018 Posted May 29, 2018 (edited) 47 minutes ago, 56RAF_Roblex said: It cannot account for convergence True your gunsight doesn't know your convergence, you do on the other hand. If you set your distance to your convergence and wait until your target is within the diamond, then shot all your bullet will be on target Edited May 29, 2018 by ATAG_dB
BOO Posted May 29, 2018 Posted May 29, 2018 2 minutes ago, ATAG_dB said: To my knowledge the MK IID was use on many different type of aircraft. Convergence when the cannon and or gun's are spread apart on the wing like a spitfire is more relevant then the distance compare to a and aircraft with the gun in the nose. If you want the maximum effect you have to shoot at your convergence ...Or close to, which is where adjusting the range within limits can help lessen the time to fire and thus minimise the risk of the quarry pulling an evasive move. I'm taking percentiles here not 1/4 mile distance alterations.
56RAF_Roblex Posted May 29, 2018 Posted May 29, 2018 (edited) 1 minute ago, ATAG_dB said: True you gunsight doesn't know your convergence, you do on the other hand. If you set your distance to your convergence and wait until your target is within the diamond, then shot all your bullet will be on target That is the ideal way to use the sight yes. Personally I would always keep the convergence dialed in and If the gyro showed that the target was a bit over my convergence range I would adjust by eye rather than fiddle with the settings in combat. Edited May 29, 2018 by 56RAF_Roblex 1 1
TheWarsimmer Posted May 29, 2018 Posted May 29, 2018 (edited) Just out of curiosity, what convergence do you all typically go with? I have success at 300, but change it up from time to time. My reasoning is because any further past that distance is tough to hit anyway, and when you're closer you're still going to get hits because the path hasn't criss-crossed yet. Edited May 29, 2018 by baylor703
CisTer-dB- Posted May 29, 2018 Posted May 29, 2018 3 minutes ago, baylor703 said: You're right db. It's all relative to the situation. If I have a good shot at 400, but my convergence is 300, I'm still going to take it. If it's from 500, maybe not. I am always right. Ask my wife LMFAO 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now