[TWB]Sauerkraut- Posted May 26, 2018 Posted May 26, 2018 As I'm sure you know it is possible to assign two buttons to an axis rather than an actual axis itself. However, as far as I know there is no way to change the rate at which that axis is moved when holding down those buttons. If there is, someone please let me know. If there isn't this would be a great feature to implement. If you're wondering why I'm asking, I've assigned my gun sight controls to a hat stick and I don't like the way the range axis moves. I wish it moved in a more linear fashion, instead of moving very slowly at first and then moving quickly. While we are on the topic of axes, it would be an amazing feature to have an option in key bindings that would essentially read "move this axis" wherein you could use an axis on your HOTAS to control an axis without it being directly tied to that axis. So, for example, I could use my slew control to control an axis, such as radiators. If my slew sensor was in the middle, nothing would change. If I moved my slew sensor, that axis would start to change, similar to how it works when you use buttons for an axis. The rate at which that axis would change would depend on how far I am deflecting my slew sensor. One last thing, could we have an option to make propeller pitch an axis instead of two separate controls?
unreasonable Posted May 26, 2018 Posted May 26, 2018 (edited) As far as possible the developers allow controls to be moved no faster than with would be possible for a RL pilot to make them move. I would have no problem with allowing players to change the rate of change provided the maximum rate of change is limited to some appropriate level set by RL constraints. I agree with your point on prop pitch: it is just a specific example of the general confusion and arbitrary limitation that the current key binding scheme imposes and I hope it will get sorted out and simplified. As stated, however, the rate, however, at which your pitch changes should still be limited whatever you do with your axis. There are quite a few cases where I wish I could change controls more slowly - all too often, the usable range of control is crammed into a tiny range of my HOTAS or axis movement (throttle being a typical example) making it exceptionally difficult to reach allowable boost or rpm settings but not exceed them: a particular problem given BoX's punitive EM. So overall I agree that the whole control set up is still not perfect. Edited May 26, 2018 by unreasonable
seafireliv Posted May 26, 2018 Posted May 26, 2018 9 hours ago, itsthatguy said: One last thing, could we have an option to make propeller pitch an axis instead of two separate controls? Maybe I`m missing something here, but you can put your prop pitch on an axis. I have my prop pitch set on an axis on my Throttle Quadrant. It must be possible on any other controller with an axis.
THERION Posted May 26, 2018 Posted May 26, 2018 12 minutes ago, seafireliv said: Maybe I`m missing something here, but you can put your prop pitch on an axis. I have my prop pitch set on an axis on my Throttle Quadrant. It must be possible on any other controller with an axis. It really depends on the plane model you are using - most (not all) Luftwaffe planes usually have automatic pitch control, but you can switch to manual pitch control. Then you will have a switch for increasing or decreasing the pitch step by step. Most Russian or Allied planes have only manual prop pitch which are controlled by an axis. So you see, you have both... and they work according to the planes. Cheers 1
seafireliv Posted May 26, 2018 Posted May 26, 2018 1 hour ago, EAF_T_Therion said: It really depends on the plane model you are using - most (not all) Luftwaffe planes usually have automatic pitch control, but you can switch to manual pitch control. Then you will have a switch for increasing or decreasing the pitch step by step. Most Russian or Allied planes have only manual prop pitch which are controlled by an axis. So you see, you have both... and they work according to the planes. Cheers Ah, that`s what I was missing. I don`t fly German much. Cheers.
Sokol1 Posted May 26, 2018 Posted May 26, 2018 (edited) 11 hours ago, itsthatguy said: While we are on the topic of axes, it would be an amazing feature to have an option in key bindings that would essentially read "move this axis" wherein you could use an axis on your HOTAS to control an axis without it being directly tied to that axis. So, for example, I could use my slew control to control an axis, such as radiators. If my slew sensor was in the middle, nothing would change. If I moved my slew sensor, that axis would start to change, similar to how it works when you use buttons for an axis. The rate at which that axis would change would depend on how far I am deflecting my slew sensor. Use your HOTAS software (TARGET I guess) and set this 'slew' axis as relative axis, so you can use then for open, close radiators, etc. But considering the (bad) fame of this "slew" precision... good luck. Quote One last thing, could we have an option to make propeller pitch an axis instead of two separate controls? Don't make sense set Bf 109 (Fw 190...) propeller pitch control in an analog axis of josytick/throttle, unless players want just a generic/universal control layout for all planes (like CloD in their "release"). How this control work IRL - by 2 press buttons: https://www.youtube.com/watch?v=qIpZAu61OM8 Edited May 26, 2018 by Sokol1
THERION Posted May 27, 2018 Posted May 27, 2018 21 hours ago, AeroAce said: Pe2 35 does not have an axis for prop pitch. On the Pe2 you manipulate the prop pitch through RPM
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