Jump to content

Recommended Posts

Posted

Hi I have make a simple mission with Ai plane A-20 to bombs a germany thank on airfield runway the plane flyght over the objet  open the bomb door but doesn't drop the bomb

atachement the mission file for correction thank in advance

Prova bombardamento.rar

Posted

Try setting the attack area object at altitude right above the target for level bombing.

Posted

Thank I will try, the plane always drop the bombs on the left of targhet...

Posted

I don't understan what is wrong here I put AI plane takeoff and bomb an objet but nothing please help to understand…..

Lezione 4.rar

SCG_Schneemann
Posted (edited)

Deleted - confusing.

 

Edited by 1./JG54_Schneemann
Posted

Thak I have try anytinhg but nothing if possiblr, please post the my mission corrected…..thank

Posted (edited)

Fylnco,

 

The typical way to target link (red line) to an attack mcu for a plane is from a waypoint. My standard procedure is to allow a distance of 5000m from the last waypoint > attack mcu.

 

The target links to your attack area mcu from the mission begin and timer are useless. I get your intent, but this is not how it works.

 

Also you do not need to object link (green line) the attack ground mcu to the enemy tank. If you use the normal attack command (not the area command), you actually object link to the plane doing the attacking and you TARGET LINK (red line) to the target! LTo start the attack just target link the attack from the previous waypoint as mentioned above. 

 

The Panzer III you used is actually the playable Panzer. In the editor you will see a Pz.III and T 34 at the top of the list with an underscore "_" in the title. Only use that if the tank is mean't to be playable by a human.

 

---------------------------------------------

 

I edited your mission really quick. I did not test it but it should work. You will notice I deleted unnecessary stuff you had. I also added something new: A force complete command object linked to the A20. A message from the A20 "BingoBombs" will trigger the force complete. BingoBombs message also goes to a 3 second buffer - then onto the next (RTB) waypoint. This will give you a basic idea of how to get bombing stuff to flow (utilizing this basic princple with multiple bombers requires many more variables but I could send you a basic group I use for this logic). Without the force complete the bomber would drop bombs and just circle there for days. Alternatively, you could have a message sent from the tank ie "onkilled" to the force complete of the A20 and the return to course/RTB.

 

Something I noticed but did not change is your waypoint speed, it is very slow. I have not tested the A-20 speeds but 200 surely is too slow so the AI will go as slow as it can I suppose. I'd consider playing around with that. 

 

Download Here

Edited by NETSCAPE
Posted

Netscape you are my hero thank, now work at next mission……;)

 

and thank to all….

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...