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Alastair_S1D
Posted (edited)

So guys I'm looking for a bit of help here. This Regards MP battles. 

 

I've been playing IL2 for a while in its various versions. But in BOS it seems very difficult for me to shake a human opponent once he is on me. The only time I seem to be able to loose an opponent is when I have sufficient distance between the hostile and myself that I use the 109s superior climbing to spiral climb away or a sufficient speed/energy advantage that I can zoom climb away and such. 

 

 

However I have a much harder time if our energy states are on a similar level. 

 

I normally stick to patrolling over objectives. I don't venture deep into enemy territory unless I escort a bomber. I don't usually do ground attack roles. 

 

I normally stick to medium alts around 2.5 to 3.5k. So I am usually high enough that I don't often get ambushed from above. 

 

Often times I drop down on IL2s and Pe2s that are bombing objectives. However once I am done with my first pass I usually end up with a tail. Normally I often seem to be the only person patrolling said objective so there is little help to get the guy off me. I seem to have particular trouble trying to loose Yaks and LA5s. Obviously can't out turn yaks. Can't outrun LAs. And scissors often get me hit enough that my planes maneuverability is hampered. 

 

How do I shake these pesky communists from taking bites out of my tail? 

Edited by Alastair_S1D
=EXPEND=13SchwarzeHand
Posted (edited)

Loosing a six is indeed on of the hardest challenges that you can face.

One thing you can do is to avoid getting a six in the first place. If you patrol targets, keep in mind that some fighter go above these targets at altitudes of around 4-6k specifically to look for people like you guarding the objective at 2-3k.

If you do drop down to Il2s and Pe2s the best thing is to look for enemy fighters beforehand. Many times the il2 is and pe2 are the first spot and you are tempted to go for them right away. You should resist that temptation and look for enemy fighters for some time. The next best thing is to get them in one pass and extend after that to keep your energy. While this is doable for the Il2s it is hardly doable for pe2s. You will loose E almost every time when you attack pe2s, so only attack when you are sure there are no fighters around or if you are in a group.

Ok so you have done all of the above, yet you still have a six... Now it depends what plane you are in. You said you are flying the 109. Now there are some things you can do. Your main advantage is your speed and climb i.e. your energy/energy build up. It is true that you cannot outturn the Yak, however that you cannot out run teh LA5 is only true below 3k. Try to identify the plane that is fighting you.

When you have an La5 behind you you can do 2 things. The more desperate version would be to outturn it. If it enters into a sustained turn with you, you will turn the tables most of the time. Second thing you can do is climb away from it. Once you start reaching 3kish you will outrun it and easily climb away too. Then you can turn the table on him.

If you get caught low by a yak it gets more complicated. What I like to do is enter into a sciccor fight to make him either overshoot or to make him drain enough E, so that we end up on equal energy states. From there I would use the superior e build up of the 109 to gain distance and and E advantage again.

All this isnt very easy and takes a lot of practice and doesnt work all of time. Especially the maneuvers I outlined in the last part depend a lot on experience and the assessment of the situation and the proper reaction, for which there isnt really a simple formula. You just need to practice.

Edited by =EXPEND=SchwarzeDreizehn
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  • Upvote 1
Posted

If you have an enemy on your 6, you made a serious mistake. This can be solved with improving your situational awareness. Go to Berloga and practice. 

 

When you have enemy on your 6, what you can do depends on the 109 you are flying and the enemy plane.

F4 vs Yak1s.69 : you are superior in everything but turning, and here by only close margin. Engage rolling scissors, pop 5% to 25% flaps, cut throttle, do not go below 240 kph IAS, keep your vector of lift 180 degree away from his, force overshoot and you will be ok. Using rudder is mandatory, since it provides you with additional control of the aircraft and lets you slip on top of the spiral, which I often use to get enemy in front of my nose. F4 is fragile though, be careful not to get hit. After he overshoots, extend away in the opposite way at speeds above 450 kph IAS and climb above 4km. Work your stab trim from -36% to -56% when maneuvering, and -76% to -86% when extending away.

 

G2 vs Yak1s.69 : You are more sturdy than F4, climb better on combat power, roll about the same, turn a bit worse. Same tactic as F4.

