BadBud Posted May 24, 2018 Posted May 24, 2018 I find that dueling with the Spitfire (aces) and staying alive and getting a few kills is not to boom and zoom (which has gotten me nowhere): is to dogfight 'em at near tree-top level where I seem to have a better chance. Any comments? BadBud
-332FG-Hank_DG Posted May 24, 2018 Posted May 24, 2018 No No No...... what? lol i guess if they lost all their energy maybe.... but most likely at tree top level you will be jumped by another, they only time i risk tree top level fighting is if i KNOW i have a capable wingman to cover my butt.
ShamrockOneFive Posted May 24, 2018 Posted May 24, 2018 Comments? Yeah... that definitely is not a good strategy But if its working for you now then, ok, go for it. But its not a good long term strategy. Boom and zoom is a must with the FW190 in particular as you can't out turn anyone but you can out boom and zoom just about anything.
WheelwrightPL Posted May 24, 2018 Posted May 24, 2018 10 minutes ago, ShamrockOneFive said: Boom and zoom is a must with the FW190 in particular as you can't out turn anyone but you can out boom and zoom just about anything. According to official data FW190 turns as quickly as Spitfire: Fw 190 A-3 Maximum performance turn at sea level: 23.0 s, at 280 km/h IAS. Fw 190 A-5 Maximum performance turn at sea level: 23.5 s, at 280 km/h IAS. Supermarine Spitfire Mk.VB Merlin 46 engine: Maximum performance turn at sea level: 25 s, at 270 km/h IAS. Merlin 45 engine: Maximum performance turn at sea level: 22 s, at 270 km/h IAS. And I suspect if FW190 is flown well (keeping the ball centered and trim well-adjusted) it can outturn every other plane in the game which is flown by diletants.
-332FG-Hank_DG Posted May 24, 2018 Posted May 24, 2018 It can turn, yes...... but bleeds energy so fast..... I don't ever go below 350 km/hr when fighting with that bird.
ShamrockOneFive Posted May 25, 2018 Posted May 25, 2018 2 hours ago, WheelwrightPL said: According to official data FW190 turns as quickly as Spitfire: Fw 190 A-3 Maximum performance turn at sea level: 23.0 s, at 280 km/h IAS. Fw 190 A-5 Maximum performance turn at sea level: 23.5 s, at 280 km/h IAS. Supermarine Spitfire Mk.VB Merlin 46 engine: Maximum performance turn at sea level: 25 s, at 270 km/h IAS. Merlin 45 engine: Maximum performance turn at sea level: 22 s, at 270 km/h IAS. And I suspect if FW190 is flown well (keeping the ball centered and trim well-adjusted) it can outturn every other plane in the game which is flown by diletants. You try and hold a Spitfire in a turn and let me know how it goes That low drag wing that Kurt Tank designed works brilliantly but not for holding energy in turns. With the FW190 you're better off with short and sharp turns. 1
[N.O.G.F]_Cathal_Brugha Posted May 25, 2018 Posted May 25, 2018 That is how I shoot down the AI with any plane as the AI defense seems to mostly be sharp diving turns, so I get them once they are forced to the ground and can't dive any more.
=621=Samikatz Posted May 25, 2018 Posted May 25, 2018 16 hours ago, WheelwrightPL said: According to official data FW190 turns as quickly as Spitfire: Fw 190 A-3 Maximum performance turn at sea level: 23.0 s, at 280 km/h IAS. Fw 190 A-5 Maximum performance turn at sea level: 23.5 s, at 280 km/h IAS. Supermarine Spitfire Mk.VB Merlin 46 engine: Maximum performance turn at sea level: 25 s, at 270 km/h IAS. Merlin 45 engine: Maximum performance turn at sea level: 22 s, at 270 km/h IAS. And I suspect if FW190 is flown well (keeping the ball centered and trim well-adjusted) it can outturn every other plane in the game which is flown by diletants. Those are sustained turns without losing speed or altitude, the Spitfire can cut well inside of you but will lose a lot of speed by doing so
WheelwrightPL Posted May 25, 2018 Posted May 25, 2018 3 minutes ago, =621=Samikatz said: Those are sustained turns without losing speed or altitude, the Spitfire can cut well inside of you but will lose a lot of speed by doing so Interesting, can you provide evidence those are sustained turns ? (I was trying to find out myself). Thanks.
BadBud Posted May 25, 2018 Author Posted May 25, 2018 I should have added that I was flying in Quick Missions against one Spit at a time. More would have killed me! I find that when flying the Spit, I feel that I can outturn an AI most all of the time. I will go back to working on my "boom and zoom" (shoot and scoot) flying the Axis fighters. Like everyone else, I love the Spitfire. Thanks for the comments, BadBud
US63_SpadLivesMatter Posted May 25, 2018 Posted May 25, 2018 6 hours ago, WheelwrightPL said: Interesting, can you provide evidence those are sustained turns ? (I was trying to find out myself). Thanks. Just go into quick battle and do a turn. It will take far less than 20 seconds.
J2_Jakob Posted May 28, 2018 Posted May 28, 2018 On 5/25/2018 at 8:17 PM, BadBud said: I should have added that I was flying in Quick Missions against one Spit at a time. More would have killed me! I find that when flying the Spit, I feel that I can outturn an AI most all of the time. Yeah. This was already in RoF and is still present in BoX. The AI can evade sharply only when it's higher than the treetops, because it noses down and turns hard. Once it is at the treetops, it can not put the nose down anymore. So it turns a LOT less aggressively. It's more or less just flapping about, not even giving constant input for a solid sustained turn. That's why you can make a sustained turn and out-turn an AI Camel with your Albatros in RoF or an AI Spit with your Bf109 in BoX. In Multiplayer this doesn't really work...
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