NETSCAPE Posted May 27, 2018 Posted May 27, 2018 So all the sudden some of my trucks don't stop at their last assigned waypoints. Instead they just keep on trucking (in the same direction past their last waypoint for eternity) like it's WRC Soviet Union or something. I guess the obvious solution is to create a "stopping" waypoint with speed set to zero. The odd thing is this bug or AI change is only affecting some trucks. I am using different speeds at waypoints more often then in my past work. For example out in the open I have them driving fast, but when they get close to planes or objects I prefer to slow the speed down from say 40, to 30 then to 20 kph for sharp turns and parking. Is this issue happening to anyone else? I guess I could just adjust my templates... Anyways, Hans is currently the WRC Soviet Union Rally Champion, sponsored by Ford motor company.
Gambit21 Posted May 27, 2018 Posted May 27, 2018 What truck do you see this happening with? Or by "some trucks" do you mean some groups, rather than a particular model?
NETSCAPE Posted May 28, 2018 Author Posted May 28, 2018 The Ford. I haven't made an array of tests to pin-point why it's happening. I'm just going to have a waypoint set to zero in my groups to avoid the issue.
NETSCAPE Posted May 30, 2018 Author Posted May 30, 2018 I found the issue. A complex trigger detects player and fire off various events when the player crosses into its radius. I deleted the deactivate, made another and now it deactivates the complex trigger properly as soon as it detects object entered. The issue caused (I think) was that the AI (testing in auto-pilot) flew in and out of the complex trigger and kept firing it because the deactivate was not working as it should have. Not really user error on my end, just buggy ME.
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