Serhio123 Posted May 21, 2018 Posted May 21, 2018 (edited) Hello guys, I think I needs some help here, I bought BOK recently and to play, decided to connect two Thrustmaster controllers: Afterburner 2 first and and then T-hotas one. The game recognises both controllers but I was not able to adjust in-game sensitivity and dead zones by entering various parameters for the both sticks. As a result, doesn’t matter which data sets were entered (0-100), even with the slight stick movement a/c get stalled. (Again, no effect noticed at all, adjusting sensitivity and dead zones param.) In addition, throttle have been staying reversed, making controls of the a/c in the game almost impossible. When I was buying product, I haven’t been advised by developer, which controllers are comatible with the game. It means that all existing must be supported by default. The flight sim exists from 2014 and till now developers were not able to integrate leading Flight Sim market game controllers. What a shame. Regards, S.H. Edited May 21, 2018 by Serhio123
Seb71 Posted May 21, 2018 Posted May 21, 2018 You invert an axis using that "U-turn" arrow button from the keybindings list. Also your joystick is of poor quality. Maybe this is what you are seeing.
Sokol1 Posted May 21, 2018 Posted May 21, 2018 The result "S" curve in your picture show a flat center, this make your joystick act almost like a 'ON-OFF' control - what explain you spin into the ground easy. You have no reason to set Deadzone in 100% - this sliders is for compensate deficiency of joystick mechanics/electronics (what this low cost Tm have plenty), but play with low values 1~10%. Deadzone cancel the control in center position. Position in what you want the best controlability possible, for aim at enemy. What may help with this Afterburner and T-HOTAS is set a filter, is in Joystick option window, due their low cost/quality potentiometers. You use 'sensitivity' slider (this name is misleading) for 'damper" (decrease) the output of joystick input send to game, what result in a 'S' curve in the graphic. With slider in 0% the joystick input is equals to output send to game (1:1)* what is the most "sensitive" parameter possible. * Is not really 1:1, but what more approximate of this.
Seb71 Posted May 21, 2018 Posted May 21, 2018 (edited) I assumed he set all sliders to 100% for "demonstration purpose". Edited May 21, 2018 by Seb71
Serhio123 Posted May 21, 2018 Author Posted May 21, 2018 1 hour ago, Sokol1 said: The result "S" curve in your picture show a flat center, this make your joystick act almost like a 'ON-OFF' control - what explain you spin into the ground easy. You have no reason to set Deadzone in 100% - this sliders is for compensate deficiency of joystick mechanics/electronics (what this low cost Tm have plenty), but play with low values 1~10%. Deadzone cancel the control in center position. Position in what you want the best controlability possible, for aim at enemy. What may help with this Afterburner and T-HOTAS is set a filter, is in Joystick option window, due their low cost/quality potentiometers. You use 'sensitivity' slider (this name is misleading) for 'damper" (decrease) the output of joystick input send to game, what result in a 'S' curve in the graphic. With slider in 0% the joystick input is equals to output send to game (1:1)* what is the most "sensitive" parameter possible. * Is not really 1:1, but what more approximate of this Thanks for your advice, but my issue is a little bit different. When I'm adjusting all those sliders in the game, it doesn't matter if current parameter on all three or just one is 5 or 75 percent or whatever slider position and units of measurements you prefer , there is no actual change on the aircraft behaviour in the game. It is just stalls. 1 hour ago, Sokol1 said: 1 hour ago, Seb71 said: I assumed he set all sliders to 100% for "demonstration purpose". You got my point and thanks for the advice . Now my throttle functioning properly:)
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