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Posted

Hi I heve make very simle mission with germany artillery thah hit allied AI but nothing happening in another missio its vorks fine but here nope

Lezione 7.rar

Posted

Always set time of attack mcu to 99 or 999 to avoid that possible issue...

 

Your range of the attack area mcu is very small (1000m), the guns might be rotating to fire at enemy planes, but by the time they turn the planes are out of the 1000m attack radius. 

 

I don't understand why you have on killed message from the 2 AA guns to the attack mcu, not needed. Your mission begin > timer node > attack mcu is sufficient input to make the attack work. However you could set that timer node to 1 or 2 seconds just to rule that out as messing it up...

 

 

SCG_Schneemann
Posted

Hahaha - Netscape replied before I could :)

Same things that I saw - you need to get used to setting a time delay after mission begin. If I was a betting man, I'd guess that the MISSION BEGIN==>0 SEC TIME==> COMMAND ATTACK, the 0 sec timer is firing too fast and your PC is doing something else and not activating the COMMAND ATTACK. As Netscape said, set that to 2 sec. and try it. Set your command attack radius to 10000m, delete the AA on killed messages as they don't do anything, and also delete your Russian AI ON TOOK OFF, as the planes are in the air already. 

Posted

Thank to all I will try

and how can I make the artillery fire in the beginning (to go ) and not return from the mission? ( same route ).

 

thank

SCG_Schneemann
Posted

See if I have buggered this up :) Work through the logic to understand the thought process.

Remove your pointer from your 2 sec timer to the COMMAND ATTACK.

Set a check zone in (closer) for Russian airplanes TRUE, and set for 2000m radius.

Set a check zone out (further) for Russian airplanes TRUE for 2200m radius. Keep it close to the check zone in.

Link per the cartoon.

 

The idea is that the Mission Begin triggers a 2 sec timer to allow your PC to do everything it needs to do to start a mission, then the 2 sec timer triggers the check zone in. It detects Russian airplanes inside 2000m. Once a Russian airplane is inside, it triggers another 2 sec timer to deactivate itself, since you only want one pass detected, as well as starts the AA firing at the Russian aircraft. It also activates the check zone out to detect when the Russian plane leaves the area, which is larger than the check in zone. Once the Russian aircraft leave the zone, it triggers another timer to deactivate the COMMAND ATTACK, to shut down the AA attack. If the self preservation stuff doesn't get in the way, it should deactivate the AA attack, since there is no activate command to reactivate the check zone in (we deactivated it). I haven't tried it, but it should be close to what you want to do.

image.thumb.png.c0d8e4df08bdf4f815b88d36369f0c33.png

Posted

thanks for your kindness, this last step at the moment for me is complicated, if you can change my mission so I can understand.

 

bye

Posted

thank you so much  :)

KG200_Volker
Posted (edited)

Maybe it’s simpler to set your 3A with just a Force Complete command (on low ) and one Check Zone Out of 6km radious that deletes them.

Edited by KG200_Volker

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