 

F4 vs Yak1b s.127 : Same as against Yak1s.69 but with the exception, that this Yak is faster, accelerates better and slows down worse. Use it to your advantage, after that, see "F4 vs Yak1s.69". Except that the speed must be around 500kph IAS, better above.

 

G2 vs Yak1b s.127 : Same as F4 vs Yak1b s.127.

 

G6 vs Yak1s.69 : Same as G2, but you are more sluggish, care. However, you can take more punishment.

G6 vs Yak1b s.127 : Same as G2, but you are more sluggish, care. However, you can take more punishment.

 

109 vs Lagg : scissors, force him to overshoot, then extend away and go above 3.5km, care that thing can snipe you from 1km away.

 

109 vs La5 : that thing is for masochists, you will not meet it, and if yes, force it to slow down and fly circles around it. It has great high speed maneuverability, dont go into high speed scissors with it, it will eat you alive. Use your stab trim to keep with it in high speed turns.

 

109 vs La5F : that thing is dangerous in good hands, most cannot fly it though. If in F4 or G2, force it low and slow, you can fly circles around it. If in G6, be carefull and manage your energy.  It has great high speed maneuverability, dont go into high speed scissors with it, it will eat you alive. Use your stab trim to keep with it in high speed turns.

 

109 vs La5FN : that thing is monster, it does not want to slow down, so use it to your advantage. Moreover it's controls are sluggish at low speeds so you can abuse it and go into slow speed close quarter knife fight to force an overshoot. You cannot outrun it(up to 5km), you cannot outclimb it(up to 5km), you cannot outroll it, you cannot outturn it, use your elevator authority at slow speeds to force an overshoot. It does not want to slow down at all. USE IT! You have to be much better pilot than the one sitting in this beast. For example thanks to setting my stab trim from -76% to 0% I managed to outturn it in flat turn, force it to burn energy, and then by doing some sort of barrel roll, when it got close enough, combined with snap roll get behind it and I got out of it's sight. All this in G6.

 

All in all, go to Berloga and practice furballing, you will learn how to fight in close quarters and improve your situational awareness.

  • Upvote 5
JG27*Kornezov
Posted

It is a common saying that if you have a six you made a mistake.

It is not true. The nature of this game is that is inevitable. You can read as much as you want but the truth is your virtual piloting skills are the limiting factor. There is the bottleneck. The advices start to be really usefull and pertinent when you have a minimum flying skills.

So go to the virtual squads and join a  squadron offering training sessions. There a more experienced pilot can actually fly behind you and assess where you can improve.

The previous advices will be of use to you only if you are above a certain level. When they write use scissors and make the la 5 overshoot. How it is going to be usefull if you can't scissor. Only a feed back from another aimmer can help you really fast.

  • Upvote 1
JG13_opcode
Posted
On 5/6/2018 at 5:30 PM, JG27_Kornezov said:

It is a common saying that if you have a six you made a mistake.

It is not true. The nature of this game is that is inevitable. You can read as much as you want but the truth is your virtual piloting skills are the limiting factor. There is the bottleneck. The advices start to be really usefull and pertinent when you have a minimum flying skills.

So go to the virtual squads and join a  squadron offering training sessions. There a more experienced pilot can actually fly behind you and assess where you can improve.

The previous advices will be of use to you only if you are above a certain level. When they write use scissors and make the la 5 overshoot. How it is going to be usefull if you can't scissor. Only a feed back from another aimmer can help you really fast.

 

+1

 

Defensive maneuvering is very hard.  You can do everything right and still get shot down.

  • Upvote 1
JG27*Kornezov
Posted (edited)
4 hours ago, JG13_opcode said:

 

+1

 

Defensive maneuvering is very hard.  You can do everything right and still get shot down.

Exactly, and that makes this game so fun, no matter how good you are the danger is always there. In the real life it was the same. Skills just increase the probability of survival.
I just want to add a video example from which you can see that the number 1 techniques is actually to have a buddy who is going to clear your six. I try really hard but if the bandit on your six is really good you cannot shake him. So the first thing you should learn in a decent squad is jinking (guns defense). You need no know how to fly defensively and decrease the probability of the enemy to kill you and allowing the friendly to help you (which is not going to happen if you pull the stick towards you and turn like a mad man).
 

 

Edited by JG27_Kornezov
JG27*Kornezov
Posted

One more example why you have six. It was me, I was in a deep shock watching the track.

nFrjOoy.jpg

 

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